Indie Pogo Wiki
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{{Infobox_patches|update_number = Patch 3.0.0.0|release_date = February 29th, 2020|highlights_notes = Addition of Kick & Yolk + balance changes.|previous = [[Patch 2.1.1.0|2.1.1.0]]|current = 3.0.0.0|next = TBA}}'''Patch 3.0.0.0''' is an upcoming major content update for Indie Pogo. It will introduce 2 new characters, a new stage & many changes to balance & trophies, alongside various bug fixes.
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{{Infobox_patches|update_number = Patch 3.0.0.0|release_date = February 29th, 2020|highlights_notes = Addition of Kick & Yolk + balance changes.|previous = [[Patch 2.1.1.1|2.1.1.1]]|current = 3.0.0.0|next = [[Patch 3.0.1.0|3.0.1.0]]}}'''Patch 3.0.0.0''' is a major content update for Indie Pogo. It introduces 2 new characters, a new stage, stage variants & many changes to balance, alongside various bug fixes.
   
 
== Patch Notes ==
 
== Patch Notes ==
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*[[File:New.png]] New Gachapon trophies, as well as Kick & Yolk arcade trophies.
 
*[[File:New.png]] New Gachapon trophies, as well as Kick & Yolk arcade trophies.
   
=== Character Balance Changes ===
+
=== Characters & Balance ===
  +
 
*'''Universal Changes'''
 
*'''Universal Changes'''
 
**'''Air Dodge'''
 
**'''Air Dodge'''
  +
***[[File:Nerf.png]] Added 5 frames of vulnerability at the end of dodge right before players enter helpless state.
***[[File:Nerf.png]]
 
  +
***[[File:Nerf.png]] Added 5 frames of startup to all dodges.
  +
***[[File:Nerf.png]] Jumpsquat slightly extended after landing in Helpless state.
  +
**'''Parkour'''
  +
***[[File:Nerf.png]] Added a couple frames of startup to Rolling Leaps and Wall Jumps.
  +
***[[File:Change_Rework.png]] All Rolling Leap/Wall Jump hitboxes have been changed from boxes to ellipses.
  +
**'''Super Armor'''
  +
***[[File:Buff.png]] Added I-Frames between hits on Super Armor. Flinch hits have a shorter I-Frame duration. This should prevent instances where characters take unintended bursts of damage while Armor is active.
  +
***[[File:Nerf.png]] Now breaks after a limited number of hits. Damage does not determine when Armor breaks.
  +
* '''[[Blockman]]'''
  +
**'''Up Melee'''
  +
***[[File:Nerf.png]] Damage reduced from 6 to 5.
  +
***[[File:Nerf.png]] Startup slightly increased.
  +
**'''Grounded Charge | Double Uppercut'''
  +
***[[File:Change_Rework.png]] Changed the hitbox shape from a rectangle to an ellipse.
  +
***[[File:Nerf.png]] Lowered minimum damage from 5 to 4.
  +
**'''Neutral Special | Tetro Twist'''
  +
***[[File:Buff.png]] Blockman can now interact with his own blocks, as well as Crow's bombs, CV's Beat, and Diogenes' Hammer Throw.
  +
***[[File:Bugfix.png]] Fixed a bug that caused grabbed players/projectiles to stay in place if this move was interrupted.
  +
**'''Down Special | Piledriver'''
  +
***[[File:Bugfix.png]] Fixed a bug that prevented Blockman from kicking blocks if this move was used too high up.
  +
* '''[[Bullet Kin]]'''
  +
**'''Dodge Roll'''
  +
***[[File:Bugfix.png]][[File:Nerf.png]] Fixed a bug that allowed players to Dodge Roll at a faster rate than intended.
  +
**'''Chests'''
  +
***[[File:Buff.png]] Glass Guon Stone pickups now give the collector 3 Guon Stones instead of 1.
  +
**'''Magnum'''
  +
***[[File:Nerf.png]] Reload buff damage reduced from 4 to 3.
  +
**'''Poxcannon'''
  +
***[[File:Buff.png]] Increased wind knockback.
  +
**'''Phoenix'''
  +
***[[File:Buff.png]] Now deals 1 damage on initial impact.
  +
***[[File:Nerf.png]] No longer contributes to Pogo.
  +
* '''[[CommanderVideo]]'''
  +
**'''Passive | Extra Multiplier'''
  +
***[[File:Buff.png]] Damage buff now affects Melee attacks.
  +
**'''Up Melee'''
  +
***[[File:Nerf.png]] Can now only be used once per jump.
  +
**'''Grounded Charge | Slide Strike'''
  +
***[[File:Nerf.png]] Damage now scales depending on how long the move is charged.
  +
**'''SUPER | Void'''
  +
***[[File:Change_Rework.png]] Changed the shape of the hitbox to more accurately match the sprite.
 
* '''[[Diogenes]]'''
 
* '''[[Diogenes]]'''
  +
**'''Pot Nap'''
**Bug fixes
 
  +
***[[File:Nerf.png]] Diogenes can no longer negate damage from Throws or SUPERs using Pot Nap.
*'''[[Fishy]]'''
 
  +
***[[File:Nerf.png]] After a Throw, Diogenes can no longer enter Pot Nap until he collides with terrain, transitions into tumble, gets hit again, or dies.
  +
***[[File:Bugfix.png]] Fixed a bug that allowed Diogenes to negate damage when using a move after leaving Pot Nap state.
  +
**'''Up Melee'''
  +
***[[File:Nerf.png]] Upward damage reduced from 4 to 3.
  +
***[[File:Nerf.png]] Can no longer destroy Penelope's Vampire Mines.
  +
**'''Side Melee'''
  +
***[[File:Nerf.png]] Sweetspot damage reduced from 7 to 6.
  +
***[[File:Nerf.png]] Can no longer destroy Penelope's Vampire Mines.
  +
***[[File:Buff.png]] Pinned state can now be cancelled by pressing down on the control stick.
  +
**'''Down Melee'''
  +
***[[File:Nerf.png]] Can no longer destroy Penelope's Vampire Mines.
  +
***[[File:Buff.png]] Pinned state can now be cancelled by pressing down on the control stick.
  +
**'''Grounded Charge | Grabbyhands''''
  +
***[[File:Bugfix.png]] Fixed an audio-related bug that would trigger a sharp, loud sound upon use.
  +
**'''Side Special | Hammer Throw'''
  +
***[[File:Bugfix.png]] Diogenes can no longer use Rolling Leap if his hammer is on cooldown.
  +
***[[File:Bugfix.png]] Diogenes can no longer use Up Special if his hammer is on cooldown.
  +
***[[File:Bugfix.png]] Fixed a bug that allowed Diogenes to cancel hammer cooldown by jumping on an opponent's head.
  +
**'''Down Special | Waft Wallop'''
  +
***[[File:Bugfix.png]] Fixed a bug that messed up characters' gravity if they were interrupted by this move's windbox while using certain attacks.
  +
***[[File:Bugfix.png]] Fixed a bug that allowed this move's windbox to nullify Orcane's puddle.
  +
***[[File:Nerf.png]] Damage reduced from 8 to 7.
  +
***[[File:Nerf.png]] No longer resets landing flag if Diogenes touches the ground while using this move.
  +
**'''SUPER | Bucket Rope'''
  +
***[[File:Bugfix.png]] Fixed a bug that caused Diogenes' bucket to disappear upon death.
  +
* '''[[Fishy]]'''
  +
**'''Neutral Special | Cannonball Shot'''
  +
***[[File:Buff.png]] Fishy can now change the direction that the projectile is fired, similarly to CV's Side Special.
  +
**'''Side Special | Fishbowl Cannon'''
  +
***[[File:Buff.png]] Fishy can now dodge cancel after launching out of the cannon.
  +
***[[File:Nerf.png]] No longer grants Super Armor.
  +
**'''Down Special | Friendship Tether'''
  +
***[[File:Buff.png]] Fishy now has more horizontal control while throwing the box projectile.
  +
***[[File:Buff.png]] Projectile now briefly stuns victims upon hit.
  +
***[[File:Buff.png]] Fishy can now use the second half of this move without having to land.
  +
***[[File:Nerf.png]] Fishy now has slight gravity during this move's startup.
 
**'''SUPER | Shütshimi '''
 
**'''SUPER | Shütshimi '''
***[[File:Buff.png]]
+
***[[File:Buff.png]] Grants up to 4 Fishlets upon use.
  +
***[[File:Buff.png]] Active Fishlets will now automatically fire smaller shots that deal 1 damage, independent from Fishy's cannonball cooldown.
  +
***[[File:Buff.png]] Water bullet delay decreased after launching a spikeball.
  +
***[[File:Buff.png]] Water bullets now disappear upon contact with a blast zone, rather than having a set lifetime.
  +
* '''[[Jack]]'''
  +
**'''Side Special | Sickle / Pollen Boomerang'''
  +
***[[File:Buff.png]] Pollen Boomerang hitbox size increased.
  +
* '''[[Lilac]]'''
  +
**'''Grounded Charge | Dragon Star'''
  +
***[[File:Change_Rework.png]] Side Special is no longer empowered by Dragon Star, and thus does not consume it anymore.
  +
**'''Neutral Special | Cyclone'''
  +
***[[File:Buff.png]] Hitbox size slowly increases by 20% over the course of the attack ''(previous hitbox size is now the current minimum size)''.
  +
**'''Side Special | Blink Dash'''
  +
***[[File:Buff.png]] Damage increased from 4 to 5.
  +
**'''Up Special | Dragon Boost / Boost Breaker'''
  +
***[[File:Buff.png]] Lilac's hurtbox now properly aligns to the direction she is dashing.
  +
***[[File:Change_Rework.png]] Changed hitbox shape from a rectangle to an ellipse.
  +
**'''Down Special | Dragon Kick'''
  +
***[[File:Bugfix.png]] Fixed a bug that caused Lilac's sprite to always face to the left when landing after a stomp.
 
* '''[[Orcane]]'''
 
* '''[[Orcane]]'''
**'''Melees'''
+
**'''Parkour'''
  +
***[[File:Buff.png]] If Orcane rolls over a puddle, he will now create a new puddle in the location where his roll ends, whether it be from a roll cancel, a Rolling Leap, etc.
***[[File:New.png]]
 
  +
**'''Up Melee'''
***[[File:New.png]]
 
  +
***[[File:New.png]] Orcane charges up and shoots a pillar of water above him, reminiscent of his Up Aerial from Rivals of Aether.
  +
**'''Side Melee'''
  +
***[[File:New.png]] Orcane quickly swipes his tail in a forward arc, reminiscent of his Back Aerial from Rivals of Aether.
  +
**'''Down Melee'''
  +
***[[File:New.png]] Orcane spins in place, hitting enemies multiple times and setting up for combos. Reminiscent of his Down Aerial from Rivals of Aether.
  +
**'''Neutral Special | Downward Droplet'''
  +
***[[File:Buff.png]] Increased the height of the bubble hitbox when Orcane detonates an active puddle. or creates one with Down Special.
  +
***[[File:Buff.png]] Detonation distance and duration on active Droplet projectiles increased.
  +
***[[File:Buff.png]] Now spikes wet victims downwards upon use.
  +
***[[File:Nerf.png]] Bubbles can no longer drop enemies below 1HP, similar to Zorbie's Gas.
  +
**'''Down Special | Bubble Dive / Butt Bash'''
  +
***[[File:Nerf.png]] Bubbles no longer drop enemies below 1HP, similar to Zorbie's Gas.
 
**'''Puddle Roll'''
 
**'''Puddle Roll'''
 
***[[File:Change_Rework.png]] Now does not consume the puddle, and instead drops it at the ending location.
 
***[[File:Change_Rework.png]] Now does not consume the puddle, and instead drops it at the ending location.
  +
* '''[[Penelope]]'''
  +
**'''Grounded Charge | Bullet Spray'''
  +
***[[File:Buff.png]] Penelope's aim now correctly adjusts to where the player is aiming when she starts shooting.
  +
**'''Down Special | Harpoon'''
  +
***[[File:Bugfix.png]] Fixed a visual bug that caused Penelope's hook to draw a Blockman sprite at the tip if used on Crow.
 
* '''[[Shovel Knight]]'''
 
* '''[[Shovel Knight]]'''
  +
**'''Shovel Drop'''
**Expecting buffs
 
  +
***[[File:Nerf.png]] Hitbox is no longer active when Shovel Knight travels upwards with this move.
  +
**'''Side Melee'''
  +
***[[File:Buff.png]] Can now reflect Bullet Kin's RC Rocket projectiles.
  +
**'''Up Melee'''
  +
***[[File:Change_Rework.png]] Changed the hitbox shape from a rectangle to an ellipse.
  +
**'''Neutral Special | Flare Rod'''
  +
***[[File:Buff.png]] Shovel Knight can now change the direction that the projectile is fired, similarly to CV's Side Special.
  +
***[[File:Buff.png]] Damage increased from 1 to 2.
  +
***[[File:Change_Rework.png]] Now has a cooldown indicator that shows when the move is ready to be used again.
  +
**'''Down Special | Fishing Rod'''
  +
***[[File:Bugfix.png]] Fixed a bug that caused Shovel Knight's calling reel state to setup multiple times.
  +
***[[File:Bugfix.png]] Fixed a bug that prevented Shovel Knight from using Parkour if he died while his lure was cast.
  +
**'''SUPER | War Horn'''
  +
***[[File:Nerf.png]] Shovel Knight is no longer invincible during this move's duration.
  +
***[[File:Bugfix.png]] Fixed a bug that prevented Shovel Knight's gravity from resetting if his SUPER was interrupted by the windbox from Diogenes' Down Special.
 
* '''[[Stardrop]]'''
 
* '''[[Stardrop]]'''
  +
**'''Up Special | Cosmic Comet'''
**Expecting buffs
 
  +
***[[File:Change_Rework.png]] Changed the shape of the hitbox to more accurately match the spritework.
  +
***[[File:Nerf.png]] Hurtbox size increased.
  +
***[[File:Nerf.png]] Hitbox size decreased.
  +
* '''[[Teslakid]]'''
  +
**'''Grounded Charge | Ball Lightning'''
  +
***[[File:Nerf.png]] Added slight startup to the projectile launch.
  +
**'''Side / Up Special | Blink Boots'''
  +
***[[File:Nerf.png]] Added a small window of startup before Teslakid teleports.
  +
**'''SUPER | Teslamancer's Might'''
  +
***[[File:Nerf.png]] Reduced lightning strike damage from 10 to 8.
  +
***[[File:Nerf.png]] Reduced blast aura damage from 9 to 7.
  +
* '''[[Velocispider]]'''
  +
**'''General'''
  +
***[[File:Bugfix.png]] Fixed the running sprite for the Skeleton Velocispider skin.
  +
**'''Grounded Charge / Neutral / Side Special | Charge Shot'''
  +
***[[File:Bugfix.png]] Fixed a bug that caused Velocispider to fire 2 shots if they released a Charge Shot right before Pogo'ing an opponent.
  +
***[[File:Nerf.png]] Velocispider's Pogo hitbox now disappears after turning past a certain point.
  +
* '''[[Viridian]]'''
  +
**'''General'''
  +
***[[File:Bugfix.png]] Fixed a bug with Viridian's jumpsquat while upside down.
  +
***[[File:Change_Rework.png]] Changed Viridian's crouch sprite while in move state.
  +
**'''Neutral / Side Special | Orbit'''
  +
***[[File:Bugfix.png]] Fixed a bug that caused this move's hitbox to stay active while Viridian lands.
  +
**'''Up Special | Warp'''
  +
***[[File:Nerf.png]] Viridian can no longer spawn a new Warp portal if one is already active.
 
* '''[[Welltaro]]'''
 
* '''[[Welltaro]]'''
  +
**'''Passive | Gem High'''
**Expecting nerfs
 
  +
***[[File:Nerf.png]] Pogo Combo cost to activate increased by 1 ''(now requires a 3-Combo to activate)''.
  +
**'''Grounded Charge | Rocket Jump'''
  +
***[[File:Nerf.png]] Reduced hitbox height.
  +
***[[File:Nerf.png]] Slightly increased startup.
  +
**'''Neutral Special | Triple Module'''
  +
***[[File:Nerf.png]] Bullets now have knockback falloff. Knockback decreases the farther bullets travel.
  +
**'''Up Special | Triple Module'''
  +
***[[File:Nerf.png]] Removed Heart Balloon's collision with players.
  +
***[[File:Nerf.png]] Can no longer be ignited during the initial jump.
  +
**'''Blast Module'''
  +
***[[File:Bugfix.png]] Blast Module particles should now match the color of the skin the player is wearing.
  +
**'''Hot Casings'''
  +
***[[File:Nerf.png]] Casings can no longer drop enemies below 1HP, similar to Zorbie's Gas.
  +
* '''[[Zorbie]]'''
  +
**'''Up Special | Mustache Flap'''
  +
***[[File:Nerf.png]] Slightly decreased eject knockback.
  +
**'''Down Special | Shoe Stomp'''
  +
***[[File:Change_Rework.png]] Now puts victims into facedown state upon contact with a flat surface.
  +
  +
=== Misc / Bugfixes ===
  +
* '''Stages'''
  +
**'''[[Bouncy Castle]]'''
  +
***[[File:Bugfix.png]] Fixed a bug that caused the off-screen sound cue to play repeatedly if one player went off screen.
  +
**'''[[INK]] | Default'''
  +
***[[File:Change_Rework.png]] Lowered the bottom blast zone.
  +
**'''[[Polar Dimension]] | Default'''
  +
***[[File:Change_Rework.png]] Lowered the bottom blast zone.
  +
**'''[[Space Junction]] | Default'''
  +
***[[File:Change_Rework.png]] Lowered the bottom blast zone.
  +
* '''Crown Pogo'''
  +
**[[File:Nerf.png]] Velocispider can no longer cash in crown points while running faster than a certain speed.
  +
**[[File:Change_Rework.png]] The following attacks now cause victims to drop the crown:
  +
***Blockman: Neutral Special
  +
***Diogenes: Side Melee & Grounded Charge (knockback)
  +
***Penelope: Down Special
  +
***Zorbie: Up Special
  +
* '''Arcade Mode'''
  +
**[[File:Change_Rework.png]] Updated Coin Minigame UI and patterns.
  +
**[[File:Nerf.png]] Adjusted Crow's damage and attack power to account for changes to Air Dodges.
  +
**[[File:New.png]] Added a bunch of new Arcade Bonuses to earn during playthroughs.
  +
***First Strike - Land the first hit of a match.
  +
***Melee Master: Hit each enemy with Up, Side, and Down Melee in one match.
  +
***Special Striker: Hit each enemy with Up, Side, Neutral & Down Special.
  +
***Burning Sensation - Light an enemy on fire.
  +
***Well-Rounded - Use all Specials, GC and Melees at least once.
  +
***Pacifist - End a match without damaging an opponent.
  +
***Throw-Down - Kill an opponent with a throw (either damage from hitting terrain, or from blast zone).
  +
* '''Challenges'''
  +
**[[File:Bugfix.png]] Fixed a bug that caused Blockman's skin to change color rapidly in the Death's Doorstep challenge.
  +
**[[File:Bugfix.png]] Fixed Runbow's platforms in the Fire at Whale challenge.
  +
**[[File:Bugfix.png]] Fixed a bug that prevented players from moving in the Vs. Crow challenge.
  +
**[[File:Change_Rework.png]] Increased spikeball knockback in Shovel Knight's Shovel Pogo challenge.
  +
* '''Infinite Pogo'''
  +
**[[File:Bugfix.png]] Fixed a missing platform on the Infinite version of Runbow Volcano.
  +
* '''Character Select Screen'''
  +
**[[File:Bugfix.png]] Removed Diogenes' sprite offset when hovering over the Random Fighter option.
  +
* '''Online'''
  +
**[[File:Change_Rework.png]] Bubble Swap is now turned ON by default in Online Lobbies.
  +
  +
== Patch Notes - Patch 3.0.0.1 ==
  +
This is a small patch that fixes a Leaderboard bug and brings in some changes to the game's Tourney mode.
  +
  +
=== Changes ===
  +
  +
*'''Tourney Mode'''
  +
**[[File:Change_Rework.png]] Afterlife Hub is now a counter-pick stage.
  +
**[[File:Change_Rework.png]] Bouncy Castle is no longer legal.
  +
**[[File:Change_Rework.png]] Dragon Valley is now a starter stage.
  +
*'''Single-Player'''
  +
**[[File:Change_Rework.png]] Emblems should now show up in the single-player modes.
  +
*'''Leaderboards'''
  +
**[[File:Bugfix.png]] Fixed a sorting issue related to Infinite Pogo scores.
  +
**[[File:Bugfix.png]] Keyboard users should now be able to set their profiles as default.
  +
*'''Shop/Trophies'''
  +
**[[File:Bugfix.png]] Fixed some grammatical errors.
  +
  +
== Patch Notes - Patch 3.0.0.2 ==
  +
This is a small patch that fixes a bug related to keyboard controls, as well as a couple other minor changes.
  +
  +
=== Changes ===
  +
  +
* '''[[Diogenes]]'''
  +
**'''General'''
  +
***[[File:Change_Rework.png]] Added a minimum distance that Diogenes travels down the snake for his death animation.
  +
* '''[[Zorbie]]'''
  +
**'''Down Special | Shoe Stomp'''
  +
***[[File:Change_Rework.png]] Can no longer eat Viridian's blue VVV projectiles.
  +
*'''Single-Player'''
  +
**[[File:Change_Rework.png]] On the Solo Select screens, it now remembers which character you hovered over, so you don't need to scroll down each time.
  +
*'''Options'''
  +
**[[File:Bugfix.png]] Fixed a crash related to keyboard button mapping.
   
  +
== Trivia ==
=== Other Changes/Bugfixes ===
 
  +
* The patch added several trophies designed by external artists for the first time.
*Improvements to Gachapon's new trophy yield
 
  +
**"Kiki" from Gato Roboto was created by "Prosciutto Man".
  +
**"FlagSeed" from TumbleSeed was created by "BrawlersintheZone".
  +
**"Masked Kid" from Underhero was created by "Water".
 
[[Category:Patches]]
 
[[Category:Patches]]

Latest revision as of 19:08, 8 March 2020

Patch 3.0.0.0 is a major content update for Indie Pogo. It introduces 2 new characters, a new stage, stage variants & many changes to balance, alongside various bug fixes.

Patch Notes

Additions

  • New 2 new characters; Kick and Yolk .
  • New New stage, Dragon Valley, and many new unlockable stage variants for existing stages.
  • New New feature - Emblems! Icons that can be attached to your profile that will display next to your name and your battle UI.
  • New New feature - Leaderboards! Ranks the best performances worldwide for single-player challenges, like Arcade mode and Infinite Pogo.
  • New Kick & Yolk palettes are now purchasable in the shop.
  • New New DLC skins available for purchase:
    • Birthday Blockman
    • Rainbow Viridian
    • Lovers Orcane
  • New New Gachapon trophies, as well as Kick & Yolk arcade trophies.

Characters & Balance

  • Universal Changes
    • Air Dodge
      • Nerf Added 5 frames of vulnerability at the end of dodge right before players enter helpless state.
      • Nerf Added 5 frames of startup to all dodges.
      • Nerf Jumpsquat slightly extended after landing in Helpless state.
    • Parkour
      • Nerf Added a couple frames of startup to Rolling Leaps and Wall Jumps.
      • Change Rework All Rolling Leap/Wall Jump hitboxes have been changed from boxes to ellipses.
    • Super Armor
      • Buff Added I-Frames between hits on Super Armor. Flinch hits have a shorter I-Frame duration. This should prevent instances where characters take unintended bursts of damage while Armor is active.
      • Nerf Now breaks after a limited number of hits. Damage does not determine when Armor breaks.
  • Blockman
    • Up Melee
      • Nerf Damage reduced from 6 to 5.
      • Nerf Startup slightly increased.
    • Grounded Charge | Double Uppercut
      • Change Rework Changed the hitbox shape from a rectangle to an ellipse.
      • Nerf Lowered minimum damage from 5 to 4.
    • Neutral Special | Tetro Twist
      • Buff Blockman can now interact with his own blocks, as well as Crow's bombs, CV's Beat, and Diogenes' Hammer Throw.
      • Bugfix Fixed a bug that caused grabbed players/projectiles to stay in place if this move was interrupted.
    • Down Special | Piledriver
      • Bugfix Fixed a bug that prevented Blockman from kicking blocks if this move was used too high up.
  • Bullet Kin
    • Dodge Roll
      • BugfixNerf Fixed a bug that allowed players to Dodge Roll at a faster rate than intended.
    • Chests
      • Buff Glass Guon Stone pickups now give the collector 3 Guon Stones instead of 1.
    • Magnum
      • Nerf Reload buff damage reduced from 4 to 3.
    • Poxcannon
      • Buff Increased wind knockback.
    • Phoenix
      • Buff Now deals 1 damage on initial impact.
      • Nerf No longer contributes to Pogo.
  • CommanderVideo
    • Passive | Extra Multiplier
      • Buff Damage buff now affects Melee attacks.
    • Up Melee
      • Nerf Can now only be used once per jump.
    • Grounded Charge | Slide Strike
      • Nerf Damage now scales depending on how long the move is charged.
    • SUPER | Void
      • Change Rework Changed the shape of the hitbox to more accurately match the sprite.
  • Diogenes
    • Pot Nap
      • Nerf Diogenes can no longer negate damage from Throws or SUPERs using Pot Nap.
      • Nerf After a Throw, Diogenes can no longer enter Pot Nap until he collides with terrain, transitions into tumble, gets hit again, or dies.
      • Bugfix Fixed a bug that allowed Diogenes to negate damage when using a move after leaving Pot Nap state.
    • Up Melee
      • Nerf Upward damage reduced from 4 to 3.
      • Nerf Can no longer destroy Penelope's Vampire Mines.
    • Side Melee
      • Nerf Sweetspot damage reduced from 7 to 6.
      • Nerf Can no longer destroy Penelope's Vampire Mines.
      • Buff Pinned state can now be cancelled by pressing down on the control stick.
    • Down Melee
      • Nerf Can no longer destroy Penelope's Vampire Mines.
      • Buff Pinned state can now be cancelled by pressing down on the control stick.
    • Grounded Charge | Grabbyhands'
      • Bugfix Fixed an audio-related bug that would trigger a sharp, loud sound upon use.
    • Side Special | Hammer Throw
      • Bugfix Diogenes can no longer use Rolling Leap if his hammer is on cooldown.
      • Bugfix Diogenes can no longer use Up Special if his hammer is on cooldown.
      • Bugfix Fixed a bug that allowed Diogenes to cancel hammer cooldown by jumping on an opponent's head.
    • Down Special | Waft Wallop
      • Bugfix Fixed a bug that messed up characters' gravity if they were interrupted by this move's windbox while using certain attacks.
      • Bugfix Fixed a bug that allowed this move's windbox to nullify Orcane's puddle.
      • Nerf Damage reduced from 8 to 7.
      • Nerf No longer resets landing flag if Diogenes touches the ground while using this move.
    • SUPER | Bucket Rope
      • Bugfix Fixed a bug that caused Diogenes' bucket to disappear upon death.
  • Fishy
    • Neutral Special | Cannonball Shot
      • Buff Fishy can now change the direction that the projectile is fired, similarly to CV's Side Special.
    • Side Special | Fishbowl Cannon
      • Buff Fishy can now dodge cancel after launching out of the cannon.
      • Nerf No longer grants Super Armor.
    • Down Special | Friendship Tether
      • Buff Fishy now has more horizontal control while throwing the box projectile.
      • Buff Projectile now briefly stuns victims upon hit.
      • Buff Fishy can now use the second half of this move without having to land.
      • Nerf Fishy now has slight gravity during this move's startup.
    • SUPER | Shütshimi
      • Buff Grants up to 4 Fishlets upon use.
      • Buff Active Fishlets will now automatically fire smaller shots that deal 1 damage, independent from Fishy's cannonball cooldown.
      • Buff Water bullet delay decreased after launching a spikeball.
      • Buff Water bullets now disappear upon contact with a blast zone, rather than having a set lifetime.
  • Jack
    • Side Special | Sickle / Pollen Boomerang
      • Buff Pollen Boomerang hitbox size increased.
  • Lilac
    • Grounded Charge | Dragon Star
      • Change Rework Side Special is no longer empowered by Dragon Star, and thus does not consume it anymore.
    • Neutral Special | Cyclone
      • Buff Hitbox size slowly increases by 20% over the course of the attack (previous hitbox size is now the current minimum size).
    • Side Special | Blink Dash
      • Buff Damage increased from 4 to 5.
    • Up Special | Dragon Boost / Boost Breaker
      • Buff Lilac's hurtbox now properly aligns to the direction she is dashing.
      • Change Rework Changed hitbox shape from a rectangle to an ellipse.
    • Down Special | Dragon Kick
      • Bugfix Fixed a bug that caused Lilac's sprite to always face to the left when landing after a stomp.
  • Orcane
    • Parkour
      • Buff If Orcane rolls over a puddle, he will now create a new puddle in the location where his roll ends, whether it be from a roll cancel, a Rolling Leap, etc.
    • Up Melee
      • New Orcane charges up and shoots a pillar of water above him, reminiscent of his Up Aerial from Rivals of Aether.
    • Side Melee
      • New Orcane quickly swipes his tail in a forward arc, reminiscent of his Back Aerial from Rivals of Aether.
    • Down Melee
      • New Orcane spins in place, hitting enemies multiple times and setting up for combos. Reminiscent of his Down Aerial from Rivals of Aether.
    • Neutral Special | Downward Droplet
      • Buff Increased the height of the bubble hitbox when Orcane detonates an active puddle. or creates one with Down Special.
      • Buff Detonation distance and duration on active Droplet projectiles increased.
      • Buff Now spikes wet victims downwards upon use.
      • Nerf Bubbles can no longer drop enemies below 1HP, similar to Zorbie's Gas.
    • Down Special | Bubble Dive / Butt Bash
      • Nerf Bubbles no longer drop enemies below 1HP, similar to Zorbie's Gas.
    • Puddle Roll
      • Change Rework Now does not consume the puddle, and instead drops it at the ending location.
  • Penelope
    • Grounded Charge | Bullet Spray
      • Buff Penelope's aim now correctly adjusts to where the player is aiming when she starts shooting.
    • Down Special | Harpoon
      • Bugfix Fixed a visual bug that caused Penelope's hook to draw a Blockman sprite at the tip if used on Crow.
  • Shovel Knight
    • Shovel Drop
      • Nerf Hitbox is no longer active when Shovel Knight travels upwards with this move.
    • Side Melee
      • Buff Can now reflect Bullet Kin's RC Rocket projectiles.
    • Up Melee
      • Change Rework Changed the hitbox shape from a rectangle to an ellipse.
    • Neutral Special | Flare Rod
      • Buff Shovel Knight can now change the direction that the projectile is fired, similarly to CV's Side Special.
      • Buff Damage increased from 1 to 2.
      • Change Rework Now has a cooldown indicator that shows when the move is ready to be used again.
    • Down Special | Fishing Rod
      • Bugfix Fixed a bug that caused Shovel Knight's calling reel state to setup multiple times.
      • Bugfix Fixed a bug that prevented Shovel Knight from using Parkour if he died while his lure was cast.
    • SUPER | War Horn
      • Nerf Shovel Knight is no longer invincible during this move's duration.
      • Bugfix Fixed a bug that prevented Shovel Knight's gravity from resetting if his SUPER was interrupted by the windbox from Diogenes' Down Special.
  • Stardrop
    • Up Special | Cosmic Comet
      • Change Rework Changed the shape of the hitbox to more accurately match the spritework.
      • Nerf Hurtbox size increased.
      • Nerf Hitbox size decreased.
  • Teslakid
    • Grounded Charge | Ball Lightning
      • Nerf Added slight startup to the projectile launch.
    • Side / Up Special | Blink Boots
      • Nerf Added a small window of startup before Teslakid teleports.
    • SUPER | Teslamancer's Might
      • Nerf Reduced lightning strike damage from 10 to 8.
      • Nerf Reduced blast aura damage from 9 to 7.
  • Velocispider
    • General
      • Bugfix Fixed the running sprite for the Skeleton Velocispider skin.
    • Grounded Charge / Neutral / Side Special | Charge Shot
      • Bugfix Fixed a bug that caused Velocispider to fire 2 shots if they released a Charge Shot right before Pogo'ing an opponent.
      • Nerf Velocispider's Pogo hitbox now disappears after turning past a certain point.
  • Viridian
    • General
      • Bugfix Fixed a bug with Viridian's jumpsquat while upside down.
      • Change Rework Changed Viridian's crouch sprite while in move state.
    • Neutral / Side Special | Orbit
      • Bugfix Fixed a bug that caused this move's hitbox to stay active while Viridian lands.
    • Up Special | Warp
      • Nerf Viridian can no longer spawn a new Warp portal if one is already active.
  • Welltaro
    • Passive | Gem High
      • Nerf Pogo Combo cost to activate increased by 1 (now requires a 3-Combo to activate).
    • Grounded Charge | Rocket Jump
      • Nerf Reduced hitbox height.
      • Nerf Slightly increased startup.
    • Neutral Special | Triple Module
      • Nerf Bullets now have knockback falloff. Knockback decreases the farther bullets travel.
    • Up Special | Triple Module
      • Nerf Removed Heart Balloon's collision with players.
      • Nerf Can no longer be ignited during the initial jump.
    • Blast Module
      • Bugfix Blast Module particles should now match the color of the skin the player is wearing.
    • Hot Casings
      • Nerf Casings can no longer drop enemies below 1HP, similar to Zorbie's Gas.
  • Zorbie
    • Up Special | Mustache Flap
      • Nerf Slightly decreased eject knockback.
    • Down Special | Shoe Stomp
      • Change Rework Now puts victims into facedown state upon contact with a flat surface.

Misc / Bugfixes

  • Stages
    • Bouncy Castle
      • Bugfix Fixed a bug that caused the off-screen sound cue to play repeatedly if one player went off screen.
    • INK | Default
      • Change Rework Lowered the bottom blast zone.
    • Polar Dimension | Default
      • Change Rework Lowered the bottom blast zone.
    • Space Junction | Default
      • Change Rework Lowered the bottom blast zone.
  • Crown Pogo
    • Nerf Velocispider can no longer cash in crown points while running faster than a certain speed.
    • Change Rework The following attacks now cause victims to drop the crown:
      • Blockman: Neutral Special
      • Diogenes: Side Melee & Grounded Charge (knockback)
      • Penelope: Down Special
      • Zorbie: Up Special
  • Arcade Mode
    • Change Rework Updated Coin Minigame UI and patterns.
    • Nerf Adjusted Crow's damage and attack power to account for changes to Air Dodges.
    • New Added a bunch of new Arcade Bonuses to earn during playthroughs.
      • First Strike - Land the first hit of a match.
      • Melee Master: Hit each enemy with Up, Side, and Down Melee in one match.
      • Special Striker: Hit each enemy with Up, Side, Neutral & Down Special.
      • Burning Sensation - Light an enemy on fire.
      • Well-Rounded - Use all Specials, GC and Melees at least once.
      • Pacifist - End a match without damaging an opponent.
      • Throw-Down - Kill an opponent with a throw (either damage from hitting terrain, or from blast zone).
  • Challenges
    • Bugfix Fixed a bug that caused Blockman's skin to change color rapidly in the Death's Doorstep challenge.
    • Bugfix Fixed Runbow's platforms in the Fire at Whale challenge.
    • Bugfix Fixed a bug that prevented players from moving in the Vs. Crow challenge.
    • Change Rework Increased spikeball knockback in Shovel Knight's Shovel Pogo challenge.
  • Infinite Pogo
    • Bugfix Fixed a missing platform on the Infinite version of Runbow Volcano.
  • Character Select Screen
    • Bugfix Removed Diogenes' sprite offset when hovering over the Random Fighter option.
  • Online
    • Change Rework Bubble Swap is now turned ON by default in Online Lobbies.

Patch Notes - Patch 3.0.0.1

This is a small patch that fixes a Leaderboard bug and brings in some changes to the game's Tourney mode.

Changes

  • Tourney Mode
    • Change Rework Afterlife Hub is now a counter-pick stage.
    • Change Rework Bouncy Castle is no longer legal.
    • Change Rework Dragon Valley is now a starter stage.
  • Single-Player
    • Change Rework Emblems should now show up in the single-player modes.
  • Leaderboards
    • Bugfix Fixed a sorting issue related to Infinite Pogo scores.
    • Bugfix Keyboard users should now be able to set their profiles as default.
  • Shop/Trophies
    • Bugfix Fixed some grammatical errors.

Patch Notes - Patch 3.0.0.2

This is a small patch that fixes a bug related to keyboard controls, as well as a couple other minor changes.

Changes

  • Diogenes
    • General
      • Change Rework Added a minimum distance that Diogenes travels down the snake for his death animation.
  • Zorbie
    • Down Special | Shoe Stomp
      • Change Rework Can no longer eat Viridian's blue VVV projectiles.
  • Single-Player
    • Change Rework On the Solo Select screens, it now remembers which character you hovered over, so you don't need to scroll down each time.
  • Options
    • Bugfix Fixed a crash related to keyboard button mapping.

Trivia

  • The patch added several trophies designed by external artists for the first time.
    • "Kiki" from Gato Roboto was created by "Prosciutto Man".
    • "FlagSeed" from TumbleSeed was created by "BrawlersintheZone".
    • "Masked Kid" from Underhero was created by "Water".