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Jack is a character owned by Dream's Bell and is one of the 5 characters unlocked from the start. He comes from a game called Jack the Reaper.

Trophy Quote

"When the moon falls, bring the spirits of the afterlife to the mortal world, there's only one hero you should call on to restore the natural order. The Angel of Death: Jack the Reaper! By collecting the spirits of defeated foes, he can equip and combine weapons." ― Jack's Trophy Description.

Character Origin

Jack is a cute, little grim reaper, but do not get fooled by his appearance! As the Angel of Death, he had to go on a quest to save the world when the moon fell and brung upon it spirits of the afterlife.

Summary

06-Jack_–_Indie_Pogo

06-Jack – Indie Pogo

As a starter character, Jack's simple moveset is easy to understand and pick up for new players. He excels at punishing approaches and playing defensively with his kit.

Moveset

Hover : By pressing and holding the jump button after using his jumps, Jack can suspend himself in mid-air and slowly fall to the ground by hovering. Jack can only hover for a few seconds at a time. Neutral Aerial | Sickle Boomerang : Jack throws a boomerang. The boomerang can be thrown in 1 of 8 directions, being cardinal directions or diagonals. The boomerang can be aimed when in midair, and charged to extends its range. It deals 1 damage but can hit multiple times, as well as having high knockback. It will disappear if bouncing on a wall, but otherwise will come back to Jack, potentially dealing even more damage. This move is great for starting or continuing a combo.

Up Aerial | Sickle Rocket : Jack shoots upward and performs a double scythe swipe, dealing 7 damage. The button can be held to rise higher, delaying the swipe. Jack is granted Super Armor for the duration of the move.

Down Aerial | Spikeball : Jack releases a spikeball below him, dealing 7 damage. The button can be held to keep the spike ball swinging on the stage, dealing between 1 and 5 damage, based on movement. If Jack gets Pogoed, the spike ball disappears. If he uses it close to the ground, it will propel him up in the air, giving more vertical distance the closer he is to the ground.

Grounded Charge | Burrow : Jack buries himself in the ground and then reappear while swiping with his scythe claws, dealing 7 damage. The more the move is charged, the more height Jack will gain from the jump. He can be knocked out of his burrow without taking damage by most downward attacks.

SUPER | Chaos Drill : Jack summons rotating drills around him, quickly moving outward as time passes. Each drill does 10 damage each time they hit an opponent.

Alternate Skins

05-skins+

Black

Based on Jack’s appearance in Jack the Reaper (Base Skin).

Blue

Possibly based on one of the soul/copy ability colors.

Purple

Possibly based on one of the soul/copy ability colors. Could also be a reference to Meta Knight's color palette from Kirby.[1]

Gray

Possibly based on one of the soul/copy ability colors.

Red

Could be a reference to the Shy Guy's color palette from Mario.

Strategies

"If your in a match with 3 or 4 players, you should NAir (Neutral Aerial) from a slight distance, but if your in a 1v1 match or if your up close and personal in any, you should DAir (Down Aerial)." ― Breeky

"Jacks DAir is very useful on certain stages when used efficiently. Due to the way it moves you can maneuver it onto the other side of a wall to potentially hit you're opponent while being completely safe. Plus the utility of it bouncing you in the air if it hits the ground before coming back up the first time can be used to gain extra height without losing your air jump." ― Numb Knot

"After the patch, Jack has more trouble camping higher platforms with NAir. Try to close the gap with slowly approaching, mid-charge NAirs and roll kicks. Then try to build combos with stuff like roll kick -> DAir -> UAir -> NAir. When you have enough for a Super, use it up close and at an upward diagonal angle. This can help you get combos for 30HP or more off just one Super." ― ¿Query?

 

== Update History ==

Patch 1.0.0.4

  • Nerf Sickle Boomerang damage reduced from 2 to 1 (per hit).

Patch 1.0.8.0

  • Nerf Jack can now be knocked out of Burrow by falling blocks on the Block World stage.

Patch 1.0.9.0

  • Nerf Spikeball damage reduced from 5 to 4 while bouncing.

Patch 1.0.13.0

  • Nerf Sickle Boomerang range now dependent on charge time.
  • Nerf Spikeball damage now dependent on projectile's movement speed. Ranges from 1-5.

Patch 1.0.14.0

  • Buff Sickle Boomerang minimum range slightly increased.

Patch 1.0.16.2

  • Buff Spikeball damage can no longer fall below 1.

Patch 1.1.1.0

  • Nerf Burrow can now be interrupted by Lilac's Dragon Kick.

Gallery

Trivia

  • Jack was the first character to be nerfed, during the backer-exclusive build. His Neutral Aerial dealt 2 damage instead of 1.
    • As of Patch 1.0.9.0 Jack is the first and only character to be nerfed 2 times, with his down aerial when being held only doing 4 damage instead of 5.
  • Jack is the only playable character who's original game was not complete at the time of Indie Pogo's release.
  • Until Patch 1.1.2.0, Jack had the least number of alternate skins of any character (four skins, less than most characters' five). After a request from the winner of the Battle of the Leap Lords Query, a Shy Guy skin was added.
  • Jack was 6th character to be added to the game[2]

References

Fighters
Current Characters BlockmanBullet KinCommanderVideoDiogenesFishyJackKickLilacMeat BoyOrcanePenelopeShovel KnightStardropTeslakidVelocispiderViridianWelltaroYolkZorbié
Upcoming Characters OctodadDustGunvoltVoltar
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