m (Chasmic98 moved page Patch 2.2.0.0 to Patch 3.0.0.0: It's not that number anymore.) |
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− | {{Infobox_patches|update_number = Patch 3.0.0.0|release_date = February 29th, 2020|highlights_notes = Addition of Kick & Yolk + balance changes.|previous = [[Patch 2.1.1. |
+ | {{Infobox_patches|update_number = Patch 3.0.0.0|release_date = February 29th, 2020|highlights_notes = Addition of Kick & Yolk + balance changes.|previous = [[Patch 2.1.1.1|2.1.1.1]]|current = 3.0.0.0|next = [[Patch 3.0.1.0|3.0.1.0]]}}'''Patch 3.0.0.0''' is a major content update for Indie Pogo. It introduces 2 new characters, a new stage, stage variants & many changes to balance, alongside various bug fixes. |
== Patch Notes == |
== Patch Notes == |
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*[[File:New.png]] New Gachapon trophies, as well as Kick & Yolk arcade trophies. |
*[[File:New.png]] New Gachapon trophies, as well as Kick & Yolk arcade trophies. |
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− | === |
+ | === Characters & Balance === |
+ | |||
*'''Universal Changes''' |
*'''Universal Changes''' |
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**'''Air Dodge''' |
**'''Air Dodge''' |
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+ | ***[[File:Nerf.png]] Added 5 frames of vulnerability at the end of dodge right before players enter helpless state. |
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− | ***[[File:Nerf.png]] |
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+ | ***[[File:Nerf.png]] Added 5 frames of startup to all dodges. |
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+ | ***[[File:Nerf.png]] Jumpsquat slightly extended after landing in Helpless state. |
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+ | **'''Parkour''' |
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+ | ***[[File:Nerf.png]] Added a couple frames of startup to Rolling Leaps and Wall Jumps. |
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+ | ***[[File:Change_Rework.png]] All Rolling Leap/Wall Jump hitboxes have been changed from boxes to ellipses. |
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+ | **'''Super Armor''' |
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+ | ***[[File:Buff.png]] Added I-Frames between hits on Super Armor. Flinch hits have a shorter I-Frame duration. This should prevent instances where characters take unintended bursts of damage while Armor is active. |
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+ | ***[[File:Nerf.png]] Now breaks after a limited number of hits. Damage does not determine when Armor breaks. |
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+ | * '''[[Blockman]]''' |
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+ | **'''Up Melee''' |
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+ | ***[[File:Nerf.png]] Damage reduced from 6 to 5. |
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+ | ***[[File:Nerf.png]] Startup slightly increased. |
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+ | **'''Grounded Charge | Double Uppercut''' |
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+ | ***[[File:Change_Rework.png]] Changed the hitbox shape from a rectangle to an ellipse. |
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+ | ***[[File:Nerf.png]] Lowered minimum damage from 5 to 4. |
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+ | **'''Neutral Special | Tetro Twist''' |
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+ | ***[[File:Buff.png]] Blockman can now interact with his own blocks, as well as Crow's bombs, CV's Beat, and Diogenes' Hammer Throw. |
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+ | ***[[File:Bugfix.png]] Fixed a bug that caused grabbed players/projectiles to stay in place if this move was interrupted. |
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+ | **'''Down Special | Piledriver''' |
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+ | ***[[File:Bugfix.png]] Fixed a bug that prevented Blockman from kicking blocks if this move was used too high up. |
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+ | * '''[[Bullet Kin]]''' |
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+ | **'''Dodge Roll''' |
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+ | ***[[File:Bugfix.png]][[File:Nerf.png]] Fixed a bug that allowed players to Dodge Roll at a faster rate than intended. |
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+ | **'''Chests''' |
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+ | ***[[File:Buff.png]] Glass Guon Stone pickups now give the collector 3 Guon Stones instead of 1. |
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+ | **'''Magnum''' |
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+ | ***[[File:Nerf.png]] Reload buff damage reduced from 4 to 3. |
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+ | **'''Poxcannon''' |
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+ | ***[[File:Buff.png]] Increased wind knockback. |
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+ | **'''Phoenix''' |
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+ | ***[[File:Buff.png]] Now deals 1 damage on initial impact. |
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+ | ***[[File:Nerf.png]] No longer contributes to Pogo. |
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+ | * '''[[CommanderVideo]]''' |
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+ | **'''Passive | Extra Multiplier''' |
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+ | ***[[File:Buff.png]] Damage buff now affects Melee attacks. |
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+ | **'''Up Melee''' |
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+ | ***[[File:Nerf.png]] Can now only be used once per jump. |
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+ | **'''Grounded Charge | Slide Strike''' |
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+ | ***[[File:Nerf.png]] Damage now scales depending on how long the move is charged. |
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+ | **'''SUPER | Void''' |
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+ | ***[[File:Change_Rework.png]] Changed the shape of the hitbox to more accurately match the sprite. |
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* '''[[Diogenes]]''' |
* '''[[Diogenes]]''' |
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+ | **'''Pot Nap''' |
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− | **Bug fixes |
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+ | ***[[File:Nerf.png]] Diogenes can no longer negate damage from Throws or SUPERs using Pot Nap. |
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− | *'''[[Fishy]]''' |
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+ | ***[[File:Nerf.png]] After a Throw, Diogenes can no longer enter Pot Nap until he collides with terrain, transitions into tumble, gets hit again, or dies. |
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+ | ***[[File:Bugfix.png]] Fixed a bug that allowed Diogenes to negate damage when using a move after leaving Pot Nap state. |
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+ | **'''Up Melee''' |
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+ | ***[[File:Nerf.png]] Upward damage reduced from 4 to 3. |
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+ | ***[[File:Nerf.png]] Can no longer destroy Penelope's Vampire Mines. |
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+ | **'''Side Melee''' |
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+ | ***[[File:Nerf.png]] Sweetspot damage reduced from 7 to 6. |
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+ | ***[[File:Nerf.png]] Can no longer destroy Penelope's Vampire Mines. |
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+ | ***[[File:Buff.png]] Pinned state can now be cancelled by pressing down on the control stick. |
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+ | **'''Down Melee''' |
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+ | ***[[File:Nerf.png]] Can no longer destroy Penelope's Vampire Mines. |
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+ | ***[[File:Buff.png]] Pinned state can now be cancelled by pressing down on the control stick. |
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+ | **'''Grounded Charge | Grabbyhands'''' |
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+ | ***[[File:Bugfix.png]] Fixed an audio-related bug that would trigger a sharp, loud sound upon use. |
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+ | **'''Side Special | Hammer Throw''' |
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+ | ***[[File:Bugfix.png]] Diogenes can no longer use Rolling Leap if his hammer is on cooldown. |
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+ | ***[[File:Bugfix.png]] Diogenes can no longer use Up Special if his hammer is on cooldown. |
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+ | ***[[File:Bugfix.png]] Fixed a bug that allowed Diogenes to cancel hammer cooldown by jumping on an opponent's head. |
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+ | **'''Down Special | Waft Wallop''' |
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+ | ***[[File:Bugfix.png]] Fixed a bug that messed up characters' gravity if they were interrupted by this move's windbox while using certain attacks. |
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+ | ***[[File:Bugfix.png]] Fixed a bug that allowed this move's windbox to nullify Orcane's puddle. |
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+ | ***[[File:Nerf.png]] Damage reduced from 8 to 7. |
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+ | ***[[File:Nerf.png]] No longer resets landing flag if Diogenes touches the ground while using this move. |
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+ | **'''SUPER | Bucket Rope''' |
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+ | ***[[File:Bugfix.png]] Fixed a bug that caused Diogenes' bucket to disappear upon death. |
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+ | * '''[[Fishy]]''' |
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+ | **'''Neutral Special | Cannonball Shot''' |
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+ | ***[[File:Buff.png]] Fishy can now change the direction that the projectile is fired, similarly to CV's Side Special. |
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+ | **'''Side Special | Fishbowl Cannon''' |
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+ | ***[[File:Buff.png]] Fishy can now dodge cancel after launching out of the cannon. |
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+ | ***[[File:Nerf.png]] No longer grants Super Armor. |
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+ | **'''Down Special | Friendship Tether''' |
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+ | ***[[File:Buff.png]] Fishy now has more horizontal control while throwing the box projectile. |
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+ | ***[[File:Buff.png]] Projectile now briefly stuns victims upon hit. |
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+ | ***[[File:Buff.png]] Fishy can now use the second half of this move without having to land. |
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+ | ***[[File:Nerf.png]] Fishy now has slight gravity during this move's startup. |
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**'''SUPER | Shütshimi ''' |
**'''SUPER | Shütshimi ''' |
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− | ***[[File:Buff.png]] |
+ | ***[[File:Buff.png]] Grants up to 4 Fishlets upon use. |
+ | ***[[File:Buff.png]] Active Fishlets will now automatically fire smaller shots that deal 1 damage, independent from Fishy's cannonball cooldown. |
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+ | ***[[File:Buff.png]] Water bullet delay decreased after launching a spikeball. |
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+ | ***[[File:Buff.png]] Water bullets now disappear upon contact with a blast zone, rather than having a set lifetime. |
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+ | * '''[[Jack]]''' |
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+ | **'''Side Special | Sickle / Pollen Boomerang''' |
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+ | ***[[File:Buff.png]] Pollen Boomerang hitbox size increased. |
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+ | * '''[[Lilac]]''' |
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+ | **'''Grounded Charge | Dragon Star''' |
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+ | ***[[File:Change_Rework.png]] Side Special is no longer empowered by Dragon Star, and thus does not consume it anymore. |
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+ | **'''Neutral Special | Cyclone''' |
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+ | ***[[File:Buff.png]] Hitbox size slowly increases by 20% over the course of the attack ''(previous hitbox size is now the current minimum size)''. |
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+ | **'''Side Special | Blink Dash''' |
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+ | ***[[File:Buff.png]] Damage increased from 4 to 5. |
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+ | **'''Up Special | Dragon Boost / Boost Breaker''' |
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+ | ***[[File:Buff.png]] Lilac's hurtbox now properly aligns to the direction she is dashing. |
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+ | ***[[File:Change_Rework.png]] Changed hitbox shape from a rectangle to an ellipse. |
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+ | **'''Down Special | Dragon Kick''' |
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+ | ***[[File:Bugfix.png]] Fixed a bug that caused Lilac's sprite to always face to the left when landing after a stomp. |
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* '''[[Orcane]]''' |
* '''[[Orcane]]''' |
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− | **''' |
+ | **'''Parkour''' |
+ | ***[[File:Buff.png]] If Orcane rolls over a puddle, he will now create a new puddle in the location where his roll ends, whether it be from a roll cancel, a Rolling Leap, etc. |
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− | ***[[File:New.png]] |
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+ | **'''Up Melee''' |
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− | ***[[File:New.png]] |
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+ | ***[[File:New.png]] Orcane charges up and shoots a pillar of water above him, reminiscent of his Up Aerial from Rivals of Aether. |
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+ | **'''Side Melee''' |
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+ | ***[[File:New.png]] Orcane quickly swipes his tail in a forward arc, reminiscent of his Back Aerial from Rivals of Aether. |
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+ | **'''Down Melee''' |
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+ | ***[[File:New.png]] Orcane spins in place, hitting enemies multiple times and setting up for combos. Reminiscent of his Down Aerial from Rivals of Aether. |
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+ | **'''Neutral Special | Downward Droplet''' |
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+ | ***[[File:Buff.png]] Increased the height of the bubble hitbox when Orcane detonates an active puddle. or creates one with Down Special. |
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+ | ***[[File:Buff.png]] Detonation distance and duration on active Droplet projectiles increased. |
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+ | ***[[File:Buff.png]] Now spikes wet victims downwards upon use. |
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+ | ***[[File:Nerf.png]] Bubbles can no longer drop enemies below 1HP, similar to Zorbie's Gas. |
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+ | **'''Down Special | Bubble Dive / Butt Bash''' |
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+ | ***[[File:Nerf.png]] Bubbles no longer drop enemies below 1HP, similar to Zorbie's Gas. |
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**'''Puddle Roll''' |
**'''Puddle Roll''' |
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***[[File:Change_Rework.png]] Now does not consume the puddle, and instead drops it at the ending location. |
***[[File:Change_Rework.png]] Now does not consume the puddle, and instead drops it at the ending location. |
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+ | * '''[[Penelope]]''' |
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+ | **'''Grounded Charge | Bullet Spray''' |
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+ | ***[[File:Buff.png]] Penelope's aim now correctly adjusts to where the player is aiming when she starts shooting. |
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+ | **'''Down Special | Harpoon''' |
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+ | ***[[File:Bugfix.png]] Fixed a visual bug that caused Penelope's hook to draw a Blockman sprite at the tip if used on Crow. |
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* '''[[Shovel Knight]]''' |
* '''[[Shovel Knight]]''' |
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+ | **'''Shovel Drop''' |
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− | **Expecting buffs |
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+ | ***[[File:Nerf.png]] Hitbox is no longer active when Shovel Knight travels upwards with this move. |
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+ | **'''Side Melee''' |
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+ | ***[[File:Buff.png]] Can now reflect Bullet Kin's RC Rocket projectiles. |
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+ | **'''Up Melee''' |
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+ | ***[[File:Change_Rework.png]] Changed the hitbox shape from a rectangle to an ellipse. |
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+ | **'''Neutral Special | Flare Rod''' |
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+ | ***[[File:Buff.png]] Shovel Knight can now change the direction that the projectile is fired, similarly to CV's Side Special. |
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+ | ***[[File:Buff.png]] Damage increased from 1 to 2. |
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+ | ***[[File:Change_Rework.png]] Now has a cooldown indicator that shows when the move is ready to be used again. |
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+ | **'''Down Special | Fishing Rod''' |
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+ | ***[[File:Bugfix.png]] Fixed a bug that caused Shovel Knight's calling reel state to setup multiple times. |
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+ | ***[[File:Bugfix.png]] Fixed a bug that prevented Shovel Knight from using Parkour if he died while his lure was cast. |
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+ | **'''SUPER | War Horn''' |
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+ | ***[[File:Nerf.png]] Shovel Knight is no longer invincible during this move's duration. |
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+ | ***[[File:Bugfix.png]] Fixed a bug that prevented Shovel Knight's gravity from resetting if his SUPER was interrupted by the windbox from Diogenes' Down Special. |
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* '''[[Stardrop]]''' |
* '''[[Stardrop]]''' |
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+ | **'''Up Special | Cosmic Comet''' |
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− | **Expecting buffs |
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+ | ***[[File:Change_Rework.png]] Changed the shape of the hitbox to more accurately match the spritework. |
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+ | ***[[File:Nerf.png]] Hurtbox size increased. |
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+ | ***[[File:Nerf.png]] Hitbox size decreased. |
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+ | * '''[[Teslakid]]''' |
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+ | **'''Grounded Charge | Ball Lightning''' |
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+ | ***[[File:Nerf.png]] Added slight startup to the projectile launch. |
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+ | **'''Side / Up Special | Blink Boots''' |
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+ | ***[[File:Nerf.png]] Added a small window of startup before Teslakid teleports. |
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+ | **'''SUPER | Teslamancer's Might''' |
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+ | ***[[File:Nerf.png]] Reduced lightning strike damage from 10 to 8. |
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+ | ***[[File:Nerf.png]] Reduced blast aura damage from 9 to 7. |
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+ | * '''[[Velocispider]]''' |
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+ | **'''General''' |
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+ | ***[[File:Bugfix.png]] Fixed the running sprite for the Skeleton Velocispider skin. |
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+ | **'''Grounded Charge / Neutral / Side Special | Charge Shot''' |
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+ | ***[[File:Bugfix.png]] Fixed a bug that caused Velocispider to fire 2 shots if they released a Charge Shot right before Pogo'ing an opponent. |
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+ | ***[[File:Nerf.png]] Velocispider's Pogo hitbox now disappears after turning past a certain point. |
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+ | * '''[[Viridian]]''' |
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+ | **'''General''' |
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+ | ***[[File:Bugfix.png]] Fixed a bug with Viridian's jumpsquat while upside down. |
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+ | ***[[File:Change_Rework.png]] Changed Viridian's crouch sprite while in move state. |
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+ | **'''Neutral / Side Special | Orbit''' |
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+ | ***[[File:Bugfix.png]] Fixed a bug that caused this move's hitbox to stay active while Viridian lands. |
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+ | **'''Up Special | Warp''' |
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+ | ***[[File:Nerf.png]] Viridian can no longer spawn a new Warp portal if one is already active. |
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* '''[[Welltaro]]''' |
* '''[[Welltaro]]''' |
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+ | **'''Passive | Gem High''' |
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− | **Expecting nerfs |
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+ | ***[[File:Nerf.png]] Pogo Combo cost to activate increased by 1 ''(now requires a 3-Combo to activate)''. |
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+ | **'''Grounded Charge | Rocket Jump''' |
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+ | ***[[File:Nerf.png]] Reduced hitbox height. |
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+ | ***[[File:Nerf.png]] Slightly increased startup. |
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+ | **'''Neutral Special | Triple Module''' |
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+ | ***[[File:Nerf.png]] Bullets now have knockback falloff. Knockback decreases the farther bullets travel. |
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+ | **'''Up Special | Triple Module''' |
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+ | ***[[File:Nerf.png]] Removed Heart Balloon's collision with players. |
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+ | ***[[File:Nerf.png]] Can no longer be ignited during the initial jump. |
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+ | **'''Blast Module''' |
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+ | ***[[File:Bugfix.png]] Blast Module particles should now match the color of the skin the player is wearing. |
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+ | **'''Hot Casings''' |
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+ | ***[[File:Nerf.png]] Casings can no longer drop enemies below 1HP, similar to Zorbie's Gas. |
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+ | * '''[[Zorbie]]''' |
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+ | **'''Up Special | Mustache Flap''' |
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+ | ***[[File:Nerf.png]] Slightly decreased eject knockback. |
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+ | **'''Down Special | Shoe Stomp''' |
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+ | ***[[File:Change_Rework.png]] Now puts victims into facedown state upon contact with a flat surface. |
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+ | |||
+ | === Misc / Bugfixes === |
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+ | * '''Stages''' |
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+ | **'''[[Bouncy Castle]]''' |
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+ | ***[[File:Bugfix.png]] Fixed a bug that caused the off-screen sound cue to play repeatedly if one player went off screen. |
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+ | **'''[[INK]] | Default''' |
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+ | ***[[File:Change_Rework.png]] Lowered the bottom blast zone. |
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+ | **'''[[Polar Dimension]] | Default''' |
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+ | ***[[File:Change_Rework.png]] Lowered the bottom blast zone. |
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+ | **'''[[Space Junction]] | Default''' |
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+ | ***[[File:Change_Rework.png]] Lowered the bottom blast zone. |
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+ | * '''Crown Pogo''' |
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+ | **[[File:Nerf.png]] Velocispider can no longer cash in crown points while running faster than a certain speed. |
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+ | **[[File:Change_Rework.png]] The following attacks now cause victims to drop the crown: |
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+ | ***Blockman: Neutral Special |
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+ | ***Diogenes: Side Melee & Grounded Charge (knockback) |
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+ | ***Penelope: Down Special |
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+ | ***Zorbie: Up Special |
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+ | * '''Arcade Mode''' |
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+ | **[[File:Change_Rework.png]] Updated Coin Minigame UI and patterns. |
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+ | **[[File:Nerf.png]] Adjusted Crow's damage and attack power to account for changes to Air Dodges. |
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+ | **[[File:New.png]] Added a bunch of new Arcade Bonuses to earn during playthroughs. |
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+ | ***First Strike - Land the first hit of a match. |
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+ | ***Melee Master: Hit each enemy with Up, Side, and Down Melee in one match. |
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+ | ***Special Striker: Hit each enemy with Up, Side, Neutral & Down Special. |
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+ | ***Burning Sensation - Light an enemy on fire. |
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+ | ***Well-Rounded - Use all Specials, GC and Melees at least once. |
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+ | ***Pacifist - End a match without damaging an opponent. |
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+ | ***Throw-Down - Kill an opponent with a throw (either damage from hitting terrain, or from blast zone). |
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+ | * '''Challenges''' |
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+ | **[[File:Bugfix.png]] Fixed a bug that caused Blockman's skin to change color rapidly in the Death's Doorstep challenge. |
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+ | **[[File:Bugfix.png]] Fixed Runbow's platforms in the Fire at Whale challenge. |
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+ | **[[File:Bugfix.png]] Fixed a bug that prevented players from moving in the Vs. Crow challenge. |
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+ | **[[File:Change_Rework.png]] Increased spikeball knockback in Shovel Knight's Shovel Pogo challenge. |
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+ | * '''Infinite Pogo''' |
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+ | **[[File:Bugfix.png]] Fixed a missing platform on the Infinite version of Runbow Volcano. |
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+ | * '''Character Select Screen''' |
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+ | **[[File:Bugfix.png]] Removed Diogenes' sprite offset when hovering over the Random Fighter option. |
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+ | * '''Online''' |
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+ | **[[File:Change_Rework.png]] Bubble Swap is now turned ON by default in Online Lobbies. |
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+ | |||
+ | == Patch Notes - Patch 3.0.0.1 == |
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+ | This is a small patch that fixes a Leaderboard bug and brings in some changes to the game's Tourney mode. |
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+ | |||
+ | === Changes === |
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+ | |||
+ | *'''Tourney Mode''' |
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+ | **[[File:Change_Rework.png]] Afterlife Hub is now a counter-pick stage. |
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+ | **[[File:Change_Rework.png]] Bouncy Castle is no longer legal. |
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+ | **[[File:Change_Rework.png]] Dragon Valley is now a starter stage. |
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+ | *'''Single-Player''' |
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+ | **[[File:Change_Rework.png]] Emblems should now show up in the single-player modes. |
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+ | *'''Leaderboards''' |
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+ | **[[File:Bugfix.png]] Fixed a sorting issue related to Infinite Pogo scores. |
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+ | **[[File:Bugfix.png]] Keyboard users should now be able to set their profiles as default. |
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+ | *'''Shop/Trophies''' |
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+ | **[[File:Bugfix.png]] Fixed some grammatical errors. |
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+ | |||
+ | == Patch Notes - Patch 3.0.0.2 == |
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+ | This is a small patch that fixes a bug related to keyboard controls, as well as a couple other minor changes. |
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+ | |||
+ | === Changes === |
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+ | |||
+ | * '''[[Diogenes]]''' |
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+ | **'''General''' |
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+ | ***[[File:Change_Rework.png]] Added a minimum distance that Diogenes travels down the snake for his death animation. |
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+ | * '''[[Zorbie]]''' |
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+ | **'''Down Special | Shoe Stomp''' |
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+ | ***[[File:Change_Rework.png]] Can no longer eat Viridian's blue VVV projectiles. |
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+ | *'''Single-Player''' |
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+ | **[[File:Change_Rework.png]] On the Solo Select screens, it now remembers which character you hovered over, so you don't need to scroll down each time. |
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+ | *'''Options''' |
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+ | **[[File:Bugfix.png]] Fixed a crash related to keyboard button mapping. |
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+ | == Trivia == |
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− | === Other Changes/Bugfixes === |
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+ | * The patch added several trophies designed by external artists for the first time. |
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− | *Improvements to Gachapon's new trophy yield |
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+ | **"Kiki" from Gato Roboto was created by "Prosciutto Man". |
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+ | **"FlagSeed" from TumbleSeed was created by "BrawlersintheZone". |
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+ | **"Masked Kid" from Underhero was created by "Water". |
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[[Category:Patches]] |
[[Category:Patches]] |
Latest revision as of 19:08, 8 March 2020
Patch 3.0.0.0 is a major content update for Indie Pogo. It introduces 2 new characters, a new stage, stage variants & many changes to balance, alongside various bug fixes.
Patch Notes
Additions
- 2 new characters; Kick and Yolk .
- New stage, Dragon Valley, and many new unlockable stage variants for existing stages.
- New feature - Emblems! Icons that can be attached to your profile that will display next to your name and your battle UI.
- New feature - Leaderboards! Ranks the best performances worldwide for single-player challenges, like Arcade mode and Infinite Pogo.
- Kick & Yolk palettes are now purchasable in the shop.
- New DLC skins available for purchase:
- Birthday Blockman
- Rainbow Viridian
- Lovers Orcane
- New Gachapon trophies, as well as Kick & Yolk arcade trophies.
Characters & Balance
- Universal Changes
- Air Dodge
- Parkour
- Super Armor
- Blockman
- Up Melee
- Grounded Charge | Double Uppercut
- Neutral Special | Tetro Twist
- Down Special | Piledriver
- Bullet Kin
- Dodge Roll
- Chests
- Magnum
- Poxcannon
- Phoenix
- CommanderVideo
- Diogenes
- Pot Nap
- Diogenes can no longer negate damage from Throws or SUPERs using Pot Nap.
- After a Throw, Diogenes can no longer enter Pot Nap until he collides with terrain, transitions into tumble, gets hit again, or dies.
- Fixed a bug that allowed Diogenes to negate damage when using a move after leaving Pot Nap state.
- Up Melee
- Side Melee
- Down Melee
- Grounded Charge | Grabbyhands'
- Side Special | Hammer Throw
- Down Special | Waft Wallop
- Fixed a bug that messed up characters' gravity if they were interrupted by this move's windbox while using certain attacks.
- Fixed a bug that allowed this move's windbox to nullify Orcane's puddle.
- Damage reduced from 8 to 7.
- No longer resets landing flag if Diogenes touches the ground while using this move.
- SUPER | Bucket Rope
- Pot Nap
- Fishy
- Neutral Special | Cannonball Shot
- Side Special | Fishbowl Cannon
- Down Special | Friendship Tether
- SUPER | Shütshimi
- Grants up to 4 Fishlets upon use.
- Active Fishlets will now automatically fire smaller shots that deal 1 damage, independent from Fishy's cannonball cooldown.
- Water bullet delay decreased after launching a spikeball.
- Water bullets now disappear upon contact with a blast zone, rather than having a set lifetime.
- Jack
- Lilac
- Grounded Charge | Dragon Star
- Neutral Special | Cyclone
- Side Special | Blink Dash
- Up Special | Dragon Boost / Boost Breaker
- Down Special | Dragon Kick
- Orcane
- Parkour
- Up Melee
- Side Melee
- Down Melee
- Neutral Special | Downward Droplet
- Increased the height of the bubble hitbox when Orcane detonates an active puddle. or creates one with Down Special.
- Detonation distance and duration on active Droplet projectiles increased.
- Now spikes wet victims downwards upon use.
- Bubbles can no longer drop enemies below 1HP, similar to Zorbie's Gas.
- Down Special | Bubble Dive / Butt Bash
- Puddle Roll
- Penelope
- Shovel Knight
- Shovel Drop
- Side Melee
- Up Melee
- Neutral Special | Flare Rod
- Down Special | Fishing Rod
- SUPER | War Horn
- Stardrop
- Teslakid
- Velocispider
- General
- Grounded Charge / Neutral / Side Special | Charge Shot
- Viridian
- General
- Neutral / Side Special | Orbit
- Up Special | Warp
- Welltaro
- Passive | Gem High
- Grounded Charge | Rocket Jump
- Neutral Special | Triple Module
- Up Special | Triple Module
- Blast Module
- Hot Casings
- Zorbie
Misc / Bugfixes
- Stages
- Bouncy Castle
- INK | Default
- Polar Dimension | Default
- Space Junction | Default
- Crown Pogo
- Arcade Mode
- Updated Coin Minigame UI and patterns.
- Adjusted Crow's damage and attack power to account for changes to Air Dodges.
- Added a bunch of new Arcade Bonuses to earn during playthroughs.
- First Strike - Land the first hit of a match.
- Melee Master: Hit each enemy with Up, Side, and Down Melee in one match.
- Special Striker: Hit each enemy with Up, Side, Neutral & Down Special.
- Burning Sensation - Light an enemy on fire.
- Well-Rounded - Use all Specials, GC and Melees at least once.
- Pacifist - End a match without damaging an opponent.
- Throw-Down - Kill an opponent with a throw (either damage from hitting terrain, or from blast zone).
- Challenges
- Fixed a bug that caused Blockman's skin to change color rapidly in the Death's Doorstep challenge.
- Fixed Runbow's platforms in the Fire at Whale challenge.
- Fixed a bug that prevented players from moving in the Vs. Crow challenge.
- Increased spikeball knockback in Shovel Knight's Shovel Pogo challenge.
- Infinite Pogo
- Character Select Screen
- Online
Patch Notes - Patch 3.0.0.1
This is a small patch that fixes a Leaderboard bug and brings in some changes to the game's Tourney mode.
Changes
- Tourney Mode
- Single-Player
- Leaderboards
- Shop/Trophies
Patch Notes - Patch 3.0.0.2
This is a small patch that fixes a bug related to keyboard controls, as well as a couple other minor changes.
Changes
Trivia
- The patch added several trophies designed by external artists for the first time.
- "Kiki" from Gato Roboto was created by "Prosciutto Man".
- "FlagSeed" from TumbleSeed was created by "BrawlersintheZone".
- "Masked Kid" from Underhero was created by "Water".