Jack is a character owned by Dream's Bell and is one of the 6 characters unlocked from the start. He comes from a game called Jack the Reaper.

Character Origin[edit | edit source]

Jack is a cute, little grim reaper, but do not get fooled by his appearance! As the Angel of Death, he had to go on a quest to save the world when the moon fell and brung upon it spirits of the afterlife.

Trophy Quote[edit | edit source]

"When the moon falls, bring the spirits of the afterlife to the mortal world, there's only one hero you should call on to restore the natural order. The Angel of Death: Jack the Reaper! By collecting the spirits of defeated foes, he can equip and combine weapons." ― Jack's Trophy Description

"Jack's quest forces him to adapt and overcome many diverse obstacles. One such example took place when Jack transformed into a motorcycle and was piloted by his new friend Poi Poi. Together, they faced off against Brando & Olivia in a Dead Heat race!" ― Jack's Hard Mode Trophy Description

Summary[edit | edit source]

06-Jack_–_Indie_Pogo

06-Jack – Indie Pogo

As a starter character, Jack's simple moveset is easy to understand and pick up for new players. He excels at punishing approaches and playing defensively with his kit.

Moveset[edit | edit source]

Hover : By pressing and holding the jump button after using his jumps, Jack can suspend himself in mid-air and slowly fall to the ground by hovering. Jack can only hover for a few seconds at a time.

Side Melee: Jack pulls out a lightsaber and swings it in an arc in front of him. Deals 4 damage.

Up Melee: Jack equips a sword and shield and slashes in an arc above him. Deals 4 damage.

Down Melee: Jack swings his scythe arms downward in front of him. Deals 4 damage.

Grounded Charge | Chainsaw Lunge: Jack whips out a chainsaw and leaps upwards. The chainsaw can hit enemies multiple times on its way up, as well as on its way down. Deals 1 damage per hit.

Neutral Special | Laser Scanner: Jack fires a bright laser that locks onto terrain and travels forward. The path of the laser creates a line of explosive pillars that rise up from the ground, dealing 6 damage to any opponent they come into contact with.

Side Special | Sickle Boomerang/Pollen Boomerang: Jack throws a spinning Sickle Boomerang that travels forward before slowly returning the direction it came from. It deals 1 damage but can hit multiple times, as well as having high knockback. If Jack catches the Boomerang as it returns, he will immediately be able to throw it again as a Pollen Boomerang, which deals 2 damage per hit. If Jack misses, he'll have to endure a short cooldown before using this move again.

Up Special | Double Drill: Jack equips a pair of drills and shoots upward into an arc. Holding the button allows Jack to keep the drills held out. Drills deal 2 damage per hit and hit multiple times.

Down Special | Spikeball: Jack releases a spikeball below him, dealing 7 damage. The button can be held to keep the spike ball swinging on the stage, dealing between 1 and 5 damage, based on movement. If Jack gets Pogoed, the spike ball disappears. If he uses it close to the ground, it will propel him up in the air, giving more vertical distance the closer he is to the ground. The Spikeball runs on a health meter that slowly depletes as it collides with players and terrain.

SUPER | Chaos Drill: Jack summons two waves rotating drills around him, quickly moving outward as time passes. Each drill does 7 damage each time they hit an opponent.

Alternate Skins[edit | edit source]

05-skins+.png
Skin Name Description
Jack1.png
Black Based on Jack’s appearance in Jack the Reaper (Base Skin).
Jack2.png
Purple Possibly based on one of the soul/copy ability colors.
Jack3.png
Blue Possibly based on one of the soul/copy ability colors. Could also be a reference to Meta Knight's color palette from Kirby.[1]

Jack4.png

Gray Possibly based on one of the soul/copy ability colors.
Jack5.png
Red Skin requested by user Query, in reference to the Shy Guy's color palette from Super Mario Bros. 2.[2]

Competitive Play[edit | edit source]

Attributes[edit | edit source]

Strengths Weaknesses
  • Melees: Fast, decently sized aerials that Jack can use to punish or to start/finish a combo.
  • Great Stage Control granted by the great anti-ground tool that is Neutral Special, Side Special and Down Special.
  • Good Horizontal Mobility granted by Hover Rollkick.
  • Super: Can be used offensively to deal damage or get a blast zone kill, or it can be used as a reversal option!
  • Height: Requires proper set-up in order to gain height.
  • Upwards Coverage: His stage control tools are more focused on the ground than in the air.
  • Projectiles: Jack is pretty vulnerable to projectiles due to his size.


Techs and Strategies[edit | edit source]

  • Chainsaw Jump: Cancelling Jack's Grounded Charge while rising will give Jack height depending on when the move was cancelled.
  • Hover Roll Kick: Jack can use his hover while roll kicking, allowing him to travel more distance.
  • Spike Ball Cancel: You can cancel Down Special by inputting a Grab, by taunting, or by parkour crouching.
  • Spikeroll: If you quick roll, you are able to roll and keep your spike ball. During this, you can input a Grounded Charge in order to cancel Down Special.

Update History[edit | edit source]

Patch 1.0.0.4

  • Nerf.png Sickle Boomerang damage reduced from 2 to 1 (per hit).

Patch 1.0.8.0

  • Nerf.png Jack can now be knocked out of Burrow by falling blocks on the Block World stage.

Patch 1.0.9.0

  • Nerf.png Spikeball damage reduced from 5 to 4 while bouncing.

Patch 1.0.13.0

  • Nerf.png Sickle Boomerang range now dependent on charge time.
  • Nerf.png Spikeball damage now dependent on projectile's movement speed. Ranges from 1-5.

Patch 1.0.14.0

  • Buff.png Sickle Boomerang minimum range slightly increased.

Patch 1.0.16.2

  • Buff.png Spikeball damage can no longer fall below 1.

Patch 1.1.1.0

  • Nerf.png Burrow can now be interrupted by Lilac's Dragon Kick.

Patch 2.0.0.0

  • Midair Jump
    • Nerf.png Midair Jump height reduced.
  • Grounded Charge | Chainsaw Lunge
    • New.png Jack whips out a chainsaw and leaps upwards. The chainsaw can hit enemies multiple times on its way up, as well as on its way down. Deals 1 damage per hit.
  • Neutral Special | Laser Scanner
    • New.png Jack fires a bright laser that locks onto terrain and travels forward. The path of the laser creates a line of explosive pillars that rise up from the ground, dealing 6 damage to any opponent they come into contact with.
  • Side Special | Sickle Boomerang/Pollen Boomerang
    • Change Rework.png Jack’s old Neutral Special has been moved to his Side Special.
    • Change Rework.png Now has a cooldown once the projectile despawns. Jack can negate this cooldown by catching it in mid-air.
    • Buff.png Range greatly increased.
    • Buff.png Damage increases from 1 to 2 if Jack catches a deployed Boomerang.
    • Nerf.png Now travels in a straight line rather than returning to Jack. Direction cannot be angled.
  • Up Special | Double Drill
    • New.png Jack equips a pair of drills and shoots upward into an arc. Holding the button allows Jack to keep the drills held out. Drills deal 2 damage per hit and hit multiple times.
  • Down Special | Spikeball
    • Nerf.png Spikeball now has a health meter that depletes whenever it collides with players or terrain. Once it is destroyed, it cannot be redeployed for a while.
    • Nerf.png Spikeball no longer deals damage while retracting.
  • SUPER | Chaos Drill
    • Change Rework.png Drill projectiles spin outward faster.
    • Buff.png Now spawns two sets of eight drills.

Patch 2.1.0.0

  • Up Special | Double Drill
    • Nerf.png Damage reduced from 2 to 1.
  • SUPER | Chaos Drill
    • Nerf.png Damage reduced from 10 to 7.

Patch 3.0.0.0

  • Side Special | Sickle / Pollen Boomerang
    • Buff.png Pollen Boomerang hitbox size increased.

Patch 3.0.1.0

  • Side
    • Bugfix.png Fixed a bug that allowed Jack to hold onto his melees when touching ground.

Trivia[edit | edit source]

  • Jack was the first character to be nerfed, during the backer-exclusive build. His Neutral Aerial dealt 2 damage instead of 1.
    • As of Patch 1.0.9.0 Jack is the first and only character to be nerfed 2 times, with his down aerial when being held only doing 4 damage instead of 5.
  • Jack is the only playable character whose original game was not complete at the time of Indie Pogo's release.
  • Until Patch 1.1.2.0, Jack had the least number of alternate skins of any character (four skins, compared to most characters' five). After a request from the winner of the Battle of the Leap Lords Query, a Shy Guy skin was added.
  • Jack was 6th character to be added to the game.[3]

Gallery[edit | edit source]

References[edit | edit source]

Fighters
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Upcoming Characters OctodadDustGunvoltVoltar
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