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{{Infobox_fighter|image1 = Teslakid Transparent.png|caption1 = Teslakid's character portrait|origin = Teslagrad|species = Teslamancer, Human|gender = Male|homeworld = Teslagrad, Electropia|price = 225}}'''Teslakid''' is a character owned by Rain Games and is an unlockable fighter. He appears in the game ''Teslagrad''.
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{{Infobox_fighter|image1 = Teslakid Transparent.png|caption1 = Teslakid's character portrait|origin = [[w:c:teslagrad:Magnet_Glove|Teslagrad]]|species = Teslamancer, Human|gender = Male|homeworld = Teslagrad, Electropia|price = Unlockable for 145 Coins|tier = |weight_class = Lightweight}}'''Teslakid''' is a character owned by Rain Games and is an unlockable fighter. He appears in the game ''[[w:c:teslagrad:Magnet_Glove|Teslagrad]]''.<ref>http://www.teslagrad.com/</ref>
  +
  +
== Character Origin ==
  +
Teslakid is a Teslamancer's son who had to escape the King's army. In ''[[w:c:teslagrad:Magnet_Glove|Teslagrad]]'' he obtains several items that helps him solve puzzles and fight bosses in the Tesla Tower.
   
 
== Trophy Quote ==
 
== Trophy Quote ==
 
{{Quote|quote = On a dark and stormy night, he was forced to flee from the Kingsguard of Elektropia. Upon reaching an imposing tower in the capital of Teslagrad, he began to unravel the now forgotten order of the Teslamancers, and of the King's gruesome reign.|speaker = Teslakid's Trophy Description}}
 
{{Quote|quote = On a dark and stormy night, he was forced to flee from the Kingsguard of Elektropia. Upon reaching an imposing tower in the capital of Teslagrad, he began to unravel the now forgotten order of the Teslamancers, and of the King's gruesome reign.|speaker = Teslakid's Trophy Description}}
+
{{Quote|quote = Along his journey ascending the tower, Teslakid found many tools used by the Teslamancers past. The Polarity Cloak allows him to magnetize an area around himself to attract or repel enemies and objects that have been charged. Blue attracts while red repels.|speaker = Teslamancer Teslakid's Trophy Description.}}
== Character Description ==
 
Teslakid is a Teslamancer's son who had to escape the King's army. In ''Teslagrad'' he obtains several items that helps him solve puzzles and fight bosses in the Tesla Tower.
 
   
 
== Summary ==
 
== Summary ==
  +
[[File:10- Teslakid – Indie Pogo|centre|thumb|330x330px]]
 
Teslakid's moveset is based heavily around his ability to magnetize foes, and then move his enemies around. All of his moves magnetize enemies.
 
Teslakid's moveset is based heavily around his ability to magnetize foes, and then move his enemies around. All of his moves magnetize enemies.
   
 
=== Moveset ===
 
=== Moveset ===
'''Neutral Aerial''': Putting on his Magnetic Cloak, Teslakid charges blue positive energy, dragging any energy balls or magnetized fighter towards Teslakid, then releases a burst of red energy, shooting his energy orbs and fighters with negative energy away from him. It deals '''3 damage'''. The move can be charged by holding the button, while this makes Teslakid float and grants more horizontal air movement, it does not increase damage. Unlike most chargeable neutral airs, Teslakid keeps charging while bouncing and does not lose his charge until the button is released.
+
'''Side Melee''' : Teslakid thrusts his Teslastaff outwards, zapping anyone who touches it. Hits up to 6 times and deals '''1 damage''' per hit.
   
'''Up Aerial''': Teslakid blinks using his Blink Boots, and then punches with his Magnet Glove in one of four different directions. This deals '''9 damage''' and can be aimed by holding a direction. When aimed to the side, Teslakid vanishes for an extra 5 frames, allowing for mixups. Aiming downwards will leave Teslakid in about the position he was originally in.
+
'''Up Melee''' : Teslakid thrusts his Teslastaff up high, dealing '''5 damage'''.
   
'''Down Aerial''': Teslakid points his Teslastaff straight down and fires a Red beam. This move lasts for as long as the button is held down. The beam deals '''1 damage''' per hit, and if Teslakid touches the foe he is hitting with the down air, it does “5 extra damage” and launches the foe a moderate difference. This move also slows his decent. If the button is pressed quickly enough, Teslakid will pull out the staff and not fire, as only the start and end animation for the move will trigger.
+
'''Down Melee''' : Teslakid swings his Teslastaff in an arc below him, dealing '''5 damage'''.
   
'''Grounded Charge''': Teslakid uses his Teslastaff to fire a small orb of electricity. The orb can be aimed, and stays out for a few seconds. it deals '''3 damage''' per hit. The size and the duration of the orb become larger the longer the move is charged. All orbs of electricity can be affected by Teslakid's Neutral Aerial, regardless of charge time.
+
'''Grounded Charge | Ball Lightning''': Teslakid uses his Teslastaff to fire a Lightning Ball. This orb can be aimed, and stays out for a few seconds, shrinking in size and damage over time, dealing '''1-5 damage''' depending on charge time. The size, damage and the duration of the orb become larger the longer the move is charged. Teslakid can attract any active orbs using Polarity Cloak.
   
'''SUPER''': Teslakid calls down 3 separate red lightning strikes. Once the lightning hits Telsakid, it let's out a small blast. The lightning does '''10 damage''' while the blast does '''9 damage.'''
+
'''Neutral Special | Polarity Cloak ''': Putting on his [https://teslagrad.wikia.com/wiki/Magnetic_Cloak Polarity Cloak], Teslakid charges an aura of blue positive energy for as long as the button is held. Upon release, he emits a wave of red negative energy, dealing '''2 damage''' to anyone in range. If an opponent is magnetized, Teslakid can use this attack to pull them towards him, and send them flying for '''3 damage.''' He cannot pull in opponents in the middle of an attack animation, though. This move can also interact with his Ball Lightning projectiles, allowing Teslakid to have them orbit around him and be sent out at different angles.
   
== Strategies ==
+
'''Side/Up Special | Blink Boots ''': Teslakid blinks upwards, or horizontally using his [https://teslagrad.wikia.com/wiki/Blink_Boots Blink Boots], and then punches with his [https://teslagrad.wikia.com/wiki/Magnet_Glove Magnet Glove] in one of four different directions. This deals '''6 damage''' and can be aimed by holding a direction. Any opponents caught in the path of the blink are stunned for a short time, opening a window for Teslakid to follow up with the punch. When aimed to the side, Teslakid vanishes for an extra 5 frames, allowing for mixups. Aiming downwards will leave Teslakid in about the position he was originally in. When aimed to the opposite direction Teslakid teleported from, there will be a slightly longer delay before the punch. Teslakid will also not drift as far in this state.
{{Quote|quote = Put your strategy here!|speaker = Player Name}}
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  +
'''Down Special | Teslastaff ''': Teslakid points his [https://teslagrad.wikia.com/wiki/Teslastaff Teslastaff] straight down and fires a Red beam. This move lasts for as long as the button is held down. The beam deals '''1 damage''' per hit, and if Teslakid touches the foe with the staff itself, it deals '''5 damage''' and launches the foe a moderate difference. This move also slows his decent. If the button is pressed quickly enough, Teslakid will pull out the staff and not fire, as only the start and end animation for the move will trigger.
  +
  +
'''SUPER | Teslamancer's Might ''': Teslakid calls down 3 separate red lightning strikes. Once the lightning hits Teslakid, it lets out a small blast. The lightning does '''10 damage''' while the blast does '''9 damage.'''
  +
  +
== Alternate Skin ==
  +
[[File:10-skins+.png|centre|thumb|500x500px]]
  +
  +
{| class="article-table" style="text-align:center; border: none; vertical-align:top;"
  +
! style="text-align:center;" |Skin
  +
! style="text-align:center;" |Name
  +
! style="text-align:center;" |Description
  +
|-
  +
|[[File:Tesla1.png|thumb|left|30px]]
  +
|'''Brown'''
  +
|Teslakid's regular outfit (Base Skin).
  +
|-
  +
|[[File:Tesla2.png|thumb|left|30px]]
  +
|'''Blue'''
  +
|Possibly based off Lumina or Teri's color palette from ''World to the West''.
  +
|-
  +
|[[File:Tesla3.png|thumb|left|30px]]
  +
|'''Grey'''
  +
|Possibly based off The King's color palette from ''Teslagrad''.
  +
|-
  +
|[[File:Tesla4.png|thumb|left|30px]]
  +
|'''Green and Purple'''
  +
|Possibly based off Knaus' color palette from ''World to the West''.
  +
|-
  +
|[[File:Tesla5.png|thumb|left|30px]]
  +
|'''Dark Red'''
  +
|Possibly based off Lord Clonington's color palette from ''World to the West''.
  +
|-
  +
|[[File:Tesla6.png|thumb|left|30px]]
  +
|'''Yellow'''
  +
|Overalls and gloves resembling ''Wario'' from the ''Super Mario'' series.
  +
|-
  +
|[[File:Random-portrait.png|thumb|left|30px]]
  +
|'''Lumina (Alternate Costume)'''
  +
|During the KickStarter, alternate costumes were mentioned and shown for various characters. One which was mentioned but not shown was a reworked Teslakid as Lumina from ''World to the West'', acting as a female counterpart. It is still unknown if the Lumina alternate costume will be one skin or an alternate character who can use the other five palettes.
  +
|}
  +
  +
== Competitive Play ==
  +
=== <u>Attributes</u> ===
  +
{| class="article-table"
  +
! colspan="4" |Strengths
  +
! colspan="4" |Weaknesses
  +
|-
  +
| colspan="4" rowspan="3" |
  +
* Strong And Safe Initiation Tools
  +
* High Burst Damage Output
  +
* Excellent Mobility
  +
| colspan="4" rowspan="3" |
  +
* At a huge disadvantage without magnetism.
  +
* Lacks reliable downward + horizontal coverage
  +
|}
  +
  +
=== <u>Techs and Strategies</u> ===
  +
{{Quote|quote = Tesla can be a very combo heavy character but is very weak from further ranges or stages with platforms. Try using his up aerial into his neutral air or the staff hit of his down air into his neutral air to not only mix up opponents but to do good damage|speaker = SaviourAzrael}}
  +
{{Quote|quote = Some techskill notes for anyone playing Teslakid: double jump + neutral air gives you massive recovery height, absolutely essential if you're far offstage. Nair lets you cancel rollkick and fade back faster than any other option, and saves your double jump. You can use Nair fairly far from chargeball, then quickly release to have it pass through you. Rollkick can sometimes lead into the close hit of Dair, so take advantage of it if it does because that's a really good spike.|speaker = ¿Query?}}
  +
{{Quote|quote = Teslakid's unique magnetism abilities make him a force to be reckoned with. A safe way to initiate with Teslakid is to apply pressure with his projectile, tossing it around to land a hit on an enemy trying to close in on you. Once your enemy is magnetized, you're gonna want to play aggro and use his abilities to pull enemies into huge combo chains. Keeping your distance and maintaining your magnetism effect on an enemy to initiate is key to succeeding with Teslakid.|speaker = Dead Line}}
  +
<!--=== <u>Match-Up Chart</u>===-->
  +
  +
== Update History ==
  +
'''[[Patch 1.0.0.4]]'''
  +
*[[File:Bugfix.png]] Fixed a bug that would cause the game to crash when Teslakid magnetized Crow.
  +
'''[[Patch 1.0.12.0]]'''
  +
*[[File:Buff.png]] Blink Boots punch damage increased from 9 to 10.
  +
'''[[Patch 1.0.13.0]]'''
  +
*[[File:Buff.png]] Ball Lightning damage increased from 3 to 5.
  +
'''[[Patch 1.0.15.0]]'''
  +
*[[File:Bugfix.png]] Fixed a bug relating to interactions between Shovel Knight and Teslakid's Magnetism.
  +
'''[[Patch 1.0.16.2]]'''
  +
*[[File:Nerf.png]] Teslamancer's Might no longer persists if Teslakid dies.
  +
'''[[Patch 1.1.2.0]]'''
  +
*[[File:Bugfix.png]] Fixed a bug that caused characters to become invisible after being pulled in by Polarity Cloak.
  +
'''[[Patch 2.0.0.0]]'''
  +
*'''Grounded Charge | Ball Lightning'''
  +
**[[File:Nerf.png]] Damage and size now scale from 1 to 5 depending on charge time.
  +
**[[File:Nerf.png]] Projectile size and damage shrink slowly over time.
  +
*'''Neutral Special | Polarity Cloak'''
  +
**[[File:Buff.png]] Pressing down as Teslakid lands in this state now allows for a seamless transition into Grounded Charge.
  +
**[[File:Nerf.png]] Pull rate at outer reaches of attack range lowered.
  +
**[[File:Nerf.png]] Distance required to put magnetized victims into tumble state now scale according to victim’s HP (For example, a victim at 10HP will enter tumble state much earlier than a victim at 40HP when pulled in).
  +
**[[File:Nerf.png]] Teslakid can no longer pull in players that are in the middle of an attack animation.
  +
**[[File:Nerf.png]] No longer contributes to Pogo combos.
  +
*'''Side/Up Special | Blink Boots'''
  +
**[[File:New.png]] Tesla’s new Side Special is a horizontally oriented version of the Blink Boots ability. Punch speed and range reduced if angled in the opposite direction Teslakid teleported from.
  +
**[[File:Nerf.png]] Damage reduced from 10 to 6.
  +
**[[File:Nerf.png]] Stun hitbox no longer contributes to Pogo combos.
   
 
== Trivia ==
 
== Trivia ==
* Teslakid was the 11th character added to the game.<ref>https://imgur.com/a/EqI7oMD</ref>
+
* Teslakid was the 10th character added to the game.<ref>https://twitter.com/LoweBros/status/1017869144950280193</ref>
* Teslakid's Grounded Charge isn't a move he can actually do in ''Teslagrad''. Instead, it is a move Lumina can perform in World to the West, another game by ''Rain Games''. It is implied, however, that every Teslamancer can perform this move with their Teslastaff.
+
* Teslakid's Grounded Charge isn't a move he can actually do in ''Teslagrad''. Instead, it is a move Lumina can perform in ''World to the West'', another game by Rain Games. It is implied, however, that every Teslamancer can perform this move with their Teslastaff, if they have the proper upgrade.
  +
** Similarly, his Down Melee is a move Lumina can perform as well.
  +
* As ''Super Smash Bros. Ultimate'' boomed since Indie Pogo's release, the unreleased alternate Lumina costume has been considered by numerous players to be a potential equivalent of an ''Echo Fighter''.<ref>https://www.ssbwiki.com/Clone</ref>
  +
* Teslakid's name could be Magnus according to one of Rain Games' devs.<ref>https://twitter.com/oleivarrudi/status/1044666300822421509</ref>
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Tesla_Kid-portrait.png
+
Box - Teslagrad.png|Teslakid's character box, on the Kickstarter page
 
tesla_unlock.png|Unlocking Teslakid
 
tesla_unlock.png|Unlocking Teslakid
  +
teslakid_trophy.png|Teslakid's trophy page, as seen in Indie Pogo
  +
teslamancer_trophy.png|Teslamancer Teslakid's trophy page, as seen in Indie Pogo
  +
Di8sy7yXoAEdRq8.jpg large.jpg|Original Artwork from Teslagrad
 
</gallery>
 
</gallery>
   
== Patch Changes ==
+
== References ==
+
<references />
=== [[Patch 1.0.0.4|1.0.0.4]]: ===
+
{{CharacterNavbox}}
* Game no longer crashes when Teslakid attacks [[Crow]].
+
[[Category:Fighters]]
+
[[Category:Unlockable Fighters]]
== External Links ==
+
[[Category:Teslagrad]]
<references />[[Category:Fighters]]
 

Revision as of 17:00, February 15, 2020

Teslakid is a character owned by Rain Games and is an unlockable fighter. He appears in the game Teslagrad.[1]

Character Origin

Teslakid is a Teslamancer's son who had to escape the King's army. In Teslagrad he obtains several items that helps him solve puzzles and fight bosses in the Tesla Tower.

Trophy Quote

"On a dark and stormy night, he was forced to flee from the Kingsguard of Elektropia. Upon reaching an imposing tower in the capital of Teslagrad, he began to unravel the now forgotten order of the Teslamancers, and of the King's gruesome reign." ― Teslakid's Trophy Description
"Along his journey ascending the tower, Teslakid found many tools used by the Teslamancers past. The Polarity Cloak allows him to magnetize an area around himself to attract or repel enemies and objects that have been charged. Blue attracts while red repels." ― Teslamancer Teslakid's Trophy Description.

Summary

10- Teslakid – Indie Pogo

10- Teslakid – Indie Pogo

Teslakid's moveset is based heavily around his ability to magnetize foes, and then move his enemies around. All of his moves magnetize enemies.

Moveset

Side Melee : Teslakid thrusts his Teslastaff outwards, zapping anyone who touches it. Hits up to 6 times and deals 1 damage per hit.

Up Melee : Teslakid thrusts his Teslastaff up high, dealing 5 damage.

Down Melee : Teslakid swings his Teslastaff in an arc below him, dealing 5 damage.

Grounded Charge | Ball Lightning: Teslakid uses his Teslastaff to fire a Lightning Ball. This orb can be aimed, and stays out for a few seconds, shrinking in size and damage over time, dealing 1-5 damage depending on charge time. The size, damage and the duration of the orb become larger the longer the move is charged. Teslakid can attract any active orbs using Polarity Cloak.

Neutral Special | Polarity Cloak : Putting on his Polarity Cloak, Teslakid charges an aura of blue positive energy for as long as the button is held. Upon release, he emits a wave of red negative energy, dealing 2 damage to anyone in range. If an opponent is magnetized, Teslakid can use this attack to pull them towards him, and send them flying for 3 damage. He cannot pull in opponents in the middle of an attack animation, though. This move can also interact with his Ball Lightning projectiles, allowing Teslakid to have them orbit around him and be sent out at different angles.

Side/Up Special | Blink Boots : Teslakid blinks upwards, or horizontally using his Blink Boots, and then punches with his Magnet Glove in one of four different directions. This deals 6 damage and can be aimed by holding a direction. Any opponents caught in the path of the blink are stunned for a short time, opening a window for Teslakid to follow up with the punch. When aimed to the side, Teslakid vanishes for an extra 5 frames, allowing for mixups. Aiming downwards will leave Teslakid in about the position he was originally in. When aimed to the opposite direction Teslakid teleported from, there will be a slightly longer delay before the punch. Teslakid will also not drift as far in this state.

Down Special | Teslastaff : Teslakid points his Teslastaff straight down and fires a Red beam. This move lasts for as long as the button is held down. The beam deals 1 damage per hit, and if Teslakid touches the foe with the staff itself, it deals 5 damage and launches the foe a moderate difference. This move also slows his decent. If the button is pressed quickly enough, Teslakid will pull out the staff and not fire, as only the start and end animation for the move will trigger.

SUPER | Teslamancer's Might : Teslakid calls down 3 separate red lightning strikes. Once the lightning hits Teslakid, it lets out a small blast. The lightning does 10 damage while the blast does 9 damage.

Alternate Skin

10-skins+
Skin Name Description
Tesla1
Brown Teslakid's regular outfit (Base Skin).
Tesla2
Blue Possibly based off Lumina or Teri's color palette from World to the West.
Tesla3
Grey Possibly based off The King's color palette from Teslagrad.
Tesla4
Green and Purple Possibly based off Knaus' color palette from World to the West.
Tesla5
Dark Red Possibly based off Lord Clonington's color palette from World to the West.
Tesla6
Yellow Overalls and gloves resembling Wario from the Super Mario series.
Random-portrait
Lumina (Alternate Costume) During the KickStarter, alternate costumes were mentioned and shown for various characters. One which was mentioned but not shown was a reworked Teslakid as Lumina from World to the West, acting as a female counterpart. It is still unknown if the Lumina alternate costume will be one skin or an alternate character who can use the other five palettes.

Competitive Play

Attributes

Strengths Weaknesses
  • Strong And Safe Initiation Tools
  • High Burst Damage Output
  • Excellent Mobility
  • At a huge disadvantage without magnetism.
  • Lacks reliable downward + horizontal coverage

Techs and Strategies

"Tesla can be a very combo heavy character but is very weak from further ranges or stages with platforms. Try using his up aerial into his neutral air or the staff hit of his down air into his neutral air to not only mix up opponents but to do good damage" ― SaviourAzrael
"Some techskill notes for anyone playing Teslakid: double jump + neutral air gives you massive recovery height, absolutely essential if you're far offstage. Nair lets you cancel rollkick and fade back faster than any other option, and saves your double jump. You can use Nair fairly far from chargeball, then quickly release to have it pass through you. Rollkick can sometimes lead into the close hit of Dair, so take advantage of it if it does because that's a really good spike." ― ¿Query?
"Teslakid's unique magnetism abilities make him a force to be reckoned with. A safe way to initiate with Teslakid is to apply pressure with his projectile, tossing it around to land a hit on an enemy trying to close in on you. Once your enemy is magnetized, you're gonna want to play aggro and use his abilities to pull enemies into huge combo chains. Keeping your distance and maintaining your magnetism effect on an enemy to initiate is key to succeeding with Teslakid." ― Dead Line

Update History

Patch 1.0.0.4

  • Bugfix Fixed a bug that would cause the game to crash when Teslakid magnetized Crow.

Patch 1.0.12.0

  • Buff Blink Boots punch damage increased from 9 to 10.

Patch 1.0.13.0

  • Buff Ball Lightning damage increased from 3 to 5.

Patch 1.0.15.0

  • Bugfix Fixed a bug relating to interactions between Shovel Knight and Teslakid's Magnetism.

Patch 1.0.16.2

  • Nerf Teslamancer's Might no longer persists if Teslakid dies.

Patch 1.1.2.0

  • Bugfix Fixed a bug that caused characters to become invisible after being pulled in by Polarity Cloak.

Patch 2.0.0.0

  • Grounded Charge | Ball Lightning
    • Nerf Damage and size now scale from 1 to 5 depending on charge time.
    • Nerf Projectile size and damage shrink slowly over time.
  • Neutral Special | Polarity Cloak
    • Buff Pressing down as Teslakid lands in this state now allows for a seamless transition into Grounded Charge.
    • Nerf Pull rate at outer reaches of attack range lowered.
    • Nerf Distance required to put magnetized victims into tumble state now scale according to victim’s HP (For example, a victim at 10HP will enter tumble state much earlier than a victim at 40HP when pulled in).
    • Nerf Teslakid can no longer pull in players that are in the middle of an attack animation.
    • Nerf No longer contributes to Pogo combos.
  • Side/Up Special | Blink Boots
    • New Tesla’s new Side Special is a horizontally oriented version of the Blink Boots ability. Punch speed and range reduced if angled in the opposite direction Teslakid teleported from.
    • Nerf Damage reduced from 10 to 6.
    • Nerf Stun hitbox no longer contributes to Pogo combos.

Trivia

  • Teslakid was the 10th character added to the game.[2]
  • Teslakid's Grounded Charge isn't a move he can actually do in Teslagrad. Instead, it is a move Lumina can perform in World to the West, another game by Rain Games. It is implied, however, that every Teslamancer can perform this move with their Teslastaff, if they have the proper upgrade.
    • Similarly, his Down Melee is a move Lumina can perform as well.
  • As Super Smash Bros. Ultimate boomed since Indie Pogo's release, the unreleased alternate Lumina costume has been considered by numerous players to be a potential equivalent of an Echo Fighter.[3]
  • Teslakid's name could be Magnus according to one of Rain Games' devs.[4]

Gallery

References

  1. http://www.teslagrad.com/
  2. https://twitter.com/LoweBros/status/1017869144950280193
  3. https://www.ssbwiki.com/Clone
  4. https://twitter.com/oleivarrudi/status/1044666300822421509
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