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==Mechanics== |
==Mechanics== |
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==='''Walking'''=== |
==='''Walking'''=== |
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− | [[File:Cursed Walking Blockman (2).gif|thumb|80x80px|Blockman Walking]] |
+ | [[File:Cursed Walking Blockman (2).gif|left|thumb|80x80px|Blockman Walking]] |
Walking is a scrapped mechanic that allowed characters to walk. To access it, the player needed to hold the parkour trigger in the ground to stand, and, after that, use the left stick to move. The player could also jump out of walking. It was tested on [[Blockman]], however it was replaced by [https://indie-pogo.wikia.com/wiki/Gameplay#Parkour parkour].<ref>https://youtu.be/30pU5U8oZYA?t=127</ref> |
Walking is a scrapped mechanic that allowed characters to walk. To access it, the player needed to hold the parkour trigger in the ground to stand, and, after that, use the left stick to move. The player could also jump out of walking. It was tested on [[Blockman]], however it was replaced by [https://indie-pogo.wikia.com/wiki/Gameplay#Parkour parkour].<ref>https://youtu.be/30pU5U8oZYA?t=127</ref> |
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====<u>Marine</u>==== |
====<u>Marine</u>==== |
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+ | [[File:Marine.png|thumb|The Marine in ''Enter The Gungeon''.]] |
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The [https://enterthegungeon.gamepedia.com/The_Marine Marine] from Enter The Gungeon was considered to be a clone of Bullet Kin, having unique guns (which Bullet Kin can pick up, and viceversa), and different side and up specials. This idea didn't make it into the final game, nor it will ever be, according to Trevor. |
The [https://enterthegungeon.gamepedia.com/The_Marine Marine] from Enter The Gungeon was considered to be a clone of Bullet Kin, having unique guns (which Bullet Kin can pick up, and viceversa), and different side and up specials. This idea didn't make it into the final game, nor it will ever be, according to Trevor. |
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==='''Shovel Knight'''=== |
==='''Shovel Knight'''=== |
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====<u>Shield Knight Companion</u>==== |
====<u>Shield Knight Companion</u>==== |
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− | [[File:Shield Knight-0.png|thumb|67x67px]] |
+ | [[File:Shield Knight-0.png|left|thumb|67x67px]] |
[https://shovelknight.fandom.com/wiki/Shield_Knight Shield Knight] was planned to fight alongside Shovel Knight, making him similar to Smash Bros' Ice Climbers. However, she was scrapped, as it didn't work very well with the limited Pre Heavy Metal Movesets. |
[https://shovelknight.fandom.com/wiki/Shield_Knight Shield Knight] was planned to fight alongside Shovel Knight, making him similar to Smash Bros' Ice Climbers. However, she was scrapped, as it didn't work very well with the limited Pre Heavy Metal Movesets. |
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====<u>Scrapped Moveset</u>==== |
====<u>Scrapped Moveset</u>==== |
Revision as of 03:30, 10 October 2019
This article is about content for Indie Pogo which didn't make it into the final game.
Fighters
Bart
Main article : Bart
While Bart appears as a trophy in the final game, his playable appearance remains scrapped.
Heart
Heart is a character owned by AHEARTFULOFGAMES and was originally going to be a playable fighter in Indie Pogo. He comes from the game Heart & Slash and was scrapped due to rights issues.
Rogue
Rogue is a character owned by Pixelscopic and was originally going to be a playable fighter in Indie Pogo. She comes from the game Delver's Drop and was scrapped due to being from an unfinished game.
Joylancer
Joylancer is a character owned by alpha six productions and was originally going to be a playable fighter in Indie Pogo. She comes from the game The Joylancer: Legendary Motor Knight and was scrapped due to being from an unfinished game.
Mechanics
Walking
Walking is a scrapped mechanic that allowed characters to walk. To access it, the player needed to hold the parkour trigger in the ground to stand, and, after that, use the left stick to move. The player could also jump out of walking. It was tested on Blockman, however it was replaced by parkour.[1]
"First and foremost, because you have so much extra mobility, matches tend to last a lot longer, because no one's able to land hits on each other that well. With the ability to walk and run, the pacing of the matches just doesn't feel good anymore. Couple that with the fact that you now always have to hold the trigger in order to run, it kinda defeats the purpose of the autojumping and the game therefore loses its identity. Even more so, we found through play tests that your finger kinda gets tired from holding the trigger the whole time, which begs the question 'Well, should there just be a toggle?" ― Trevor, explaining why the walking mechanic was removed.
Despite all of this, the mechanic was reintroduced in Patch 2.1.0.0, in the new Augments mode. Currently, only Blockman, Bullet-Kin, and Velocispider can use it, though more characters are planned to be able to equip the augment at a later date.
Visual Augments
These type of augments would have had no impact on gameplay, but instead give the player visual effects each time he/she roll kicked or jumped. In these sketches, we see 3 different visual augments:
Character Specific
Bullet Kin
Scrapped Guns
The Megahand and the Heroine, two charge guns, were planned to be added to Bullet Kin's chest, but they couldn't get in due to time constraints.
Table Techs
Different Table Techs, such as Table Tech Rocket were considered to appear on chests, however, due to time constraints, as well as making Bullet Kin being very complex, it was scrapped.
Scrapped Moveset
For his up special, it was considered to use the Alien Engine or the Balloon Gun, but it was scrapped in Favour of Bullat Wings.
For his Side Special, Bullet Kin was able to shoot forward. It was scrapped in favour of the aiming mechanic.
Marine
The Marine from Enter The Gungeon was considered to be a clone of Bullet Kin, having unique guns (which Bullet Kin can pick up, and viceversa), and different side and up specials. This idea didn't make it into the final game, nor it will ever be, according to Trevor.
CommanderVideo
Paddle Aiming
Originally, CommanderVideo was able to aim his paddle in 3 directions (up, left and right), but he couldn't create beats out of it, as the devs tried to make it shoot sideways, but it was too similar to Shovel Knight's Flare Rod.
This feature was scrapped as it didn't fit CommanderVideo's kit.
Diogenes
Cauldron Breaking
Three sprites that have been found in the sprite sheet since patch 2.0.0.0 show Diogenes's cauldron in what appears to be three different states of damage. According to the developers, the pot was originally intended to break upon receiving too much damage. It was scrapped as the lowe bros didn't want to create a fiction of what Diogenes has beneath the pot.
Jack
Scrapped Moveset
Lilac
Scrapped Moveset
Originally, Lilac had a counter move for her neutral special, that being the Blink Dash. It was scrapped, as Trevor didn't like counter moves (as they "feel cheap/overly defensive"), but they kept the dash for her Side Special.
Shovel Knight
Shield Knight Companion
Shield Knight was planned to fight alongside Shovel Knight, making him similar to Smash Bros' Ice Climbers. However, she was scrapped, as it didn't work very well with the limited Pre Heavy Metal Movesets.
Scrapped Moveset
Originally, Shovel Knight's down special was planned to be a dive, similar to Blockman's or Bullet Kin's. It was scrapped in favour of Fishing Rod.