Teslakid is a character owned by Rain Games and is an unlockable fighter. He appears in the game Teslagrad.
Trophy Quote Edit
"On a dark and stormy night, he was forced to flee from the Kingsguard of Elektropia. Upon reaching an imposing tower in the capital of Teslagrad, he began to unravel the now forgotten order of the Teslamancers, and of the King's gruesome reign." ― Teslakid's Trophy Description
"Along his journey ascending the tower, Teslakid found many tools used by the Teslamancers past. The Polarity Cloak allows him to magnetize an area around himself to attract or repel enemies and objects that have been charged. Blue attracts while red repels." ― Teslamancer Teslakid's Trophy Description.
Character Description Edit
Teslakid is a Teslamancer's son who had to escape the King's army. In Teslagrad he obtains several items that helps him solve puzzles and fight bosses in the Tesla Tower.
Teslakid's moveset is based heavily around his ability to magnetize foes, and then move his enemies around. All of his moves magnetize enemies.
Neutral Aerial | Polarity Cloak : Putting on his Polarity Cloak, Teslakid charges blue positive energy, dragging any energy balls or magnetized fighter towards Teslakid, then releases a burst of red energy, shooting his energy orbs and fighters with negative energy away from him. It deals 3 damage. The move can be charged by holding the button, while this makes Teslakid float and grants more horizontal air movement, it does not increase damage. Unlike most chargeable neutral airs, Teslakid keeps charging while bouncing and does not lose his charge until the button is released.
Up Aerial | Blink Boots : Teslakid blinks using his Blink Boots, and then punches with his Magnet Glove in one of four different directions. This deals 10 damage and can be aimed by holding a direction. When aimed to the side, Teslakid vanishes for an extra 5 frames, allowing for mixups. Aiming downwards will leave Teslakid in about the position he was originally in.
Down Aerial | Teslastaff : Teslakid points his Teslastaff straight down and fires a Red beam. This move lasts for as long as the button is held down. The beam deals 1 damage per hit, and if Teslakid touches the foe with the staff itself, it deals 5 damage and launches the foe a moderate difference. This move also slows his decent. If the button is pressed quickly enough, Teslakid will pull out the staff and not fire, as only the start and end animation for the move will trigger.
Grounded Charge | Ball Lightning: Teslakid uses his Teslastaff to fire a Lightning Ball. This orb can be aimed, and stays out for a few seconds. it deals 5 damage per hit. The size and the duration of the orb become larger the longer the move is charged. All orbs of electricity can be affected by Teslakid's Neutral Aerial, regardless of charge time.
SUPER | Teslamancer's Might : Teslakid calls down 3 separate red lightning strikes. Once the lightning hits Teslakid, it lets out a small blast. The lightning does 10 damage while the blast does 9 damage.
Alternate Skin Edit
Teslakid's regular outfit (Base Skin).
Possibly based off Lumina or Teri's color palette from World to the West.
Dark Red Edit
Possibly based off Lord Clonington's color palette from World to the West.
Green and Purple Edit
Possibly based off Knaus' color palette from World to the West.
Possibly based off the color palette of the King in Teslagrad.
Lumina (Alternate Costume) Edit
During the KickStarter, alternate costumes were mentioned and shown for various characters. One which was mentioned but not shown was a reworked Teslakid as Lumina from World to the West, acting as a female counterpart. It is still unknown if the Lumina alternate costume will be one skin or an alternate character who can use the other five palettes.
"Tesla can be a very combo heavy character but is very weak from further ranges or stages with platforms. Try using his up aerial into his neutral air or the staff hit of his down air into his neutral air to not only mix up opponents but to do good damage" ― SaviourAzrael
"Some techskill notes for anyone playing Teslakid: double jump + neutral air gives you massive recovery height, absolutely essential if you're far offstage. Nair lets you cancel rollkick and fade back faster than any other option, and saves your double jump. You can use Nair fairly far from chargeball, then quickly release to have it pass through you. Rollkick can sometimes lead into the close hit of Dair, so take advantage of it if it does because that's a really good spike." ― ¿Query?
"Teslakid's unique magnetism abilities make him a force to be reckoned with. A safe way to initiate with Teslakid is to apply pressure with his projectile, tossing it around to land a hit on an enemy trying to close in on you. Once your enemy is magnetized, you're gonna want to play aggro and use his abilities to pull enemies into huge combo chains. Keeping your distance and maintaining your magnetism effect on an enemy to initiate is key to succeeding with Teslakid." ― Dead Line
- Teslakid was the 10th character added to the game.
- Teslakid's Grounded Charge isn't a move he can actually do in Teslagrad. Instead, it is a move Lumina can perform in World to the West, another game by Rain Games. It is implied, however, that every Teslamancer can perform this move with their Teslastaff, if they have the proper upgrade.
- As Super Smash Bros. Ultimate boomed since Indie Pogo's release, the Lumina costume has been considered by numerous players to be the game's first equivalent of an Echo Fighter.
- Teslakid's name could be Magnus according to one of Rain Games' devs.
Patch Changes Edit
- Game no longer crashes when Teslakid attacks Crow.
- ↑ http://www.teslagrad.com/
- ↑ https://twitter.com/LoweBros/status/1017869144950280193
- ↑ https://www.ssbwiki.com/Clone
- ↑ https://twitter.com/oleivarrudi/status/1044666300822421509
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