FANDOM


This article is about the gameplay in Indie Pogo.

Movement.

Jumping.

In Indie Pogo, the playable fighters are auto-jumping as soon as they touch the ground. This was the primary development decision, and every other mechanic has been built around this gimmick. Auto-jumping keeps the pacing of a match always in motion.

Air Jump.

Additionally, all characters are able to perform an Air Jump while in the air. This allows players to get on top of their enemies and thus having an advantage, as well as recovery when falling offstage.

Dodge.

When in midair, fighters are able to dodge, and be invicible during a few frames. They can dodge in place, or in any direction. Dodging upward can add a bit of recovery. Dodging puts fighters in helpless state, where they cannot do anything until they touch an opponent or the ground.

Parkour.

On the ground, players are able to use the parkour button to stay on the ground. Inputting a direction allow the character to roll. Releasing the button will stop the parkour. Pressing the jump button mid-roll performs a rolljump. Parkour can be inputted near walls to wallslide and walljump.

Attacks.

Pogo Attack.

The main way of attacking in Indie Pogo is by Pogo attacking. When ending on top of a foe, players are able to damage the opponent and jumping off them. Pogo Attacking resets your attacks, dodge, and air jump. You can Pogo Attack after a dodge.

Rolljump.

Rolljump is performed when jumping out of a roll. When entering on contact with a foe, it does damage. Jump button can be held to keep the momentum and the hitbox active.

Walljump.

Walljump works similarly as the rolljump, but is slower and is performed on a wall.

Other attacks.

See Fighters.

Unique traits.

tba

Advanced techniques.

Quick Jump

Tech

Community content is available under CC-BY-SA unless otherwise noted.