Indie Pogo Wiki
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{{Infobox_stage
{{Infobox_stage|title1 = Bouncy Castle|image1 = Bouncy Castle.jpg|caption1 = Bouncy Castle as seen Indie Pogo|origin = Shütshimi|location = Underwater|home_turf_of = [[Fishy]], [[Orcane]]|price = 150 (unlocked by unlocking Fishy)|layout = Flat, closed arena, without ceiling|singles = Counterpick}}'''Bouncy Castle''' is an unlockable stage in Indie Pogo. It comes from the game ''Shütshimi'', made by Neon Deity Games.<ref>http://www.shutshimi.com/</ref>
 
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|title1 = Bouncy Castle
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|image1 = Bouncy Castle.jpg
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|caption1 = Bouncy Castle as seen ''Indie Pogo''.
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|origin = Shütshimi
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|location = Underwater
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|home_turf_of = [[Fishy]]<br>
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[[Orcane]]
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|price = 150 (unlocked by unlocking Fishy)
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|layout = Flat, closed arena, without ceiling
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|singles = Counterpick}}
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'''Bouncy Castle''' is an unlockable stage in Indie Pogo. It comes from the game ''Shütshimi'', made by Neon Deity Games.<ref>http://www.shutshimi.com/</ref>
   
== Stage Origin ==
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==Stage Origin==
''Shütshimi'' is a randomized shoot'em up about a muscle-bound fish with memory problems defending the seven seas. During their playthrough, the player will likely stumble upon an item looking like a beach ball. Buying that item will transform the next round in a bouncy session taking place in this underwater castle.
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''Shütshimi'' is a randomized shoot'em up about [[Fishy]] defending the seven seas. During their playthrough, the player will likely stumble upon an item looking like a beach ball. Buying that item will transform the next round in a bouncy session taking place in this underwater castle.
== Summary ==
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==Summary==
   
=== Stage Layout ===
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===Layout===
 
Bouncy Castle takes place underwater in a bouncy castle. The stage is completely flat, with two walls going all the way to the top blast zone. It offers a neutral experience when the hazards are off.
 
Bouncy Castle takes place underwater in a bouncy castle. The stage is completely flat, with two walls going all the way to the top blast zone. It offers a neutral experience when the hazards are off.
   
=== Stage Hazards ===
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===Hazards===
 
The floor of the stage will constantly bounce you around, as well as moves such as Blockman's Up Aerial. This bouncing prevents characters from using their charged attacks or parkour unless hazards are turned off. The bouncing also reduces the duration of characters' jumpsquat.
 
The floor of the stage will constantly bounce you around, as well as moves such as Blockman's Up Aerial. This bouncing prevents characters from using their charged attacks or parkour unless hazards are turned off. The bouncing also reduces the duration of characters' jumpsquat.
   
   
== Gallery. ==
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==Gallery==
 
<gallery>
 
<gallery>
 
2018-07-04 (2).png|Bouncy Castle as show on the stage select screen
 
2018-07-04 (2).png|Bouncy Castle as show on the stage select screen
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</gallery>
 
</gallery>
   
== Trivia ==
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==Trivia==
* Since [[Gameplay#Quick Roll|Quick Rolling]] will always allow the player to parkour on the ground no matter what, it is possible to roll on the floor when hazards are on, with precise timing.
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*Since [[Gameplay#Quick Roll|Quick Rolling]] will always allow the player to parkour on the ground no matter what, it is possible to roll on the floor when hazards are on, with precise timing.
   
== External Links ==
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==External Link==
 
<references />
 
<references />
 
{{StageNavbox}}
 
{{StageNavbox}}

Revision as of 23:37, 22 October 2019

Bouncy Castle is an unlockable stage in Indie Pogo. It comes from the game Shütshimi, made by Neon Deity Games.[1]

Stage Origin

Shütshimi is a randomized shoot'em up about Fishy defending the seven seas. During their playthrough, the player will likely stumble upon an item looking like a beach ball. Buying that item will transform the next round in a bouncy session taking place in this underwater castle.

Summary

Layout

Bouncy Castle takes place underwater in a bouncy castle. The stage is completely flat, with two walls going all the way to the top blast zone. It offers a neutral experience when the hazards are off.

Hazards

The floor of the stage will constantly bounce you around, as well as moves such as Blockman's Up Aerial. This bouncing prevents characters from using their charged attacks or parkour unless hazards are turned off. The bouncing also reduces the duration of characters' jumpsquat.


Gallery

Trivia

  • Since Quick Rolling will always allow the player to parkour on the ground no matter what, it is possible to roll on the floor when hazards are on, with precise timing.

External Link

Stages
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