Game Modes are the different ways to play Indie Pogo.
Battle (Elevator) Edit
Arcade Battle Edit
Arcade Battle is a mode where the player will take on fights one after another until they encounter the final boss. Finishing Normal mode with a fighter unlocks a trophy of this fighter that be viewed in the Shop island. The player starts Arcade Battle with 3 lives and have to take down each fighter once to progress. Each fight takes place in a different set stage.
- First fight: vs Jack on Afterlife Hub.
- Second fight: vs Zorbié on Flappy Pipeyard.
- Third fight: vs Lilac on INK.
- Forth fight: vs Teslakid on Runbow Volcano.
- Coin Intermission: Catch as many coins as you can! They will count towards the player's total coins.
- Fifth fight: vs Blockman & Velocispider on Block World.
- Sixth fight: vs Penelope & Stardrop on Space Junction.
- Seventh fight: vs Fishy & Orcane on Bouncy Castle.
- Eighth fight: vs Viridian & Welltaro on Polar Dimension.
- Ninth fight: vs CommanderVideo & Shovel Knight on Retro Zone.
- Final fight: vs Crow on Sovereign Deck.
Main article : Challenges
Training Mode Edit
Training Mode was a much requested feature as far back as June of 2018, during the pre-release. In Patch 22.214.171.124, AI opponents in Local Matches could have their difficulty set to 0, but the premise of a dedicated training room or mode was still in high demand, as it would offer unlimited fight time and variable control to practice combos and SUPERs. In Patch 126.96.36.199, a proper Training Mode was added, using a prototype stage from the game's early inception.
Infinite Pogo Edit
Infinite Pogo is a game-mode that was introduced in Patch 188.8.131.52. In this mode, 1 player fights against up to 3 CPUs at a time. These CPUs start at very low health, but re-spawn with increased health after being defeated. The goal of this mode is simply to defeat as many CPUs as possible before being losing all health. Completing Infinite Pogo awards the player with coins, with the amount depending on the number of enemies defeated.
Infinite Pogo matches take place on a set number of stages, which all have the same layout and are chosen randomly. Here is a list of the stages that can be chosen:
Battle (Local Match) Edit
In Local Match, up to 4 players or CPU-controlled fighter can battle. Players can choose characters, set up specific rules such as the number of Lives or the Time, set Stage Hazards or Super on or off, and choose a Stage to fight on. Completing a Local Match awards the player with coins.
Battle (Online Match) Edit
In Online Match, the player can fight other player in created rooms. It works exactly like Local Match, but an Input Delay can be changed to diminish Lag, and the host can decide certain parameters.
Tournament Rules Edit
Prior to Battle of the Leap Lords, a Tournament match type was introduced, allowing more "brutal" stages to be inaccessible during online matches and test players to vote for a preferred fight location. The mechanic was well accepted on its introduction in Patch 184.108.40.206.
Main article : Shop
Main article : Credits
Main article : Patches
In the options menu, located in the top-left of the main menu screen, the player can set multiple audiovisual settings, create profiles, change controls and set taunts. Each option is listed below:
Profiles and Controls Edit
Allows players to create and delete profiles for use in gameplay. After selecting a profile, players can then edit their controls and set taunts for use in-game.
- Vsync: When enabled, it causes the graphics processor's frames to sync with the monitor's refresh rate. This stops graphical issues due to the two being out of sync. Enabling this may cause slight input delay.
- Fullscreen: When enabled, it puts the game into fullscreen mode.
- Window Zoom: Only available when fullscreen is disabled. Changes the size of the game window in windowed mode, 1x, 2x, 3x and 4x options are available.
Allows the player to set the volume of music, ambient sounds and sound effects, as well as reset all three to their default value of 30%.
Allows the player to set the intensity of screenshake during gameplay. Default value is 70%.
Reset Game Data Edit
Resets the players save data, restoring it to the original state found when first playing the game.
Replays the tutorial and intro sequence positioned at the beginning of the game.
Allows the player to leave the options menu screen and arrive back at the main menu.