The Heavy Metal Update (previously known as The Big One) is a major content update for Indie Pogo. This patch is Part 1 of this giant 2-part patch. It introduces newcomer Bullet Kin, as well as a complete overhaul of the game, including new battle mechanics, modes, stages, and features.

Patch Notes[edit | edit source]

Additions[edit | edit source]

  • New.png Bullet Kin added to the game.
  • New.png 2 new stages added, Canabalt Skyline and Well Caverns.
  • New.png Universal character overhaul.
    • A new button for Melee attacks, creating 3 new moves for Neutral, Up & Down melee.
    • Separated Neutral Special into Neutral Special and Side Special.
    • Added Grabs, executed by pressing Parkour in mid-air.
  • New.png Universal animation changes.
    • Characters now face left or right when fighting. New sprites have been made to reflect this.
    • Individual entrance animations that play at the start of a match.
  • New.png New rule option – Bubble Swap! When turned on, players can use the trigger buttons to switch to any character in the roster while bubbled.
  • New.png New Single-Player Mode - Infinite Pogo! Fight off an endless horde of Indie Pogo fighters. How long can you survive?
  • New.png New Multiplayer Mode - Crown Pogo! Face off and fight for control of the crown! First player to 50 points wins!
  • New.png New unlockable alts available for the following characters:
  • New.png New DLC skins available for purchase:
  • New.png Remaining Kickstarter NPCs added to the game.
  • New.png 3 new Gachapon trophies available, as well as Bullet Kin Arcade Trophies.
  • New.png Controller Rumble compatibility added. Can be turned ON or OFF in the Options Office.
     

Character Balance Changes[edit | edit source]

  • Universal Changes
    • Hitstun
      • Change Rework.png Invulnerability frames during hitstun have been decreased across the board.
      • Nerf.png Characters can no longer activate their SUPER immediately after entering hitstun.
    • Parkour
      • Buff.png All Characters can now tech off of walls and vertical surfaces.
      • Buff.png Tech window slightly increased.
      • Nerf.png Rolling Leap damage reduced from 4 to 2 for all characters.
    • Air Dodge
      • Buff.png Helpless state can now be nullified by Wallsliding.


  • Blockman
    • Side Melee
      • Change Rework.png Blockman's old Neutral Special has been moved to his Side Melee.
      • Buff.png Can now be used multiple times in mid-air.
      • Nerf.png Startup slightly increased.
    • Grounded Charge | Double Uppercut
      • Buff.png Blockman can now angle this move to the left or right to travel in an arc.
    • Neutral Special | Tetro Twist
      • New.png A command grab that has Blockman spawn two cursors beside him. When the button is released, the cursors switch sides, and anyone caught in one of them will be trapped and sent into knockback in the opposite direction they came from. This attack can also interact with objects such as his blocks and Zorbie's axe.
    • Side Special | Agent Combo
      • New.png Blockman dashes forward with a hard punch. Using this move consecutively allows Blockman to perform a second punch, followed by a finishing kick.
    • Up Special | Block Dropeth
      • Nerf.png Falling block damage reduced from 8 to 7.


  • CommanderVideo
    • Grounded Charge | Slide Strike
      • Buff.png Distance traveled significantly increased.
    • Neutral Special | Eggplant Plane
      • New.png CommanderVideo hitches a ride on an eggplant plane, gaining the ability to fly around freely. The plane will explode on contact, damaging anyone it touches, including CV himself. Pressing the jump button while riding causes CV to jump off and send the plane hurdling straight forward at the angle it was aimed at.
    • Side Special | Flying Kick
      • Change Rework.png CommanderVideo’s old Neutral Special has been moved to his Side Special. Function remains identical.
    • Up Special | Beat Paddle
      • Buff.png CommanderVideo's momentum no longer halts when this move is used, making it less awkward to use while moving.
    • Down Special | Spring Flipkick
      • Buff.png Can now be cancelled by any move.
      • Nerf.png CommanderVideo can no longer spawn a new spring if one is already active. This prevents frequent spam.
      • Nerf.png Startup time increased when used above a surface.
      • Nerf.png Spring width now shrinks slowly.
      • Change Rework.png A transparent indicator briefly alerts players where it will spawn when used above ground.
    • SUPER | Void
      • Nerf.png Knockback has been slightly decreased.
      • Nerf.png Damage reduced from 10 to 8.


  • Fishy
    • Midair Jump
      • Change Rework.png Fishy now has a proper midair jump.
    • Parkour
      • Nerf.png Roll startup acceleration decreased.
    • Side Melee
      • Change Rework.png Fishy's old Neutral Special has been moved to his Side Melee.
      • Change Rework.png Now only fires forward once.
      • Buff.png Fishy's momentum is no longer halted when using this move.
      • Nerf.png Damage reduced from 5 to 4.
    • Down Melee
      • Change Rework.png Fishy's old Down Special has been moved to his Down Melee.
      • Buff.png Fishy's momentum is no longer halted when using this move.
      • Buff.png Fishy now bounces upwards when this move connects.
      • Nerf.png Damage reduced from 11 to 9. Caped Damage reduced from 13 to 11.
    • Neutral Special
      • New.png Fishy fires an arcing cannonball from his gun. This projectile bounces on any surface it touches once.
    • Side Special
      • Change Rework.png Fishy's old Up Special has been moved to his Side Special.
      • Nerf.png Now has an upward/downward angle limit.
      • Nerf.png Maximum cannon uptime drastically reduced.
      • Nerf.png Fishy can no longer spawn a new Cannon if one is already active.
      • Nerf.png Damage reduced from 7 to 6.
    • Up Special
      • Change Rework.png Fishy's old midair jump has been moved to his Up Specia.
    • Down Special
      • New.png Fishy launches a box downwards, tethering them to the victim. A 2nd press launches the victim towards Fishy at a set knockback.
    • SUPER
      • New.png Fishy gains the ability to swim freely, firing rapid shots from his gun. Pressing the Special button shoots arcing spikeballs.


  • Jack
    • Midair Jump
      • Nerf.png Midair Jump height reduced.
    • Grounded Charge | Chainsaw Lunge
      • New.png Jack whips out a chainsaw and leaps upwards. The chainsaw can hit enemies multiple times on its way up, as well as on its way down. Deals 1 damage per hit.
    • Neutral Special | Laser Scanner
      • New.png Jack fires a bright laser that locks onto terrain and travels forward. The path of the laser creates a line of explosive pillars that rise up from the ground, dealing 6 damage to any opponent they come into contact with.
    • Side Special | Sickle Boomerang/Pollen Boomerang
      • Change Rework.png Jack’s old Neutral Special has been moved to his Side Special.
      • Change Rework.png Now has a cooldown once the projectile despawns. Jack can negate this cooldown by catching it in mid-air.
      • Buff.png Range greatly increased.
      • Buff.png Damage increases from 1 to 2 if Jack catches a deployed Boomerang.
      • Nerf.png Now travels in a straight line rather than returning to Jack. Direction cannot be angled.
    • Up Special | Double Drill
      • New.png Jack equips a pair of drills and shoots upward into an arc. Holding the button allows Jack to keep the drills held out. Drills deal 2 damage per hit and hit multiple times.
    • Down Special | Spikeball
      • Nerf.png Spikeball now has a health meter that depletes whenever it collides with players or terrain. Once it is destroyed, it cannot be redeployed for a while.
      • Nerf.png Spikeball no longer deals damage while retracting.
    • SUPER | Chaos Drill
      • Change Rework.png Drill projectiles spin outward faster.
      • Buff.png Now spawns two sets of eight drills.


  • Lilac
    • Up Melee
      • Change Rework.png Lilac's old Grounded Charge has been moved to her Up Melee.
      • Buff.png Can now be angled to the left.
      • Nerf.png Damage reduced from 6-9 to 5.
    • Side Special | Blink Dash
      • New.png Lilac dashes forward a short distance at light speed, dealing 4 damage on contact. With Dragon Star active, this move's distance is increased, and it deals 6 damage.
    • Up Special | Dragon Boost/Boost Breaker
      • Change Rework.png Damage reduced from 6 to 1, but can hit up to 5 times.
      • Buff.png Distance significantly increased with Dragon Star active.
      • Nerf.png Base travel distance shortened.
      • Nerf.png Boost Breaker can only be used whith Dragon Star active.
    • Grounded Charge | Dragon Star
      • New.png When fully charged, Lilac jumps through a Time Gate, earning a Dragon Star that orbits her. While active, Dragon Star will power up Lilac's Side Melee, Up Special and Side Special. Disappears if the latter two are used.
    • SUPER | Holodragon
      • Buff.png The laser now shifts up and down.
      • Nerf.png The laser lasts one second shorter.


  • Orcane
    • Side/Up/Down Melee
      • Change Rework.png Orcane's old Neutral Special has been moved to his melees. They should be easier to input this way.
      • Buff.png Can now be used multiple times in the air.
      • Nerf.png Damage reduced from 6 to 4.
    • Grounded Charge | Hydro Pump
      • Change Rework.png Puddle-charged hitbox changed from a weak multi-hit to a strong, single hitting attack, similar to how it appears in Rivals of Aether.
    • Neutral Special | Downward Droplet
      • New.png Orcane shoots a puddle projectile downwards. When a puddle is active, this attack detonates it, spawning a stream of bubble from the puddle.
    • Side Special | Telesplash
      • New.png Orcane teleports a short distance forward, dealing 7 damage when he reappears. Distance traveled is dependent on the time the button is held.
    • Down Special | Bubble Dive/Butt Bash
      • Nerf.png Now runs on an ammo meter that recharges slowly over time. Repeated use causes less bubble to fire.
      • Change Rework.png Bubbles recharges a set amount every time Orcane lands an attack.
    • SUPER | Abyssal Runes
      • Buff.png Can now be dodge cancelled.


  • Penelope
    • Neutral Special | Vampire Mines
      • Buff.png Penelope can now drift in all directions, or choose not to drift.
      • Buff.png Healing increased from 2 to 3.
      • Buff.png Damage now scales from 4 to 6 depending on mine size.
      • Nerf.png Deploying a mine now deals 1 damage to Penelope.
    • Side Special | Smashboost Engine
      • New.png Just like her ship's Smashboost ability in The Next Penelope, Penelope boosts forward at high speed. This move doesn't do damage but is useful for covering long distances as well as extending combos.
    • Up Special | Static Teleport
      • Buff.png Hitbox size increased the longer the attack is charged.
      • Nerf.png Damage reduced from 8 to 7.
    • Down Special | Harpoon
      • Nerf.png Damage reduced from 9 to 8.


  • Shovel Knight
    • Shovel Drop
      • Nerf.png Damage reduced from 2 to 1.
    • Parkour
      • Nerf.png Roll startup acceleration decreased.
    • Side Melee
      • Change Rework.png Shovel Knight’s old Neutral Special has been moved to his Side Melee.
      • Buff.png Can now be used multiple times in midair.
      • Nerf.png Damage reduced from 8 to 4.
    • Down Melee
      • New.png Can be used in conjunction with Shovel Drop to give it even more height.
    • Neutral Special – Flare Rod
      • New.png Shovel Knight casts a slow, lingering fireball that travels in a straight line. Deals 3 damage on impact.
    • Side Special – Dust Knuckles
      • New.png Shovel Knight punches forward using the Dust Knuckles. Can be used multiple times in rapid succession. The first punch deals 5 damage. Each consecutive punch deals 2 damage.
    • Up Special – Infinidagger
      • Nerf.png Aerial hang time decreased.
      • Nerf.png Minimum damage reduced from 8 to 5.
      • Nerf.png Maximum damage reduced from 15 to 10.
    • Down Special – Fishing Rod
      • Nerf.png Other players can now consume Troupples as they’re being reeled in.
    • SUPER – War Horn
      • Buff.png Shovel Knight can now move freely while this attack is active.
      • Nerf.png Duration reduced.


  • Stardrop
    • Side Melee
      • Change Rework.png Stardrop’s old Neutral Special has been moved to his Side Melee.
      • Buff.png Can now be used multiple times in mid-air if another move is used before it.
      • Nerf.png Damage reduced from 5 to 4.
    • Down Special – Groundward Starshot
      • Buff.png By holding the attack button, the Starshot becomes a remotely detonatable projectile. This projectile shrinks in size and damage over time. By pressing Down Special again, you can detonate the star.
      • Nerf.png Main projectile damage reduced from 8 to 7.
    • Grounded Charge – Celestial Calling
      • Buff.png Star now bursts if the attack is held all the way through.
      • Buff.png Can create a second perpendicular explosion using an active Starshot projectile.
      • Nerf.png Clap hitbox size reduced.
    • Neutral Special – Quasar Burst
      • New.png Stardrop attracts any active Starshot projectile, sending it flying towards him at high speeds. Projectile does not stop until it collides with a player or surface.
    • Side Special – Lunging Latch
      • New.png A long-distance lunging command grab. Angle of the arc can be adjusted using the control stick during startup.
    • Up Special – Cosmic Comet
      • New.png A long-distance lunging command grab. Angle of the arc can be adjusted using the control stick during startup.
    • SUPER – Superstar
      • Buff.png Can now be dodge cancelled.
      • Nerf.png Contact damage reduced from 2 to 1.
      • Nerf.png Dash damage reduced from 5 to 2.
      • Nerf.png Dash endlag slightly increased.


  • Teslakid
    • Grounded Charge | Ball Lightning
      • Nerf.png Damage and size now scale from 1 to 5 depending on charge time.
      • Nerf.png Projectile size and damage shrink slowly over time.
    • Neutral Special | Polarity Cloak
      • Buff.png Pressing down as Teslakid lands in this state now allows for a seamless transition into Grounded Charge.
      • Nerf.png Pull rate at outer reaches of attack range lowered.
      • Nerf.png Distance required to put magnetized victims into tumble state now scales according to victim’s HP.
      • Nerf.png Teslakid can no longer pull in players that are in the middle of an attack animation.
      • Nerf.png No longer contributes to Pogo combos.
    • Side/Up Special | Blink Boots
      • New.png Tesla’s new Side Special is a horizontally oriented version of the Blink Boots ability. Punch speed and range reduced if angled in the opposite direction Teslakid teleported from.
      • Nerf.png Damage reduced from 10 to 6.
      • Nerf.png Stun hitbox no longer contributes to Pogo combos.


  • Velocispider
    • Parkour
      • Buff.png Velocispider can now walk freely along walls.
    • Up Melee
      • Change Rework.png Velocispider's old Neutral Special has been moved to the Up Melee attack.
      • Nerf.png This move can no longer be charged.
      • Nerf.png Hitbox sized reduced to more accurately match the spritework.
    • Grounded Charge | Charge Shot
      • Change Rework.png Neutral Special, Side Special and Grounded Charge all come together as this one move.
      • Buff.png Velocispider can rotate to fire more horizontally.
      • Buff.png Projectile speed increased.
      • Buff.png Ground speed increased.
    • Down Special | Jet Cannon
      • Nerf.png The opponent can now mash out of this command grab.
    • SUPER | Omega Laser
      • Nerf.png Now has a short startup time upon activation.
      • Nerf.png Damage reduced from 8 to 3 to compensate for changes to hitstun.


  • Viridian
    • Midair Jump
      • Nerf.png Viridian can now SD if they cross the top blast zone during their Midair Jump.
      • Nerf.png Viridian no longer gains Midair Jump after touching the underside of a platform.
    • Parkour
      • Buff.png Viridian can now use Parkour on ceilings and underneath platforms.
    • Up Melee
      • Change Rework.png Viridian’s old Up Special has been moved to their Up Melee.
      • Buff.png Can now be used multiple times in midair.
      • Nerf.png Damage reduced from 7 to 4.
    • Neutral/Side Special | Orbit
      • Change Rework.png Viridian’s Side Special is the same as his Neutral Special. If one is used after the other in the same jump, it will have a shorter duration and deal double the damage.
    • Up Special | Warp
      • New.png Viridian spawns a Warp portal and teleports through it. Other players can be launched through it upon contact.
    • Down Special | VVV
      • Buff.png Each V is separated into its own hitbox and deals 2 damage.
      • Nerf.png V projectiles no longer travel through platforms.


  • Welltaro
    • Passive – Gem High
      • Change Rework.png Gem High has been reworked as Welltaro’s new passive. Activates whenever Welltaro lands a Pogo combo of 2 or higher. Ends when Welltaro takes damage or dies.
    • Neutral Special – Triple Module
      • New.png This wide firing gun module can shoot 3 bullets out in a spread. Deals 2 damage per hit and has decent downward knockback.
    • Side Special – Shotgun Dropkick
      • New.png Welltaro lunges forward feet first, before shooting a wide spray of bullets in front of him. Hits harder the more bullets Welltaro lands.
    • Up Special – Heart Balloon
      • Nerf.png Damage reduced from 10 to 8.
      • Nerf.png Hitbox lifespan decreased.
      • Nerf.png Hitbox size reduced to more accurately match the spritework.
    • SUPER – Timevoid
      • New.png Welltaro’s new SUPER allows him to select one of 10 upgrades to use during a match. Upgrades stack and never expire. Choices are randomly selected upon use. The following upgrades are available for Welltaro to use:
        • Blast Module – Buffs basic Pogo damage from 3 to 5 and gives it powerful downward knockback.
        • Candle – Increases invincibility time after taking damage.
        • Gem Attractor – Enemies drop Gems when hit. Stolen gem pickups can be collected by any player.
        • Gem Sick – Doubles the number of gems earned from successful Pogo combos.
        • Heart Balloon – Buffs Heart Balloon damage from 8 to 10. Allows Heart Balloon to explode automatically when popped.
        • Hot Casing – Grants Hot Casing to all Welltaro’s ammo-consuming attacks.
        • Knife and Fork – Causes enemies to drop HP pickups when killed. Welltaro will gain 5 HP upon collecting one.
        • Puncher Module – Converts Midair Jump bullets into hard-hitting Puncher bullets that do double damage.
        • Safety Jetpack – Allows Welltaro to briefly float down safely when out of ammo.
        • Youth – Grants Welltaro an extra Upgrade choice whenever his SUPER is used. Increases Welltaro’s max HP by 5.
        • Apple – Heals Welltaro for 10 HP. Shows up last in Welltaro’s Upgrade pool and can be used infinitely once Welltaro is out of upgrades.


  • Zorbié
    • Neutral Special | Corkscrew Flurry
      • Buff.png Can now be dodge cancelled.
    • Side Special | Fart Knocker
      • New.png Zorbié dons his trusty helmet and blast forward headfirst into foes, dealing 6 damage. The gas he leaves behing slowly deals 1 damage, but cannot kill, which makes it a good tool for stage control. The helmet protects Zorbié from one hit of damage, but takes a while to respawn after it is used.
    • Up Special | Mustache Flap
      • Nerf.png Damage reduced from 8 to 7.
    • Down Special | Shoe Stomp
      • Buff.png This attack can now be dodge-cancelled, making it generally safer to use.
      • Buff.png Zorbié can now transition into Parkour after landing with this move.
    • SUPER | Mega Axe
      • Buff.png The range of this attack has been improved.


Other Changes/Bugfixes[edit | edit source]

  • Gameplay
    • New.png New indicator for a successful tech added.
    • New.png New sound cue when a player enters the off-screen zone added.
    • Change Rework.png AI for all characters updated to reflect gameplay changes.
    • Change Rework.png Taunting has been moved to the Left Control Stick by pressing it down.
    • Change Rework.png Players now have set spawn locations at the start of a match.
  • Options Office
    • New.png New Profile Feature: Make Default Profile. Allows selected profile to be automatically assigned in Single-Player and Local/Online Multiplayer.
    • New.png Players can now set button mapping for Basic Movement, Melees, Specials, and Bullet Kin’s Fire within the Profile options.
    • Change Rework.png Taunt mapping has been moved to its own window within the Profile options. Taunting is also now set to the D-Pad by default.
  • Character/Stage Select Screen
    • Change Rework.png Menu and option boxes have new, sleeker animation.
  • Free for All
    • Change Rework.png Impact hitboxes from launched fighters have been removed from 4-player FFA battles to make things less chaotic in close-quarters.
  • Sovereign Deck
    • Change Rework.png Left blast zone moved further outwards.
  • Training Stage
    • Change Rework.png Top blast zone moved down significantly.
  • Arcade Mode
    • Change Rework.png All characters’ existing Arcade paths have been reworked.
  • Challenges
    • Bugfix.png Fixed a bug in CommanderVideo's Rainbow Trail challenge that caused the fail sequence to play again if a CPU dies after the fail criteria has already been met.
    • Change Rework.png Lowered the blast zone in Shovel Knight's Shovel Pogo challenge to prevent Shovel Knight from escaping the playable area with the new changes to Air Dodging.
  • Shop
    • Change Rework.png Prices for all purchasable fighters lowered.
    • Change Rework.png Shovel Knight is now a default fighter.
    • New.png Added item scrolling and item categories.
  • Tutorial
    • Change Rework.png The tutorial has been modified to include info on new mechanics.
  • Credits
    • New.png New names added to the credits.

Patch 2.0.0.1[edit | edit source]

This is a hotfix patch that fixes some bugs with the Heavy Metal Update.

Changes[edit | edit source]

  • Bullet Kin
    • Bugfix.png Fixed a bug that caused Bullet Kin's chest effects to play if they were hit.
  • Welltaro
    • Change Rework.png Limited Welltaro's max HP with Youth to 99.
  • Profiles
    • Bugfix.png Fixed a bug related to Melee button mapping.
    • Bugfix.png Fixed a bug that prevented profile controls from being applied to Single-Player modes.
  • Infinite Pogo
    • Bugfix.png Fixed a bug that caused coin rewards to stack.
  • Marketplace
    • Bugfix.png Fixed a bug with trophy description scrolling.
    • Change Rework.png Temporarily removed Sun Fire Stardrop and Frogtaro Welltaro skins from the in-game shop as they could mess with game files. These skins are still purchasable from the Steam Store page.
  • Credits
    • Bugfix.png Removed Diogenes' sprite from the Credits fireplace.

Patch 2.0.0.2[edit | edit source]

This is a small patch that fixes some more bugs with the Heavy Metal Update.

Changes[edit | edit source]

  • Welltaro
    • Bugfix.png Fixed an issue with the Youth upgrade that caused Welltaro's HP to freeze if he was KO'd by a blast zone.
    • Bugfix.png Fixed a bug with the Candle upgrade that caused Welltaro to take damage during his SUPER.
    • Nerf.png Welltaro can now only gain up to 1 Pogo with Side Melee.
  • Flappy Pipeyard
    • Bugfix.png Fixed a bug that caused the stage to be locked despite being a starter stage.
  • Profiles
    • Bugfix.png Fixed a remapping issue with the Firing Gun button.
    • Bugfix.png Fixed an issue with Default Profiles carrying over game modes.
  • AI
    • Change Rework.png Temporarily removed the ability for CommanderVideo AI to use Eggplant Plane.
  • Arcade Mode
    • Bugfix.png Removed a debug command to spawn a Blockman in the Coin Room.
  • Infinite Pogo
    • Change Rework.png Increased the starting difficulty of the AI when playing as Welltaro.
  • Marketplace
    • Bugfix.png Fixed an issue that caused a Bullet Kin skin to appear in the shop even if it was already owned.

Patch 2.0.0.3[edit | edit source]

This is a small patch that fixes even more bugs with the Heavy Metal Update.

Changes[edit | edit source]

  • Blockman
    • Bugfix.png Fixed a bug that caused Blockman to freeze opponents in place with Tetro Twist.
  • Bullet Kin
    • Bugfix.png Fixed a palette issue with Bullet Kin's Tazie skin.
    • Change Rework.png Small changes made to Bullet Kin's icon.
  • CommanderVideo
    • Bugfix.png Fixed a bug with Eggplant Plane and Spring Flipkick that caused CV to turn invisible.
  • Stardrop
    • Nerf.png Grounded time when landing incorrectly with Lunging Latch increased.
    • Nerf.png Invincibility frames removed from Lunging Latch knockdown.
  • Velocispider
    • Nerf.png Grounded time when landing incorrectly with Charge Shot increased.
    • Nerf.png Invincibility frames removed from Charge Shot knockdown.
  • Bouncy Castle
    • Bugfix.png Moved the bottom blast zone down to prevent an issue that caused players to die through the floor.
  • Flappy Pipeyard
    • Bugfix.png Fixed an issue that caused the stage to randomly become locked.
  • AI
    • Change Rework.png Lowered the chances for AI to perform head jump grabs.
  • Online
    • Bugfix.png Fixed an online sync issue when using keyboard controls.
  • Battle Stadium
    • New.png Added a new NPC.

Patch 2.0.0.4[edit | edit source]

This patch was exclusively a minor bugfix patch for keyboard users.

Changes[edit | edit source]

  • Gameplay
    • Bugfix.png Fixed a minor bug relating to keyboard controls.

Patch 2.0.0.5[edit | edit source]

This patch was a quick fix for a bug with the Canabalt Skyline stage.

Changes[edit | edit source]

  • Canabalt Skyline
    • Bugfix.png Fixed a bug that caused stage hazards to appear regardless of whether the toggle was set to ON/OFF.
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