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The Heavy Metal Update (previously known as The Big One) is a major content update for Indie Pogo. This patch is Part 1 of this giant 2-part patch. It introduces newcomer Bullet Kin, as well as a complete overhaul of the game, including new battle mechanics, modes, stages, and features.

Patch Notes Edit

Additions Edit

  • New Bullet Kin added to the game.
  • New Canabalt Skyline added to the game.
  • New Well Caverns added to the game.
  • New Melee attacks added to the game. Old attacks are now called “Specials”.
  • New Side Specials added to the game.
  • New Grabs added to the game.
  • New Characters now face left or right when fighting. New sprites have been made for every fighter to reflect this change.
  • New Entrance animations have been made for every fighter. Battles now begin with each character entering individually and spawning in set locations.
  • New New rule option – Bubble Swap! When turned on, players can use the trigger buttons to switch to any character in the roster while bubbled.
  • New New Single-Player Mode - Infinite Pogo! Fight off an endless horde of Indie Pogo fighters. How long can you survive?
  • New New Multiplayer Mode - Crown Pogo! Face off and fight for control of the crown! First player to 50 points wins!
  • New New unlockable alts available for the following characters:
    • Blockman
    • Bullet Kin
    • Orcane
    • Penelope
    • Teslakid
    • Velocispider
  • New New DLC skins available for purchase:
    • Sun Fire Stardrop
    • Frogtaro Welltaro
  • New Remaining Kickstarter NPCs added to the game.
  • New 3 new Gachapon trophies available, as well as Bullet Kin Arcade Trophies.
  • New Controller Rumble compatibility added. Can be turned ON or OFF in the Options Office.
     

Character Balance Changes Edit

  • Universal Changes
    • Hitstun
      • Change Rework Invulnerability frames during hitstun have been decreased across the board.
      • Nerf Characters can no longer activate their SUPER immediately after entering hitstun.
    • Parkour
      • Buff All Characters can now tech off of walls and vertical surfaces.
      • Buff Tech window slightly increased.
      • Nerf Rolling Leap damage reduced from 4 to 2 for all characters.
    • Air Dodge
      • Buff Helpless state can now be nullified by Wallsliding.


  • Blockman
    • Side Melee
      • Change Rework Blockman's old Neutral Special has been moved to his Side Melee.
      • Buff Can now be used multiple times in mid-air.
      • Nerf Startup slightly increased.
    • Grounded Charge | Double Uppercut
      • Buff Blockman can now angle this move to the left or right to travel in an arc.
    • Neutral Special | Tetro Twist
      • New A command grab that has Blockman spawn two cursors beside him. When the button is released, the cursors switch sides, and anyone caught in one of them will be trapped and sent into knockback in the opposite direction they came from. This attack can also interact with objects such as his blocks and Zorbie's axe.
    • Side Special | Agent Combo
      • New Blockman dashes forward with a hard punch. Using this move consecutively allows Blockman to perform a second punch, followed by a finishing kick.
    • Up Special | Block Dropeth
      • Nerf Falling block damage reduced from 8 to 7.


  • CommanderVideo
    • Grounded Charge | Slide Strike
      • Buff Distance traveled significantly increased.
    • Neutral Special | Eggplant Plane
      • New CommanderVideo hitches a ride on an eggplant plane, gaining the ability to fly around freely. The plane will explode on contact, damaging anyone it touches, including CV himself. Pressing the jump button while riding causes CV to jump off and send the plane hurdling straight forward at the angle it was aimed at.
    • Side Special | Flying Kick
      • Change Rework CommanderVideo’s old Neutral Special has been moved to his Side Special. Function remains identical.
    • Up Special | Beat Paddle
      • Buff CommanderVideo's momentum no longer halts when this move is used, making it less awkward to use while moving.
    • Down Special | Spring Flipkick
      • Buff Can now be cancelled by any move.
      • Nerf CommanderVideo can no longer spawn a new spring if one is already active. This prevents frequent spam.
      • Nerf Startup time increased when used above a surface.
      • Nerf Spring width now shrinks slowly.
      • Change Rework A transparent indicator briefly alerts players where it will spawn when used above ground.
    • SUPER | Void
      • Nerf Knockback has been slightly decreased.
      • Nerf Damage reduced from 10 to 8.


  • Fishy
    • Midair Jump
      • Change Rework Fishy now has a proper midair jump.
    • Parkour
      • Nerf Roll startup acceleration decreased.
    • Side Melee
      • Change Rework Fishy's old Neutral Special has been moved to his Side Melee.
      • Change Rework Now only fires forward once.
      • Buff Fishy's momentum is no longer halted when using this move.
      • Nerf Damage reduced from 5 to 4.
    • Down Melee
      • Change Rework Fishy's old Down Special has been moved to his Down Melee.
      • Buff Fishy's momentum is no longer halted when using this move.
      • Buff Fishy now bounces upwards when this move connects.
      • Nerf Damage reduced from 11 to 9. Caped Damage reduced from 13 to 11.
    • Neutral Special
      • New Fishy fires an arcing cannonball from his gun. This projectile bounces on any surface it touches once.
    • Side Special
      • Change Rework Fishy's old Up Special has been moved to his Side Special.
      • Nerf Now has an upward/downward angle limit.
      • Nerf Maximum cannon uptime drastically reduced.
      • Nerf Fishy can no longer spawn a new Cannon if one is already active.
      • Nerf Damage reduced from 7 to 6.
    • Up Special
      • Change Rework Fishy's old midair jump has been moved to his Up Specia.
    • Down Special
      • New Fishy launches a box downwards, tethering them to the victim. A 2nd press launches the victim towards Fishy at a set knockback.
    • SUPER
      • New Fishy gains the ability to swim freely, firing rapid shots from his gun. Pressing the Special button shoots arcing spikeballs.


  • Jack
    • Midair Jump
      • Nerf Midair Jump height reduced.
    • Grounded Charge | Chainsaw Lunge
      • New Jack whips out a chainsaw and leaps upwards. The chainsaw can hit enemies multiple times on its way up, as well as on its way down. Deals 1 damage per hit.
    • Neutral Special | Laser Scanner
      • New Jack fires a bright laser that locks onto terrain and travels forward. The path of the laser creates a line of explosive pillars that rise up from the ground, dealing 6 damage to any opponent they come into contact with.
    • Side Special | Sickle Boomerang/Pollen Boomerang
      • Change Rework Jack’s old Neutral Special has been moved to his Side Special.
      • Change Rework Now has a cooldown once the projectile despawns. Jack can negate this cooldown by catching it in mid-air.
      • Buff Range greatly increased.
      • Buff Damage increases from 1 to 2 if Jack catches a deployed Boomerang.
      • Nerf Now travels in a straight line rather than returning to Jack. Direction cannot be angled.
    • Up Special | Double Drill
      • New Jack equips a pair of drills and shoots upward into an arc. Holding the button allows Jack to keep the drills held out. Drills deal 2 damage per hit and hit multiple times.
    • Down Special | Spikeball
      • Nerf Spikeball now has a health meter that depletes whenever it collides with players or terrain. Once it is destroyed, it cannot be redeployed for a while.
      • Nerf Spikeball no longer deals damage while retracting.
    • SUPER | Chaos Drill
      • Change Rework Drill projectiles spin outward faster.
      • Buff Now spawns two sets of eight drills.


  • Lilac
    • Up Melee
      • Change Rework Lilac's old Grounded Charge has been moved to her Up Melee.
      • Buff Can now be angled to the left.
      • Nerf Damage reduced from 6-9 to 5.
    • Side Special | Blink Dash
      • New Lilac dashes forward a short distance at light speed, dealing 4 damage on contact. With Dragon Star active, this move's distance is increased, and it deals 6 damage.
    • Up Special | Dragon Boost/Boost Breaker
      • Change Rework Damage reduced from 6 to 1, but can hit up to 5 times.
      • Buff Distance significantly increased with Dragon Star active.
      • Nerf Base travel distance shortened.
      • Nerf Boost Breaker can only be used whith Dragon Star active.
    • Grounded Charge | Dragon Star
      • New When fully charged, Lilac jumps through a Time Gate, earning a Dragon Star that orbits her. While active, Dragon Star will power up Lilac's Side Melee, Up Special and Side Special. Disappears if the latter two are used.
    • SUPER | Holodragon
      • Buff The laser now shifts up and down.
      • Nerf The laser lasts one second shorter.


  • Orcane
    • Side/Up/Down Melee
      • Change Rework Orcane's old Neutral Special has been moved to his melees. They should be easier to input this way.
      • Buff Can now be used multiple times in the air.
      • Nerf Damage reduced from 6 to 4.
    • Grounded Charge | Hydro Pump
      • Change Rework Puddle-charged hitbox changed from a weak multi-hit to a strong, single hitting attack, similar to how it appears in Rivals of Aether.
    • Neutral Special | Downward Droplet
      • New Orcane shoots a puddle projectile downwards. When a puddle is active, this attack detonates it, spawning a stream of bubble from the puddle.
    • Side Special | Telesplash
      • New Orcane teleports a short distance forward, dealing 7 damage when he reappears. Distance traveled is dependent on the time the button is held.
    • Down Special | Bubble Dive/Butt Bash
      • Nerf Now runs on an ammo meter that recharges slowly over time. Repeated use causes less bubble to fire.
      • Change Rework Bubbles recharges a set amount every time Orcane lands an attack.
    • SUPER | Abyssal Runes
      • Buff Can now be dodge cancelled.


  • Penelope
    • Neutral Special | Vampire Mines
      • Buff Penelope can now drift in all directions, or choose not to drift.
      • Buff Healing increased from 2 to 3.
      • Buff Damage now scales from 4 to 6 depending on mine size.
      • Nerf Deploying a mine now deals 1 damage to Penelope.
    • Side Special | Smashboost Engine
      • New Just like her ship's Smashboost ability in The Next Penelope, Penelope boosts forward at high speed. This move doesn't do damage but is useful for covering long distances as well as extending combos.
    • Up Special | Static Teleport
      • Buff Hitbox size increased the longer the attack is charged.
      • Nerf Damage reduced from 8 to 7.
    • Down Special | Harpoon
      • Nerf Damage reduced from 9 to 8.


  • Shovel Knight
    • Shovel Drop
      • Nerf Damage reduced from 2 to 1.
    • Parkour
      • Nerf Roll startup acceleration decreased.
    • Side Melee
      • Change Rework Shovel Knight’s old Neutral Special has been moved to his Side Melee.
      • Buff Can now be used multiple times in midair.
      • Nerf Damage reduced from 8 to 4.
    • Down Melee
      • New Can be used in conjunction with Shovel Drop to give it even more height.
    • Neutral Special – Flare Rod
      • New Shovel Knight casts a slow, lingering fireball that travels in a straight line. Deals 3 damage on impact.
    • Side Special – Dust Knuckles
      • New Shovel Knight punches forward using the Dust Knuckles. Can be used multiple times in rapid succession. The first punch deals 5 damage. Each consecutive punch deals 2 damage.
    • Up Special – Infinidagger
      • Nerf Aerial hang time decreased.
      • Nerf Minimum damage reduced from 8 to 5.
      • Nerf Maximum damage reduced from 15 to 10.
    • Down Special – Fishing Rod
      • Nerf Other players can now consume Troupples as they’re being reeled in.
    • SUPER – War Horn
      • Buff Shovel Knight can now move freely while this attack is active.
      • Nerf Duration reduced.


  • Stardrop
    • Side Melee
      • Change Rework Stardrop’s old Neutral Special has been moved to his Side Melee.
      • Buff Can now be used multiple times in mid-air if another move is used before it.
      • Nerf Damage reduced from 5 to 4.
    • Down Special – Groundward Starshot
      • Buff By holding the attack button, the Starshot becomes a remotely detonatable projectile. This projectile shrinks in size and damage over time. By pressing Down Special again, you can detonate the star.
      • Nerf Main projectile damage reduced from 8 to 7.
    • Grounded Charge – Celestial Calling
      • Buff Star now bursts if the attack is held all the way through.
      • Buff Can create a second perpendicular explosion using an active Starshot projectile.
      • Nerf Clap hitbox size reduced.
    • Neutral Special – Quasar Burst
      • New Stardrop attracts any active Starshot projectile, sending it flying towards him at high speeds. Projectile does not stop until it collides with a player or surface.
    • Side Special – Lunging Latch
      • New A long-distance lunging command grab. Angle of the arc can be adjusted using the control stick during startup.
    • Up Special – Cosmic Comet
      • New A long-distance lunging command grab. Angle of the arc can be adjusted using the control stick during startup.
    • SUPER – Superstar
      • Buff Can now be dodge cancelled.
      • Nerf Contact damage reduced from 2 to 1.
      • Nerf Dash damage reduced from 5 to 2.
      • Nerf Dash endlag slightly increased.


  • Teslakid
    • Grounded Charge | Ball Lightning
      • Nerf Damage and size now scale from 1 to 5 depending on charge time.
      • Nerf Projectile size and damage shrink slowly over time.
    • Neutral Special | Polarity Cloak
      • Buff Pressing down as Teslakid lands in this state now allows for a seamless transition into Grounded Charge.
      • Nerf Pull rate at outer reaches of attack range lowered.
      • Nerf Distance required to put magnetized victims into tumble state now scales according to victim’s HP.
      • Nerf Teslakid can no longer pull in players that are in the middle of an attack animation.
      • Nerf No longer contributes to Pogo combos.
    • Side/Up Special | Blink Boots
      • New Tesla’s new Side Special is a horizontally oriented version of the Blink Boots ability. Punch speed and range reduced if angled in the opposite direction Teslakid teleported from.
      • Nerf Damage reduced from 10 to 6.
      • Nerf Stun hitbox no longer contributes to Pogo combos.


  • Velocispider
    • Parkour
      • Buff Velocispider can now walk freely along walls.
    • Up Melee
      • Change Rework Velocispider's old Neutral Special has been moved to the Up Melee attack.
      • Nerf This move can no longer be charged.
      • Nerf Hitbox sized reduced to more accurately match the spritework.
    • Grounded Charge | Charge Shot
      • Change Rework Neutral Special, Side Special and Grounded Charge all come together as this one move.
      • Buff Velocispider can rotate to fire more horizontally.
      • Buff Projectile speed increased.
      • Buff Ground speed increased.
    • Down Special | Jet Cannon
      • Nerf The opponent can now mash out of this command grab.
    • SUPER | Omega Laser
      • Nerf Now has a short startup time upon activation.
      • Nerf Damage reduced from 8 to 3 to compensate for changes to hitstun.


  • Viridian
    • Midair Jump
      • Nerf Viridian can now SD if they cross the top blast zone during their Midair Jump.
      • Nerf Viridian no longer gains Midair Jump after touching the underside of a platform.
    • Parkour
      • Buff Viridian can now use Parkour on ceilings and underneath platforms.
    • Up Melee
      • Change Rework Viridian’s old Up Special has been moved to their Up Melee.
      • Buff Can now be used multiple times in midair.
      • Nerf Damage reduced from 7 to 4.
    • Neutral/Side Special | Orbit
      • Change Rework Viridian’s Side Special is the same as his Neutral Special. If one is used after the other in the same jump, it will have a shorter duration and deal double the damage.
    • Up Special | Warp
      • New Viridian spawns a Warp portal and teleports through it. Other players can be launched through it upon contact.
    • Down Special | VVV
      • Buff Each V is separated into its own hitbox and deals 2 damage.
      • Nerf V projectiles no longer travel through platforms.


  • Welltaro
    • Passive – Gem High
      • Change Rework Gem High has been reworked as Welltaro’s new passive. Activates whenever Welltaro lands a Pogo combo of 2 or higher. Ends when Welltaro takes damage or dies.
    • Neutral Special – Triple Module
      • New This wide firing gun module can shoot 3 bullets out in a spread. Deals 2 damage per hit and has decent downward knockback.
    • Side Special – Shotgun Dropkick
      • New Welltaro lunges forward feet first, before shooting a wide spray of bullets in front of him. Hits harder the more bullets Welltaro lands.
    • Up Special – Heart Balloon
      • Nerf Damage reduced from 10 to 8.
      • Nerf Hitbox lifespan decreased.
      • Nerf Hitbox size reduced to more accurately match the spritework.
    • SUPER – Timevoid
      • New Welltaro’s new SUPER allows him to select one of 10 upgrades to use during a match. Upgrades stack and never expire. Choices are randomly selected upon use. The following upgrades are available for Welltaro to use:
        • Blast Module – Buffs basic Pogo damage from 3 to 5 and gives it powerful downward knockback.
        • Candle – Increases invincibility time after taking damage.
        • Gem Attractor – Enemies drop Gems when hit. Stolen gem pickups can be collected by any player.
        • Gem Sick – Doubles the number of gems earned from successful Pogo combos.
        • Heart Balloon – Buffs Heart Balloon damage from 8 to 10. Allows Heart Balloon to explode automatically when popped.
        • Hot Casing – Grants Hot Casing to all Welltaro’s ammo-consuming attacks.
        • Knife and Fork – Causes enemies to drop HP pickups when killed. Welltaro will gain 5 HP upon collecting one.
        • Puncher Module – Converts Midair Jump bullets into hard-hitting Puncher bullets that do double damage.
        • Safety Jetpack – Allows Welltaro to briefly float down safely when out of ammo.
        • Youth – Grants Welltaro an extra Upgrade choice whenever his SUPER is used. Increases Welltaro’s max HP by 5.
        • Apple – Heals Welltaro for 10 HP. Shows up last in Welltaro’s Upgrade pool and can be used infinitely once Welltaro is out of upgrades.


  • Zorbié
    • Neutral Special | Corkscrew Flurry
      • Buff Can now be dodge cancelled.
    • Side Special | Fart Knocker
      • New Zorbié dons his trusty helmet and blast forward headfirst into foes, dealing 6 damage. The gas he leaves behing slowly deals 1 damage, but cannot kill, which makes it a good tool for stage control. The helmet protects Zorbié from one hit of damage, but takes a while to respawn after it is used.
    • Up Special | Mustache Flap
      • Nerf Damage reduced from 8 to 7.
    • Down Special | Shoe Stomp
      • Buff This attack can now be dodge-cancelled, making it generally safer to use.
      • Buff Zorbié can now transition into Parkour after landing with this move.
    • SUPER | Mega Axe
      • Buff The range of this attack has been improved.


Other Changes/Bugfixes Edit

  • Gameplay
    • New New indicator for a successful tech added.
    • New New sound cue when a player enters the off-screen zone added.
    • Change Rework AI for all characters updated to reflect gameplay changes.
    • Change Rework Taunting has been moved to the Left Control Stick by pressing it down.
  • Options Office
    • New New Profile Feature: Make Default Profile. Allows selected profile to be automatically assigned in Single-Player and Local/Online Multiplayer.
    • New Players can now set button mapping for Basic Movement, Melees, Specials, and Bullet Kin’s Fire within the Profile options.
    • Change Rework Taunt mapping has been moved to its own window within the Profile options. Taunting is also now set to the D-Pad by default.
  • Character/Stage Select Screen
    • Change Rework Menu and option boxes have new, sleeker animation.
  • Free for All
    • Change Rework Impact hitboxes from launched fighters have been removed from 4-player FFA battles to make things less chaotic in close-quarters.
  • Sovereign Deck
    • Change Rework Left blast zone moved further outwards.
  • Training Stage
    • Change Rework Top blast zone moved down significantly.
  • Arcade Mode
    • Change Rework All characters’ existing Arcade paths have been reworked.
  • Challenges
    • Bugfix Fixed a bug in CommanderVideo's Rainbow Trail challenge that caused the fail sequence to play again if a CPU dies after the fail criteria has already been met.
    • Change Rework Lowered the blast zone in Shovel Knight's Shovel Pogo challenge to prevent Shovel Knight from escaping the playable area with the new changes to Air Dodging.
  • Shop
    • Change Rework Prices for all purchasable fighters lowered.
    • Change Rework Shovel Knight is now a default fighter.
    • New Added item scrolling and item categories.
  • Tutorial
    • Change Rework The tutorial has been modified to include info on new mechanics.
  • Credits
    • New New names added to the credits.

Patch Notes - Patch 2.0.0.1 Edit

This is a hotfix patch that fixes some bugs with the Heavy Metal Update.

Changes Edit

  • Bullet Kin
    • Bugfix Fixed a bug that caused Bullet Kin's chest effects to play if they were hit.
  • Welltaro
    • Change Rework Limited Welltaro's max HP with Youth to 99.
  • Profiles
    • Bugfix Fixed a bug related to Melee button mapping.
    • Bugfix Fixed a bug that prevented profile controls from being applied to Single-Player modes.
  • Infinite Pogo
    • Bugfix Fixed a bug that caused coin rewards to stack.
  • Marketplace
    • Bugfix Fixed a bug with trophy description scrolling.
    • Change Rework Temporarily removed Sun Fire Stardrop and Frogtaro Welltaro skins from the in-game shop as they could mess with game files. These skins are still purchasable from the Steam Store page.
  • Credits
    • Bugfix Removed Diogenes' sprite from the Credits fireplace.

Patch Notes - Patch 2.0.0.2 Edit

This is a small patch that fixes some more bugs with the Heavy Metal Update.

Changes Edit

  • Welltaro
    • Bugfix Fixed an issue with the Youth upgrade that caused Welltaro's HP to freeze if he was KO'd by a blast zone.
    • Bugfix Fixed a bug with the Candle upgrade that caused Welltaro to take damage during his SUPER.
    • Nerf Welltaro can now only gain up to 1 Pogo with Side Melee.
  • Flappy Pipeyard
    • Bugfix Fixed a bug that caused the stage to be locked despite being a starter stage.
  • Profiles
    • Bugfix Fixed a remapping issue with the Firing Gun button.
    • Bugfix Fixed an issue with Default Profiles carrying over game modes.
  • AI
    • Change Rework Temporarily removed the ability for CommanderVideo AI to use Eggplant Plane.
  • Arcade Mode
    • Bugfix Removed a debug command to spawn a Blockman in the Coin Room.
  • Infinite Pogo
    • Change Rework Increased the starting difficulty of the AI when playing as Welltaro.
  • Marketplace
    • Bugfix Fixed an issue that caused a Bullet Kin skin to appear in the shop even if it was already owned.

Patch Notes - Patch 2.0.0.3 Edit

This is a small patch that fixes even more bugs with the Heavy Metal Update.

Changes Edit

  • Blockman
    • Bugfix Fixed a bug that caused Blockman to freeze opponents in place with Tetro Twist.
  • Bullet Kin
    • Bugfix Fixed a palette issue with Bullet Kin's Tazie skin.
    • Change Rework Small changes made to Bullet Kin's icon.
  • CommanderVideo
    • Bugfix Fixed a bug with Eggplant Plane and Spring Flipkick that caused CV to turn invisible.
  • Stardrop
    • Nerf Grounded time when landing incorrectly with Lunging Latch increased.
    • Nerf Invincibility frames removed from Lunging Latch knockdown.
  • Velocispider
    • Nerf Grounded time when landing incorrectly with Charge Shot increased.
    • Nerf Invincibility frames removed from Charge Shot knockdown.
  • Bouncy Castle
    • Bugfix Moved the bottom blast zone down to prevent an issue that caused players to die through the floor.
  • Flappy Pipeyard
    • Bugfix Fixed an issue that caused the stage to randomly become locked.
  • AI
    • Change Rework Lowered the chances for AI to perform head jump grabs.
  • Online
    • Bugfix Fixed an online sync issue when using keyboard controls.
  • Battle Stadium
    • New Added a new NPC.

Patch Notes - Patch 2.0.0.4 Edit

This patch was exclusively a minor bugfix patch for keyboard users.

Changes Edit

  • Gameplay
    • Bugfix Fixed a minor bug relating to keyboard controls.

Patch Notes - Patch 2.0.0.5 Edit

This patch was a quick fix for a bug with the Canabalt Skyline stage.

Changes Edit

  • Canabalt Skyline
    • Bugfix Fixed a bug that caused stage hazards to appear regardless of whether the toggle was set to ON/OFF.
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