Indie Pogo Wiki
(Maloy: Added prototype icons from Alpha Footage)
(Added crown pogo, because apparently we never did that.)
Tag: Visual edit
 
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Game Modes are the different ways to play Indie Pogo.
 
Game Modes are the different ways to play Indie Pogo.
   
== Battle (Elevator) [[File:Icon1.png|thumb|35px]] ==
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== Single-Player [[File:Icon1.png|thumb|35px]] ==
   
 
=== Arcade Battle ===
 
=== Arcade Battle ===
'''Arcade Battle''' is a mode where the player will take on fights one after another until they encounter the final boss. Finishing Normal mode with a fighter unlocks a trophy of this fighter that be viewed in the [[Shop]] island. The player starts Arcade Battle with 3 lives and have to take down each fighter once to progress. Each fight takes place in a different set stage.
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'''Arcade Battle''' is a mode where the player will take on fights one after another until they encounter the final boss. Each character has it's own unique path, which includes:
   
  +
* 5 battles against CPU foes;
* First fight: vs [[Jack]] on [[Afterlife Hub]].
 
  +
* A Cookie Clicker Themed Coin Minigame, where you have to collect as many coins as you can; &
* Second fight: vs [[Zorbie|Zorbié]] on [[Flappy Pipeyard]].
 
* Third fight: vs [[Lilac]] on [[INK]].
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* A Boss Fight against [[Crow]] on [[Sovereign Deck]]
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* Forth fight: vs [[Teslakid]] on [[Runbow Volcano]].
 
  +
Defeating Arcade Mode will grant you a trophy dependant on the character and difficulty chosen.
* Coin Intermission: Catch as many coins as you can! They will count towards the player's total coins.
 
* Fifth fight: vs [[Blockman]] & [[Velocispider]] on [[Block World]].
 
* Sixth fight: vs [[Penelope]] & [[Stardrop]] on [[Space Junction]].
 
* Seventh fight: vs [[Fishy]] & [[Orcane]] on [[Bouncy Castle]].
 
* Eighth fight: vs [[Viridian]] & [[Welltaro]] on [[Polar Dimension]].
 
* Ninth fight: vs [[CommanderVideo]] & [[Shovel Knight]] on [[Retro Zone]].
 
* Final fight: vs [[Crow]] on [[Sovereign Deck]].
 
 
<gallery>
 
<gallery>
 
5ba79728738a8945b354143f93b1a556_original.png|A new fighter approaches...
 
5ba79728738a8945b354143f93b1a556_original.png|A new fighter approaches...
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''Main article '': [[Challenges]]
 
''Main article '': [[Challenges]]
 
<gallery>
 
<gallery>
Modes1.png|Chilling at the elevator...
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Modes1.png|Backers just chilling at the elevator
Modes1-chal.png|Quick matches filled with references and rewards
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Modes1-chal.png|Quick matches cater to perfecting characters and mechanics...
  +
Modes1-chal2.png|... and pay homage to their original games!
 
</gallery>
 
</gallery>
   
 
=== Training Mode ===
 
=== Training Mode ===
   
  +
'''Training Mode''' allows players to practice combos and train with their respective characters. This mode contains an exclusive stage not found anywhere else, as well as some features:
'''Training Mode''' was a much requested feature as far back as June of 2018, during the pre-release. In [[Patch 1.0.14.0]], AI opponents in Local Matches could have their difficulty set to 0, but the premise of a dedicated training room or mode was still in high demand, as it would offer unlimited fight time and variable control to practice combos and SUPERs. In [[Patch 1.1.0.0]], a proper Training Mode was added, using a prototype stage from the game's early inception.
 
  +
* '''Hitbox Display: '''Displays different hitbox types:
  +
{| class="article-table"
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!Hitbox
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!Hitbox's functionality
  +
|-
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|Red
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|Attack's hitbox
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|-
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|Blue
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|Character's hurtbox
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|-
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|Green
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|Windbox
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|-
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|Gray
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|Hitbox that Clears Projectiles
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|}
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* '''Supers Active: '''Enables or disables SUPER Moves.
  +
* '''Auto Fill Supers: '''Automatically gives the player 5 gems so SUPERS can be accessed.
  +
* '''AI State: '''Makes the AI dummy make an action. These are: '''STAND, GROUNDED, HUMAN, '''and '''ATTACK.'''
  +
* '''AI Level: '''Sets the AI's Difficulty level, from 1 to 5.
   
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
   
=== ''Story Mode (unconfirmed)'' ===
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=== Infinite Pogo ===
   
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'''Infinite Pogo '''is a game-mode that was introduced in [[Patch 2.0.0.0]]. In this mode, 1 player fights against up to 3 CPUs at a time. These CPUs start at very low health, but re-spawn with increased health after being defeated. The goal of this mode is simply to defeat as many CPUs as possible before being losing all health. Completing Infinite Pogo awards the player with coins, with the amount depending on the number of enemies defeated.
=== ''Break the Targets (unconfirmed)'' ===
 
   
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Infinite Pogo matches take place on a set number of stages, which all have the same layout and are chosen randomly. Here is a list of the stages that can be chosen:
== Battle (Local Match) [[File:Icon1.png|thumb|35px]] ==
 
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* Training Mode Stage
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* [[Dragon Valley]]
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* [[INK]]
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* [[Polar Dimension]]
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* [[Runbow Volcano]]
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* [[Well Caverns]]
 
<gallery>
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Infinite_Pogo_2.png|Choose your fighter!
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Infinite_Pogo.png|Here's what a match of Infinite Pogo looks like
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Infinite_Pogo_3.png|After playing you're awarded with coins, which can then be spent at the shop.
 
</gallery>
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=== Leaderboards ===
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After finishing Arcade Mode, a Challenge, or an Infinite Pogo run, you will see the '''Online Leaderboards.''' Your ranking is these leaderboards depends on the mode you play. Arcade Mode goes by score, Challenges, by time, and Infinite Pogo, by how many kills can you do.
  +
  +
Online Leaderboards are also accessible in the information section of the lobby.
  +
 
== Local Match [[File:Icon1.png|thumb|35px]] ==
 
In '''Local Match''', up to 4 players or CPU-controlled fighter can battle. Players can choose characters, set up specific rules such as the number of Lives or the Time, set Stage Hazards or Super on or off, and choose a Stage to fight on. Completing a Local Match awards the player with coins.
 
In '''Local Match''', up to 4 players or CPU-controlled fighter can battle. Players can choose characters, set up specific rules such as the number of Lives or the Time, set Stage Hazards or Super on or off, and choose a Stage to fight on. Completing a Local Match awards the player with coins.
   
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</gallery>
 
</gallery>
   
== Battle (Online Match) [[File:Icon3.png|thumb|35px]] ==
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== Online Match [[File:Icon3.png|thumb|35px]] ==
 
In '''Online Match''', the player can fight other player in created rooms. It works exactly like Local Match, but an Input Delay can be changed to diminish Lag, and the host can decide certain parameters.
 
In '''Online Match''', the player can fight other player in created rooms. It works exactly like Local Match, but an Input Delay can be changed to diminish Lag, and the host can decide certain parameters.
   
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Modes2.png|Tonight's tournament will be streamed by our resident VixyNyan!
 
Modes2.png|Tonight's tournament will be streamed by our resident VixyNyan!
 
Modes2-queue.png|And now the waiting...
 
Modes2-queue.png|And now the waiting...
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Modes2-nogame.png|Come by the Discord to see if any regulars are duking it out!
 
</gallery>
 
</gallery>
   
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<gallery>
 
<gallery>
Modes2-tourney.png|Tournament matches allow selective stage choices.
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Modes2-tourney.png|Tournament matches allow selective stage choices
</gallery>
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</gallery>'''Crown Pogo'''
 
== Shop [[File:Icon2.png|thumb|35px]] ==
 
''Main article '': [[Shop]]
 
 
<gallery>
 
newtrop.png|The shop offers Gachapon Trophies...
 
DnZvCyVXsAIw8aD.jpg|... and a chance to buy new fighters, costumes and gimmicks!
 
</gallery>
 
 
== Credits (coming soon) [[File:Icon5.png|thumb|35px]] ==
 
 
== Options [[File:Icon4.png|thumb|35px]] ==
 
In the options menu, located in the top-left of the main menu screen, the player can set multiple audiovisual settings, create profiles, change controls and set taunts. Each option is listed below:
 
 
=== Profiles and Controls ===
 
Allows players to create and delete profiles for use in gameplay. After selecting a profile, players can then edit their controls and set taunts for use in-game.
 
 
=== Graphics ===
 
* Vsync: When enabled, it causes the graphics processor's frames to sync with the monitor's refresh rate. This stops graphical issues due to the two being out of sync. Enabling this may cause slight input delay.
 
* Fullscreen: When enabled, it puts the game into fullscreen mode.
 
 
* Window Zoom: Only available when fullscreen is disabled. Changes the size of the game window in windowed mode, 1x, 2x, 3x and 4x options are available.
 
 
=== Audio ===
 
Allows the player to set the volume of music, ambient sounds and sound effects, as well as reset all three to their default value of 30%.
 
 
=== Screenshake ===
 
Allows the player to set the intensity of screenshake during gameplay. Default value is 70%.
 
 
=== Reset Game Data ===
 
Resets the players save data, restoring it to the original state found when first playing the game.
 
 
=== Tutorial ===
 
Replays the tutorial and intro sequence positioned at the beginning of the game.
 
   
  +
Introduced in 2.0, Crown Pogo is a mode not dissimilar to King of the Hill type game-modes in other games. In this mode, players have infinite health, and instead are tasked with collecting a crown that spawns on stage and then either parkour squatting or charging their grounded charge to cash in the passively accumulating points on the crown. Being hit will make you drop the crown, so players have to do their best to dodge attacks and be the first to accumulate 50 points.
=== Exit ===
 
  +
[[Category:Game Modes]]
Allows the player to leave the options menu screen and arrive back at the main menu. [[File:Icon6.png|thumb|35px]]
 
<nowiki/>
 

Latest revision as of 15:05, 28 October 2021

Game Modes are the different ways to play Indie Pogo.

Single-Player
Icon1

Arcade Battle

Arcade Battle is a mode where the player will take on fights one after another until they encounter the final boss. Each character has it's own unique path, which includes:

  • 5 battles against CPU foes;
  • A Cookie Clicker Themed Coin Minigame, where you have to collect as many coins as you can; &
  • A Boss Fight against Crow on Sovereign Deck

Defeating Arcade Mode will grant you a trophy dependant on the character and difficulty chosen.

Challenges

Main article : Challenges

Training Mode

Training Mode allows players to practice combos and train with their respective characters. This mode contains an exclusive stage not found anywhere else, as well as some features:

  • Hitbox Display: Displays different hitbox types:
Hitbox Hitbox's functionality
Red Attack's hitbox
Blue Character's hurtbox
Green Windbox
Gray Hitbox that Clears Projectiles
  • Supers Active: Enables or disables SUPER Moves.
  • Auto Fill Supers: Automatically gives the player 5 gems so SUPERS can be accessed.
  • AI State: Makes the AI dummy make an action. These are: STAND, GROUNDED, HUMAN, and ATTACK.
  • AI Level: Sets the AI's Difficulty level, from 1 to 5.

Infinite Pogo

Infinite Pogo is a game-mode that was introduced in Patch 2.0.0.0. In this mode, 1 player fights against up to 3 CPUs at a time. These CPUs start at very low health, but re-spawn with increased health after being defeated. The goal of this mode is simply to defeat as many CPUs as possible before being losing all health. Completing Infinite Pogo awards the player with coins, with the amount depending on the number of enemies defeated.

Infinite Pogo matches take place on a set number of stages, which all have the same layout and are chosen randomly. Here is a list of the stages that can be chosen:

Leaderboards

After finishing Arcade Mode, a Challenge, or an Infinite Pogo run, you will see the Online Leaderboards. Your ranking is these leaderboards depends on the mode you play. Arcade Mode goes by score, Challenges, by time, and Infinite Pogo, by how many kills can you do.

Online Leaderboards are also accessible in the information section of the lobby.

Local Match
Icon1

In Local Match, up to 4 players or CPU-controlled fighter can battle. Players can choose characters, set up specific rules such as the number of Lives or the Time, set Stage Hazards or Super on or off, and choose a Stage to fight on. Completing a Local Match awards the player with coins.

Online Match
Icon3

In Online Match, the player can fight other player in created rooms. It works exactly like Local Match, but an Input Delay can be changed to diminish Lag, and the host can decide certain parameters.

Tournament Rules

Prior to Battle of the Leap Lords, a Tournament match type was introduced, allowing more "brutal" stages to be inaccessible during online matches and test players to vote for a preferred fight location. The mechanic was well accepted on its introduction in Patch 1.1.0.0.

Crown Pogo

Introduced in 2.0, Crown Pogo is a mode not dissimilar to King of the Hill type game-modes in other games. In this mode, players have infinite health, and instead are tasked with collecting a crown that spawns on stage and then either parkour squatting or charging their grounded charge to cash in the passively accumulating points on the crown. Being hit will make you drop the crown, so players have to do their best to dodge attacks and be the first to accumulate 50 points.