The Heavy Metal Update (previously known as The Big One) is a major content update for Indie Pogo. This patch is Part 1 of this giant 2-part patch. It introduces newcomer Bullet Kin, as well as a complete overhaul of the game, including new battle mechanics, modes, stages, and features.
Blockman's old Neutral Special has been moved to his Side Melee.
Can now be used multiple times in mid-air.
Startup slightly increased.
Grounded Charge | Double Uppercut
Blockman can now angle this move to the left or right to travel in an arc.
Neutral Special | Tetro Twist
A command grab that has Blockman spawn two cursors beside him. When the button is released, the cursors switch sides, and anyone caught in one of them will be trapped and sent into knockback in the opposite direction they came from. This attack can also interact with objects such as his blocks and Zorbie's axe.
Side Special | Agent Combo
Blockman dashes forward with a hard punch. Using this move consecutively allows Blockman to perform a second punch, followed by a finishing kick.
CommanderVideo hitches a ride on an eggplant plane, gaining the ability to fly around freely. The plane will explode on contact, damaging anyone it touches, including CV himself. Pressing the jump button while riding causes CV to jump off and send the plane hurdling straight forward at the angle it was aimed at.
Side Special | Flying Kick
CommanderVideo’s old Neutral Special has been moved to his Side Special. Function remains identical.
Up Special | Beat Paddle
CommanderVideo's momentum no longer halts when this move is used, making it less awkward to use while moving.
Down Special | Spring Flipkick
Can now be cancelled by any move.
CommanderVideo can no longer spawn a new spring if one is already active. This prevents frequent spam.
Startup time increased when used above a surface.
Spring width now shrinks slowly.
A transparent indicator briefly alerts players where it will spawn when used above ground.
Jack whips out a chainsaw and leaps upwards. The chainsaw can hit enemies multiple times on its way up, as well as on its way down. Deals 1 damage per hit.
Neutral Special | Laser Scanner
Jack fires a bright laser that locks onto terrain and travels forward. The path of the laser creates a line of explosive pillars that rise up from the ground, dealing 6 damage to any opponent they come into contact with.
Side Special | Sickle Boomerang/Pollen Boomerang
Jack’s old Neutral Special has been moved to his Side Special.
Now has a cooldown once the projectile despawns. Jack can negate this cooldown by catching it in mid-air.
Range greatly increased.
Damage increases from 1 to 2 if Jack catches a deployed Boomerang.
Now travels in a straight line rather than returning to Jack. Direction cannot be angled.
Up Special | Double Drill
Jack equips a pair of drills and shoots upward into an arc. Holding the button allows Jack to keep the drills held out. Drills deal 2 damage per hit and hit multiple times.
Down Special | Spikeball
Spikeball now has a health meter that depletes whenever it collides with players or terrain. Once it is destroyed, it cannot be redeployed for a while.
Spikeball no longer deals damage while retracting.
Lilac's old Grounded Charge has been moved to her Up Melee.
Can now be angled to the left.
Damage reduced from 6-9 to 5.
Side Special | Blink Dash
Lilac dashes forward a short distance at light speed, dealing 4 damage on contact. With Dragon Star active, this move's distance is increased, and it deals 6 damage.
Up Special | Dragon Boost/Boost Breaker
Damage reduced from 6 to 1, but can hit up to 5 times.
Distance significantly increased with Dragon Star active.
Base travel distance shortened.
Boost Breaker can only be used whith Dragon Star active.
Grounded Charge | Dragon Star
When fully charged, Lilac jumps through a Time Gate, earning a Dragon Star that orbits her. While active, Dragon Star will power up Lilac's Side Melee, Up Special and Side Special. Disappears if the latter two are used.
Penelope can now drift in all directions, or choose not to drift.
Healing increased from 2 to 3.
Damage now scales from 4 to 6 depending on mine size.
Deploying a mine now deals 1 damage to Penelope.
Side Special | Smashboost Engine
Just like her ship's Smashboost ability in The Next Penelope, Penelope boosts forward at high speed. This move doesn't do damage but is useful for covering long distances as well as extending combos.
Up Special | Static Teleport
Hitbox size increased the longer the attack is charged.
Shovel Knight’s old Neutral Special has been moved to his Side Melee.
Can now be used multiple times in midair.
Damage reduced from 8 to 4.
Down Melee
Can be used in conjunction with Shovel Drop to give it even more height.
Neutral Special – Flare Rod
Shovel Knight casts a slow, lingering fireball that travels in a straight line. Deals 3 damage on impact.
Side Special – Dust Knuckles
Shovel Knight punches forward using the Dust Knuckles. Can be used multiple times in rapid succession. The first punch deals 5 damage. Each consecutive punch deals 2 damage.
Up Special – Infinidagger
Aerial hang time decreased.
Minimum damage reduced from 8 to 5.
Maximum damage reduced from 15 to 10.
Down Special – Fishing Rod
Other players can now consume Troupples as they’re being reeled in.
SUPER – War Horn
Shovel Knight can now move freely while this attack is active.
Stardrop’s old Neutral Special has been moved to his Side Melee.
Can now be used multiple times in mid-air if another move is used before it.
Damage reduced from 5 to 4.
Down Special – Groundward Starshot
By holding the attack button, the Starshot becomes a remotely detonatable projectile. This projectile shrinks in size and damage over time. By pressing Down Special again, you can detonate the star.
Main projectile damage reduced from 8 to 7.
Grounded Charge – Celestial Calling
Star now bursts if the attack is held all the way through.
Can create a second perpendicular explosion using an active Starshot projectile.
Clap hitbox size reduced.
Neutral Special – Quasar Burst
Stardrop attracts any active Starshot projectile, sending it flying towards him at high speeds. Projectile does not stop until it collides with a player or surface.
Side Special – Lunging Latch
A long-distance lunging command grab. Angle of the arc can be adjusted using the control stick during startup.
Up Special – Cosmic Comet
A long-distance lunging command grab. Angle of the arc can be adjusted using the control stick during startup.
Damage and size now scale from 1 to 5 depending on charge time.
Projectile size and damage shrink slowly over time.
Neutral Special | Polarity Cloak
Pressing down as Teslakid lands in this state now allows for a seamless transition into Grounded Charge.
Pull rate at outer reaches of attack range lowered.
Distance required to put magnetized victims into tumble state now scales according to victim’s HP.
Teslakid can no longer pull in players that are in the middle of an attack animation.
No longer contributes to Pogo combos.
Side/Up Special | Blink Boots
Tesla’s new Side Special is a horizontally oriented version of the Blink Boots ability. Punch speed and range reduced if angled in the opposite direction Teslakid teleported from.
Viridian can now SD if they cross the top blast zone during their Midair Jump.
Viridian no longer gains Midair Jump after touching the underside of a platform.
Parkour
Viridian can now use Parkour on ceilings and underneath platforms.
Up Melee
Viridian’s old Up Special has been moved to their Up Melee.
Can now be used multiple times in midair.
Damage reduced from 7 to 4.
Neutral/Side Special | Orbit
Viridian’s Side Special is the same as his Neutral Special. If one is used after the other in the same jump, it will have a shorter duration and deal double the damage.
Up Special | Warp
Viridian spawns a Warp portal and teleports through it. Other players can be launched through it upon contact.
Down Special | VVV
Each V is separated into its own hitbox and deals 2 damage.
Gem High has been reworked as Welltaro’s new passive. Activates whenever Welltaro lands a Pogo combo of 2 or higher. Ends when Welltaro takes damage or dies.
Neutral Special – Triple Module
This wide firing gun module can shoot 3 bullets out in a spread. Deals 2 damage per hit and has decent downward knockback.
Side Special – Shotgun Dropkick
Welltaro lunges forward feet first, before shooting a wide spray of bullets in front of him. Hits harder the more bullets Welltaro lands.
Up Special – Heart Balloon
Damage reduced from 10 to 8.
Hitbox lifespan decreased.
Hitbox size reduced to more accurately match the spritework.
SUPER – Timevoid
Welltaro’s new SUPER allows him to select one of 10 upgrades to use during a match. Upgrades stack and never expire. Choices are randomly selected upon use. The following upgrades are available for Welltaro to use:
Blast Module – Buffs basic Pogo damage from 3 to 5 and gives it powerful downward knockback.
Candle – Increases invincibility time after taking damage.
Gem Attractor – Enemies drop Gems when hit. Stolen gem pickups can be collected by any player.
Gem Sick – Doubles the number of gems earned from successful Pogo combos.
Heart Balloon – Buffs Heart Balloon damage from 8 to 10. Allows Heart Balloon to explode automatically when popped.
Hot Casing – Grants Hot Casing to all Welltaro’s ammo-consuming attacks.
Knife and Fork – Causes enemies to drop HP pickups when killed. Welltaro will gain 5 HP upon collecting one.
Puncher Module – Converts Midair Jump bullets into hard-hitting Puncher bullets that do double damage.
Safety Jetpack – Allows Welltaro to briefly float down safely when out of ammo.
Youth – Grants Welltaro an extra Upgrade choice whenever his SUPER is used. Increases Welltaro’s max HP by 5.
Apple – Heals Welltaro for 10 HP. Shows up last in Welltaro’s Upgrade pool and can be used infinitely once Welltaro is out of upgrades.
Zorbié dons his trusty helmet and blast forward headfirst into foes, dealing 6 damage. The gas he leaves behing slowly deals 1 damage, but cannot kill, which makes it a good tool for stage control. The helmet protects Zorbié from one hit of damage, but takes a while to respawn after it is used.
Up Special | Mustache Flap
Damage reduced from 8 to 7.
Down Special | Shoe Stomp
This attack can now be dodge-cancelled, making it generally safer to use.
Zorbié can now transition into Parkour after landing with this move.
SUPER | Mega Axe
The range of this attack has been improved.
Other Changes/Bugfixes[]
Gameplay
New indicator for a successful tech added.
New sound cue when a player enters the off-screen zone added.
AI for all characters updated to reflect gameplay changes.
Taunting has been moved to the Left Control Stick by pressing it down.
Players now have set spawn locations at the start of a match.
Options Office
New Profile Feature: Make Default Profile. Allows selected profile to be automatically assigned in Single-Player and Local/Online Multiplayer.
Players can now set button mapping for Basic Movement, Melees, Specials, and Bullet Kin’s Fire within the Profile options.
Taunt mapping has been moved to its own window within the Profile options. Taunting is also now set to the D-Pad by default.
Character/Stage Select Screen
Menu and option boxes have new, sleeker animation.
Free for All
Impact hitboxes from launched fighters have been removed from 4-player FFA battles to make things less chaotic in close-quarters.
Sovereign Deck
Left blast zone moved further outwards.
Training Stage
Top blast zone moved down significantly.
Arcade Mode
All characters’ existing Arcade paths have been reworked.
Challenges
Fixed a bug in CommanderVideo's Rainbow Trail challenge that caused the fail sequence to play again if a CPU dies after the fail criteria has already been met.
Lowered the blast zone in Shovel Knight's Shovel Pogo challenge to prevent Shovel Knight from escaping the playable area with the new changes to Air Dodging.
Shop
Prices for all purchasable fighters lowered.
Shovel Knight is now a default fighter.
Added item scrolling and item categories.
Tutorial
The tutorial has been modified to include info on new mechanics.
Credits
New names added to the credits.
Patch 2.0.0.1[]
This is a hotfix patch that fixes some bugs with the Heavy Metal Update.
Changes[]
Bullet Kin
Fixed a bug that caused Bullet Kin's chest effects to play if they were hit.
Welltaro
Limited Welltaro's max HP with Youth to 99.
Profiles
Fixed a bug related to Melee button mapping.
Fixed a bug that prevented profile controls from being applied to Single-Player modes.
Infinite Pogo
Fixed a bug that caused coin rewards to stack.
Marketplace
Fixed a bug with trophy description scrolling.
Temporarily removed Sun Fire Stardrop and Frogtaro Welltaro skins from the in-game shop as they could mess with game files. These skins are still purchasable from the Steam Store page.
Credits
Removed Diogenes' sprite from the Credits fireplace.
Patch 2.0.0.2[]
This is a small patch that fixes some more bugs with the Heavy Metal Update.
Changes[]
Welltaro
Fixed an issue with the Youth upgrade that caused Welltaro's HP to freeze if he was KO'd by a blast zone.
Fixed a bug with the Candle upgrade that caused Welltaro to take damage during his SUPER.
Welltaro can now only gain up to 1 Pogo with Side Melee.
Flappy Pipeyard
Fixed a bug that caused the stage to be locked despite being a starter stage.
Profiles
Fixed a remapping issue with the Firing Gun button.
Fixed an issue with Default Profiles carrying over game modes.
AI
Temporarily removed the ability for CommanderVideo AI to use Eggplant Plane.
Arcade Mode
Removed a debug command to spawn a Blockman in the Coin Room.
Infinite Pogo
Increased the starting difficulty of the AI when playing as Welltaro.
Marketplace
Fixed an issue that caused a Bullet Kin skin to appear in the shop even if it was already owned.
Patch 2.0.0.3[]
This is a small patch that fixes even more bugs with the Heavy Metal Update.
Changes[]
Blockman
Fixed a bug that caused Blockman to freeze opponents in place with Tetro Twist.
Bullet Kin
Fixed a palette issue with Bullet Kin's Tazie skin.
Small changes made to Bullet Kin's icon.
CommanderVideo
Fixed a bug with Eggplant Plane and Spring Flipkick that caused CV to turn invisible.
Stardrop
Grounded time when landing incorrectly with Lunging Latch increased.
Invincibility frames removed from Lunging Latch knockdown.
Velocispider
Grounded time when landing incorrectly with Charge Shot increased.
Invincibility frames removed from Charge Shot knockdown.
Bouncy Castle
Moved the bottom blast zone down to prevent an issue that caused players to die through the floor.
Flappy Pipeyard
Fixed an issue that caused the stage to randomly become locked.
AI
Lowered the chances for AI to perform head jump grabs.
Online
Fixed an online sync issue when using keyboard controls.
Battle Stadium
Added a new NPC.
Patch 2.0.0.4[]
This patch was exclusively a minor bugfix patch for keyboard users.
Changes[]
Gameplay
Fixed a minor bug relating to keyboard controls.
Patch 2.0.0.5[]
This patch was a quick fix for a bug with the Canabalt Skyline stage.
Changes[]
Canabalt Skyline
Fixed a bug that caused stage hazards to appear regardless of whether the toggle was set to ON/OFF.