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Another simplistic design, this variant is uniform, with one stage in the middle and a platform on either side of the stage. Again, there are no hazards on this variant.
 
Another simplistic design, this variant is uniform, with one stage in the middle and a platform on either side of the stage. Again, there are no hazards on this variant.
   
This variant is quoted to being designed by Discord user Starturbo. In actuality, the design used in-game more closely resembles an edit to the stage design done by user Bandana Blue.
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This variant is quoted to have been designed by Discord user Starturbo. In actuality, the design uses elements from both Starturbo's stage design and a similar one done by user Bandana Blue.
 
=== Variant 3 ===
 
=== Variant 3 ===
 
Variant 3 has a lengthy base that stretches past the blast zones, making it a walk-off stage. The stage also contains four platforms, two on each side, that are perpendicular to each other, with the two top ones also being walk-offs. A lone steam vent sits in the center of the base platform that, when landed on, shoots the player high up to give an advantage.
 
Variant 3 has a lengthy base that stretches past the blast zones, making it a walk-off stage. The stage also contains four platforms, two on each side, that are perpendicular to each other, with the two top ones also being walk-offs. A lone steam vent sits in the center of the base platform that, when landed on, shoots the player high up to give an advantage.
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This variant was designed by Discord user HAZBOMi.
 
This variant was designed by Discord user HAZBOMi.
 
=== Variant 4 ===
 
=== Variant 4 ===
The final variant is the biggest of the variants in terms of verticality. Among a medium-size base platform and two platforms on either side are two platforms floating high above the stage. They can only be reached with steam vents, which are located on the lower platforms.
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Variant 4 is the biggest of the variants in terms of verticality. Among a medium-size base platform and two platforms on either side are two platforms floating high above the stage. They can only be reached with steam vents, which are located on the lower platforms.
   
 
This variant was designed by Discord user Fargunk.
 
This variant was designed by Discord user Fargunk.
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  +
=== Variant 5 ===
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The final variant is a design with a layout similar to Battlefield from the Super Smash Bros. series. It contains one stage in the middle, and three platforms floating above it, with one being higher than the other two. This variant can also be seen in [[Game Modes#Infinite Pogo|Infinite Pogo]].
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It is possible that this variant was also designed by Discord user Fargunk, however this has not been confirmed.
 
=== Development ===
 
=== Development ===
 
The development of this stage was announced on the 24th of June, 2019 in the Indie Pogo Discord.<ref>https://discord.gg/IndiePogo</ref> It was revealed that the actual stage layout would be determined with a stage design contest, prompting fans to submit their mock-ups for a chance to have their layout make it into the game.
 
The development of this stage was announced on the 24th of June, 2019 in the Indie Pogo Discord.<ref>https://discord.gg/IndiePogo</ref> It was revealed that the actual stage layout would be determined with a stage design contest, prompting fans to submit their mock-ups for a chance to have their layout make it into the game.
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{{Quote|quote = In the near-future, we'll be adding a stage based off of Dragon Valley from Freedom Planet. This time, we decided to get the community involved in this process to see what kinds of ideas you all have! So we're hosting a stage designing contest!|speaker = Trevor Lowe}}
 
{{Quote|quote = In the near-future, we'll be adding a stage based off of Dragon Valley from Freedom Planet. This time, we decided to get the community involved in this process to see what kinds of ideas you all have! So we're hosting a stage designing contest!|speaker = Trevor Lowe}}
   
At the end, a total of four layouts were chosen to be featured in-game. These stages were designed by Ocanha, HAZBOMi, Garg, and Starturbo, the latter of which was further developed by Bandana Blue.
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At the end, a total of four layouts were chosen to be featured in-game. These stages were designed by Ocanha, HAZBOMi, Fargunk, and Starturbo (in addition to Bandana Blue), with it being possible that the fifth was also designed by Fargunk. The latter design wasn't added until [[Patch 3.0.2.0]], however.
   
 
== Trivia ==
 
== Trivia ==

Revision as of 15:19, 23 May 2020

Dragon Valley is an starter stage in Indie Pogo. It comes from the game Freedom Planet.[1]

Stage Origin

Freedom Planet is a 2D action platformer. Dragon Valley is the first area in both Freedom Planet games. It features a grassy, rocky landscape, filled with twists and turns, as well as geysers that launch the player high into the air upon contact.

Summary

Variant 1

Variant 1 has a fairly simplistic design that features a flat surface with an extruded section to the left, and a singular platform on the right. There are no hazards on this stage.

This variant was designed by Discord user Ocanha.

Variant 2

Another simplistic design, this variant is uniform, with one stage in the middle and a platform on either side of the stage. Again, there are no hazards on this variant.

This variant is quoted to have been designed by Discord user Starturbo. In actuality, the design uses elements from both Starturbo's stage design and a similar one done by user Bandana Blue.

Variant 3

Variant 3 has a lengthy base that stretches past the blast zones, making it a walk-off stage. The stage also contains four platforms, two on each side, that are perpendicular to each other, with the two top ones also being walk-offs. A lone steam vent sits in the center of the base platform that, when landed on, shoots the player high up to give an advantage.

This variant was designed by Discord user HAZBOMi.

Variant 4

Variant 4 is the biggest of the variants in terms of verticality. Among a medium-size base platform and two platforms on either side are two platforms floating high above the stage. They can only be reached with steam vents, which are located on the lower platforms.

This variant was designed by Discord user Fargunk.

Variant 5

The final variant is a design with a layout similar to Battlefield from the Super Smash Bros. series. It contains one stage in the middle, and three platforms floating above it, with one being higher than the other two. This variant can also be seen in Infinite Pogo.

It is possible that this variant was also designed by Discord user Fargunk, however this has not been confirmed.

Development

The development of this stage was announced on the 24th of June, 2019 in the Indie Pogo Discord.[2] It was revealed that the actual stage layout would be determined with a stage design contest, prompting fans to submit their mock-ups for a chance to have their layout make it into the game.

"In the near-future, we'll be adding a stage based off of Dragon Valley from Freedom Planet. This time, we decided to get the community involved in this process to see what kinds of ideas you all have! So we're hosting a stage designing contest!" ― Trevor Lowe

At the end, a total of four layouts were chosen to be featured in-game. These stages were designed by Ocanha, HAZBOMi, Fargunk, and Starturbo (in addition to Bandana Blue), with it being possible that the fifth was also designed by Fargunk. The latter design wasn't added until Patch 3.0.2.0, however.

Trivia

  • Dragon Valley is currently the only stage to have more than 2 variants.
  • Dragon Valley is also the first stage to be designed by fans.

References

Stages
Current Stages Abandoned HospitalAfterlife HubBlock WorldBouncy CastleCanabalt SkylineDragon ValleyFlappy PipeyardINKPhantom King's MansionPolar DimensionRetro ZoneRunbow VolcanoSovereign DeckSpace JunctionWell Caverns
Upcoming Stages SoronaNecroDancer stage