Indie Pogo Wiki
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== Summary ==
 
== Summary ==
=== Variant 1 ===
 
Variant 1 has a fairly simplistic design that features a flat surface with an extruded section to the left, and a singular platform on the right. There are no hazards on this stage.
 
   
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{| class="article-table" style="text-align:center; border: none; vertical-align:top;"
This variant was designed by Discord user Ocanha.<gallery>
 
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! style="text-align:center;" |Icon
 
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! style="text-align:center;" |Layout
Dragon_Valley.jpg
 
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! style="text-align:center;" |Description
DRAGON-VAR1.png
 
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|-
</gallery>
 
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|[[File:DRAGON-VAR1.png|thumb|center]]
 
 
|[[File:Dragon_Valley.jpg|thumb|center]]
=== Variant 2 ===
 
Another simplistic design, this variant is uniform, with one stage in the middle and a platform on either side of the stage. Again, there are no hazards on this variant.
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|A flat surface with an extruded section to the left, and a singular platform on the right. There are no hazards on this stage. Designed by Discord user Ocanha.
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|-
 
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|
This variant is quoted to have been designed by Discord user Starturbo. In actuality, the design uses elements from both Starturbo's stage design and a similar one done by user Bandana Blue.<gallery>
 
DV_Variant01.jpg
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|[[File:DV_Variant01.jpg|thumb|center]]
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|One stage in the middle and a platform on either side of the stage. There are no hazards on this variant. Quoted to have been designed by Discord user Starturbo, despite using elements from stages designed by Starturbo and Bandana Blue.
</gallery>
 
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|-
 
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|
=== Variant 3 ===
 
 
|[[File:DV_Variant02.jpg|thumb|center]]
Variant 3 has a lengthy base that stretches past the blast zones, making it a walk-off stage. The stage also contains four platforms, two on each side, that are perpendicular to each other, with the two top ones also being walk-offs. A lone steam vent sits in the center of the base platform that, when landed on, shoots the player high up to give an advantage.
+
|Lengthy base that stretches past the blast zones, making it a walk-off stage. The stage also contains four platforms, two on each side, that are perpendicular to each other, with the two top ones also being walk-offs. A lone steam vent sits in the center of the base platform that, when landed on, shoots the player high up to give an advantage. Designed by Discord user HAZBOMi.
 
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|-
This variant was designed by Discord user HAZBOMi.<gallery>
 
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|
DV_Variant02.jpg
 
 
|[[File:DV_Variant03.jpg|thumb|center]]
</gallery>
 
 
|Biggest of the variants in terms of verticality. Among a medium-size base platform and two platforms on either side are two platforms floating high above the stage. They can only be reached with steam vents, which are located on the lower platforms. Designed by Discord user Garg.
 
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|-
=== Variant 4 ===
 
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|[[File:RUNBOW-VAR2.png|thumb|center]]
Variant 4 is the biggest of the variants in terms of verticality. Among a medium-size base platform and two platforms on either side are two platforms floating high above the stage. They can only be reached with steam vents, which are located on the lower platforms.
 
 
|[[File:DV_Variant00.jpg|thumb|center]]
 
 
|Layout similar to Battlefield from the Super Smash Bros. series. It contains one stage in the middle, and three platforms floating above it, with the middle platform being higher than the other two. Variant 5 can also be seen in [[Game Modes#Infinite Pogo|Infinite Pogo]].
This variant was designed by Discord user Garg.<gallery>
 
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|}
DV_Variant03.jpg
 
</gallery>
 
 
=== Variant 5 ===
 
The final variant is a design with a layout similar to Battlefield from the Super Smash Bros. series. It contains one stage in the middle, and three platforms floating above it, with the middle platform being higher than the other two. Variant 5 can also be seen in [[Game Modes#Infinite Pogo|Infinite Pogo]].
 
 
This variant wasn't added until [[Patch 3.0.2.0]], and was presumably not inspired by any fan-made designs.<gallery>
 
 
DV_Variant00.jpg
 
RUNBOW-VAR2.png
 
</gallery>
 
   
 
=== Development ===
 
=== Development ===

Revision as of 20:02, 3 June 2020

Dragon Valley is an starter stage in Indie Pogo. It comes from the game Freedom Planet.[1]

Stage Origin

Freedom Planet is a 2D action platformer. Dragon Valley is the first area in both Freedom Planet games. It features a grassy, rocky landscape, filled with twists and turns, as well as geysers that launch the player high into the air upon contact.

Summary

Icon Layout Description
DRAGON-VAR1
Dragon Valley
A flat surface with an extruded section to the left, and a singular platform on the right. There are no hazards on this stage. Designed by Discord user Ocanha.
DV Variant01
One stage in the middle and a platform on either side of the stage. There are no hazards on this variant. Quoted to have been designed by Discord user Starturbo, despite using elements from stages designed by Starturbo and Bandana Blue.
DV Variant02
Lengthy base that stretches past the blast zones, making it a walk-off stage. The stage also contains four platforms, two on each side, that are perpendicular to each other, with the two top ones also being walk-offs. A lone steam vent sits in the center of the base platform that, when landed on, shoots the player high up to give an advantage. Designed by Discord user HAZBOMi.
DV Variant03
Biggest of the variants in terms of verticality. Among a medium-size base platform and two platforms on either side are two platforms floating high above the stage. They can only be reached with steam vents, which are located on the lower platforms. Designed by Discord user Garg.
RUNBOW-VAR2
DV Variant00
Layout similar to Battlefield from the Super Smash Bros. series. It contains one stage in the middle, and three platforms floating above it, with the middle platform being higher than the other two. Variant 5 can also be seen in Infinite Pogo.

Development

The development of this stage was announced on the 24th of June, 2019 in the Indie Pogo Discord.[2] It was revealed that the actual stage layout would be determined with a stage design contest, prompting fans to submit their mock-ups for a chance to have their layout make it into the game.

"In the near-future, we'll be adding a stage based off of Dragon Valley from Freedom Planet. This time, we decided to get the community involved in this process to see what kinds of ideas you all have! So we're hosting a stage designing contest!" ― Trevor Lowe

At the end, a total of four layouts were chosen to be featured in-game. These stages were designed by Ocanha, HAZBOMi, Garg, and Starturbo (in addition to Bandana Blue).

Trivia

  • Dragon Valley is the first stage to be designed by fans.
  • Dragon Valley is the first and currently only stage to feature more than one music track, being Dragon Valley 1 and Dragon Valley 2 from Freedom Planet.

Gallery

References

Stages
Current Stages Abandoned HospitalAfterlife HubBlock WorldBouncy CastleCanabalt SkylineDragon ValleyFlappy PipeyardINKPhantom King's MansionPolar DimensionRetro ZoneRunbow VolcanoSovereign DeckSpace JunctionWell Caverns
Upcoming Stages SoronaNecroDancer stage