Fishy, or The Fishy is a character owned by Neon Deity Games and is an unlockable fighter. Fishy appears in the game Shütshimi.[1]

Character Origin[edit | edit source]

The Fishy is an orange fish with muscled arms. Equipped with a shotgun, Fishy fights underwater enemies in Waves of 10 seconds, which is the duration of their attention span. Fishy also happens to be a fish.

Trophy Quote[edit | edit source]

"Fishy is a muscle-bound fishy cursed with an incredibly short attention span. Armed with a bullet-morphing shotgun and an affinity for randomized power-ups, the task of defending the seven seas is an interesting one..or it would be if Fishy could remember." ― Fishy's Trophy Description

"After pounding through the scourge of the deep seas, Fishy found a magic red cape. In Indie Pogo, Fishy's cape is granted after launching out of the Fishbowl Cannon. It temporarily changes the properties of the neutral shotgun and the downward punch." ― Super Fishy's Trophy Description.

Summary[edit | edit source]

07-_Fishy_–_Indie_Pogo

07- Fishy – Indie Pogo

Fishy is one of the heaviest characters in the game, and as such, is usually slow and easy to hit. However, their kit hits hard, and they do have great initiation/escape options in the form of their midair jump and Fishbowl Cannon. Because of Fishy's Megaton weight class, their pogo attacks deal 4 damage rather than 3. 

Moveset[edit | edit source]

Side Melee : Fishy fires a cone-shaped blast from their shotgun. Deals 4 damage. Fishy can also use this move to bounce out of an arc from Fishbowl Cannon.

Up Melee : Fishy performs a front flip, hitting with the tip of their tailfin. Deals 6 damage.

Down Melee : Fishy performs a hard-hitting downward punch. This move deals 9 damage normally, and 11 damage if Fishy is caped.

Neutral Special | Cannonball Shot : Fishy fires an arcing cannonball from their gun, dealing 5 damage. This projectile bounces on any surface it touches once. Afterwards, it will disappear.

Side Special | Fishbowl Cannon : Fishy curls up into a glass fishbowl cannon before firing out of it in an arc, dealing 6 damage on impact. If the Melee button is pressed at any point in the arc, Fishy will fire his shotgun, shifting his momentum back the opposite way he came. The shotgun blast deals 4 damage. The angle of Fishy's launch can be influenced by moving the control stick.

Up Special | Deepsea Ascent : Fishy swims upwards a short distance. Fishy be controlled to the left and right during the ascent. This move can also be cancelled by any other move.

Down Special | Friendship Tether : Fishy launches a box downwards. If it lands on an opponent, they will take 4 damage and become tethered to Fishy. Pressing Down Special again breaks the tether, launching the victim towards Fishy at a set knockback.

Grounded Charge | Pump Up : Fishy stretches their muscles. When the move is completely charged, Fishy spawns a Fishlet surrounding them. Fishy can have up to 4 Fishlets around them. Each Fishlet will deal 2 damage and disappear when entering in contact with an opponent. Additionally, Fishy can interrupt their charge with a quick overhead punch, dealing 6-9 damage depending on charge time.

SUPER | Shütshimi : Fishy goes full throttle, gaining the ability to swim around freely and fire rapid shots from their gun. Pressing the Special button allows Fishy to fire arcing spikeballs. Each bullet deals 1 damage, while each spikeball deals 6 damage. If Fishy has any Fishlets, they will also fire bullets.

Alternate Skins[edit | edit source]

07-skins+.png
Skin Name Description
Fish1.png
Orange Based off Orange's palette in Shütshimi (Base Skin).
Fish2.png
Blue Based off Blue's palette in Shütshimi.
Fish3.png
Green Based off Green's palette in Shütshimi.
Fish4.png
Red Based off Red's palette in Shütshimi, except their spiky bracelet is missing.
Fish5.png
Purple Based off Purple's palette in Shütshimi.

Competitive Play[edit | edit source]

Attributes[edit | edit source]

Strengths Weaknesses
  • Megaton: 4 damage pogo stomps Incredible and knockback resistance, which makes Fishy tricky to combo.
  • Great Mobility granted by Up Special, double jump, Side Special, & Down Special.
  • Moveset that provides great stage control and high damage. Pump Up! forces the opponent to approach, while Fishy gains a shield that deals chip damage.
  • Big Boy: Big hurtbox combined with the startup on his roll means Fishy can be an easy target on the ground.
  • Air Speed: just kinda not that good.
  • Moves with Fixed Knockback Angles ignore Fishy's weight/knockback resistance, making him easy to combo.

Update History[edit | edit source]

Patch 1.0.12.0

  • Buff.png Dive Punch can now be used multiple times per jump.
  • Buff.png Caped Dive Punch damage increased from 10 to 12.

Patch 1.0.13.0

  • Buff.png Dive Punch damage increased from 10 to 11.
  • Buff.png Caped Dive Punch damage increased from 12 to 13.

Patch 1.1.1.0

  • Buff.png Super Armor threshold increased.

Patch 1.1.3.0

  • Nerf.png Fishbowl Cannon active time reduced.

Patch 1.1.3.2

  • Nerf.png Hydro Shotgun damage reduced from 6 to 5.

Patch 2.0.0.0

  • Midair Jump
    • Change Rework.png Fishy now has a proper midair jump.
  • Parkour
    • Nerf.png Roll startup acceleration decreased.
  • Side Melee
    • Change Rework.png Fishy's old Neutral Special has been moved to his Side Melee.
    • Change Rework.png Now only fires forward once.
    • Buff.png Fishy's momentum is no longer halted when using this move.
    • Nerf.png Damage reduced from 5 to 4.
  • Down Melee
    • Change Rework.png Fishy's old Down Special has been moved to his Down Melee.
    • Buff.png Fishy's momentum is no longer halted when using this move.
    • Buff.png Fishy's now bounces upwards when this move connects.
    • Nerf.png Damage reduced from 11 to 9. Caped Damage reduced from 13 to 11.
  • Neutral Special | Cannonball Shot
    • New.png Fishy fires an arcing cannonball from his gun. This projectile bounces on any surface it touches once.
  • Side Special | Fishbowl Cannon
    • Change Rework.png Fishy's old Up Special has been moved to his Side Special.
    • Nerf.png Now has an upward/downward angle limit.
    • Nerf.png Maximum cannon uptime drastically reduced.
    • Nerf.png Fishy can no longer spawn a new Cannon if one is already active.
  • Up Special | Deepsea Ascent
    • Change Rework.png Fishy's old midair jump has been moved to his Up Special.
  • Down Special | Friendship Tether
    • New.png Fishy launches a box downwards. If it lands on an opponent, they will become tethered to Fishy. Pressing Down Special again breaks the tether, launching the victim towards Fishy at a set knockback.
  • SUPER | Shütshimi
    • New.png Fishy goes full throttle, gaining the ability to swim around freely and fire rapid shots from his gun. Pressing the Special button allows Fishy to fire arcing spikeballs.

Patch 2.1.0.0

  • SUPER | Shütshimi
    • Buff.png Bullets now travel through terrain.

Patch 3.0.0.0

  • Neutral Special | Cannonball Shot
    • Buff.png Fishy can now change the direction that the projectile is fired, similarly to CV's Side Special.
  • Side Special | Fishbowl Cannon
    • Buff.png Fishy can now dodge cancel after launching out of the cannon.
    • Nerf.png No longer grants Super Armor.
  • Down Special | Friendship Tether
    • Buff.png Fishy now has more horizontal control while throwing the box projectile.
    • Buff.png Projectile now briefly stuns victims upon hit.
    • Buff.png Fishy can now use the second half of this move without having to land.
    • Nerf.png Fishy now has slight gravity during this move's startup.
  • SUPER | Shütshimi
    • Buff.png Grants up to 4 Fishlets upon use.
    • Buff.png Active Fishlets will now automatically fire smaller shots that deal 1 damage, independent from Fishy's cannonball cooldown.
    • Buff.png Water bullet delay decreased after launching a spikeball.
    • Buff.png Water bullets now disappear upon contact with a blast zone, rather than having a set lifetime.

Patch 3.0.2.0

  • SUPER | Shütshimi
    • Nerf.png No longer creates new Fishlets.

Patch 3.0.3.0

  • Down Melee
    • Bugfix.png Fixed a bug that caused this move's hitbox to linger after the attack has finished.
  • Down Special | Friendship Tether
    • Nerf.png Pulling a tethered foe no longer grants a free Gem.

Patch 3.0.4.0

  • Side Special | Fishbowl Cannon
    • Bugfix.png Removed Super Armor.

Patch 3.0.5.0

  • Grounded Charge | Pump Up
    • Nerf.png Fishlets can no longer kill opponents.

Trivia[edit | edit source]

  • Fishy was the 7th character added in Indie Pogo.[2]
  • Fishy is never seen using their fists to punch nor to jump in the original game.
  • Fishy also happens to be a genderless fish.
  • Commander Video can be seen in the crowd during Fishy's Original Super.
  • Fishy is the only character to spawn bubbles during movement. All other characters only feature bubbles when on Fishy's home stage: Bouncy Castle.
  • Despite the character's death animation being derived from his/her respective game, the death animation is actually used for boss characters within Shütshimi when they are defeated, and not for the Fishy itself, though this may have been done on account of the fact that Fishy was never given a proper death animation in its respective game, however.
  • Fishy is the only character whose cameo sprite was revised for the Kickstarter.

Gallery[edit | edit source]

References[edit | edit source]

Fighters
Current Characters BlockmanBullet KinCommanderVideoDiogenesFishyJackKickLilacOrcanePenelopeShovel KnightStardropTeslakidVelocispiderViridianWelltaroYolkZorbié
Upcoming Characters OctodadDustGunvoltVoltar
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