Jack is a character owned by Dream's Bell and is one of the 6 characters unlocked from the start. He comes from a game called Jack the Reaper.
Jack is a cute, little grim reaper, but do not get fooled by his appearance! As the Angel of Death, he had to go on a quest to save the world when the moon fell and brung upon it spirits of the afterlife.
"When the moon falls, bring the spirits of the afterlife to the mortal world, there's only one hero you should call on to restore the natural order. The Angel of Death: Jack the Reaper! By collecting the spirits of defeated foes, he can equip and combine weapons." ― Jack's Trophy Description
"Jack's quest forces him to adapt and overcome many diverse obstacles. One such example took place when Jack transformed into a motorcycle and was piloted by his new friend Poi Poi. Together, they faced off against Brando & Olivia in a Dead Heat race!" ― Jack's Hard Mode Trophy Description
As a starter character, Jack's simple moveset is easy to understand and pick up for new players. He excels at punishing approaches and playing defensively with his kit.
Hover : By pressing and holding the jump button after using his jumps, Jack can suspend himself in mid-air and slowly fall to the ground by hovering. Jack can only hover for a few seconds at a time.
Side Melee: Jack pulls out a lightsaber and swings it in an arc in front of him. Deals 4 damage.
Up Melee: Jack equips a sword and shield and slashes in an arc above him. Deals 4 damage.
Down Melee: Jack swings his scythe arms downward in front of him. Deals 4 damage.
Grounded Charge | Chainsaw Lunge: Jack whips out a chainsaw and leaps upwards. The chainsaw can hit enemies multiple times on its way up, as well as on its way down. Deals 1 damage per hit.
Neutral Special | Laser Scanner: Jack fires a bright laser that locks onto terrain and travels forward. The path of the laser creates a line of explosive pillars that rise up from the ground, dealing 6 damage to any opponent they come into contact with.
Side Special | Sickle Boomerang/Pollen Boomerang: Jack throws a spinning Sickle Boomerang that travels forward before slowly returning the direction it came from. It deals 1 damage but can hit multiple times, as well as having high knockback. If Jack catches the Boomerang as it returns, he will immediately be able to throw it again as a Pollen Boomerang, which deals 2 damage per hit. If Jack misses, he'll have to endure a short cooldown before using this move again.
Up Special | Double Drill: Jack equips a pair of drills and shoots upward into an arc. Holding the button allows Jack to keep the drills held out. Drills deal 2 damage per hit and hit multiple times.
Down Special | Spikeball: Jack releases a spikeball below him, dealing 7 damage. The button can be held to keep the spike ball swinging on the stage, dealing between 1 and 5 damage, based on movement. If Jack gets Pogoed, the spike ball disappears. If he uses it close to the ground, it will propel him up in the air, giving more vertical distance the closer he is to the ground. The Spikeball runs on a health meter that slowly depletes as it collides with players and terrain.
SUPER | Chaos Drill: Jack summons two waves rotating drills around him, quickly moving outward as time passes. Each drill does 7 damage each time they hit an opponent.
|Black||Based on Jack’s appearance in Jack the Reaper (Base Skin).|
|Purple||Possibly based on one of the soul/copy ability colors.|
|Blue||Possibly based on one of the soul/copy ability colors. Could also be a reference to Meta Knight's color palette from Kirby.|
|Gray||Possibly based on one of the soul/copy ability colors.|
|Red||Skin requested by user Query, in reference to the Shy Guy's color palette from Super Mario Bros. 2.|
Techs and Strategies
- Chainsaw Jump: Cancelling Jack's Grounded Charge while rising will give Jack height depending on when the move was cancelled.
- Hover Roll Kick: Jack can use his hover while roll kicking, allowing him to travel more distance.
- Spike Ball Cancel: You can cancel Down Special by inputting a Grab, by taunting, or by parkour crouching.
- Spikeroll: If you quick roll, you are able to roll and keep your spike ball. During this, you can input a Grounded Charge in order to cancel Down Special.
- Sickle Boomerang range now dependent on charge time.
- Spikeball damage now dependent on projectile's movement speed. Ranges from 1-5.
- Midair Jump
- Grounded Charge | Chainsaw Lunge
- Neutral Special | Laser Scanner
- Side Special | Sickle Boomerang/Pollen Boomerang
- Jack’s old Neutral Special has been moved to his Side Special.
- Now has a cooldown once the projectile despawns. Jack can negate this cooldown by catching it in mid-air.
- Range greatly increased.
- Damage increases from 1 to 2 if Jack catches a deployed Boomerang.
- Now travels in a straight line rather than returning to Jack. Direction cannot be angled.
- Up Special | Double Drill
- Down Special | Spikeball
- SUPER | Chaos Drill
- Up Special | Double Drill
- SUPER | Chaos Drill
- Jack was the first character to be nerfed, during the backer-exclusive build. His Neutral Aerial dealt 2 damage instead of 1.
- As of Patch 188.8.131.52 Jack is the first and only character to be nerfed 2 times, with his down aerial when being held only doing 4 damage instead of 5.
- Jack is the only playable character whose original game was not complete at the time of Indie Pogo's release.
- Until Patch 184.108.40.206, Jack had the least number of alternate skins of any character (four skins, compared to most characters' five). After a request from the winner of the Battle of the Leap Lords Query, a Shy Guy skin was added.
- Jack was the 6th character to be added to the game.
|Current Characters||Blockman • Bullet Kin • CommanderVideo • Diogenes • Fishy • Jack • Kick • Lilac • Orcane • Penelope • Shovel Knight • Stardrop • Teslakid • Velocispider • Viridian • Welltaro • Yolk • Zorbié|
|Upcoming Characters||Meat Boy • Octodad • Dust • Gunvolt • Voltar|