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(Velocispider has attributes now. Neat.)
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{{Infobox_fighter|image1 = Veloci Transparent.png|caption1 = Velocispider's character portrait.|species = Araknasaur|gender = Unknown|origin = Velocispider|price = Unlockable for 35 Coins|tier = |weight_class = Lightweight}}'''Velocispider''' is a character owned by Retro Dreamer and is an unlockable fighter. They appear in their eponymous mobile game, ''Velocispider''.<ref>http://www.noodlecake.com/games/velocispider/</ref>
 
{{Infobox_fighter|image1 = Veloci Transparent.png|caption1 = Velocispider's character portrait.|species = Araknasaur|gender = Unknown|origin = Velocispider|price = Unlockable for 35 Coins|tier = |weight_class = Lightweight}}'''Velocispider''' is a character owned by Retro Dreamer and is an unlockable fighter. They appear in their eponymous mobile game, ''Velocispider''.<ref>http://www.noodlecake.com/games/velocispider/</ref>
   
== Trophy Quote ==
+
== Character Origin ==
{{Quote|quote = Velocispider is a lethally dangerous specimen called an Araknasaur. The evil Robot Seafood Corporation found this out the hard way when they attempted to steal it's coveted eggs with an onslaught of weaponized Aquabots. Nobody messes with Velocispder's eggs.|speaker = Velocispider's Trophy Description}}{{Quote|quote = This is the price you face when you protect your eggs from the assaulting Aquabots, the reminder of Velocispider's mortality. In Indie Pogo, every fighter has their own unique death animation when their HP reaches zero, recreated from their original games.|speaker = Skeleton Velocispider's Trophy Description}}
 
 
== Character Description ==
 
 
Velocispider is an half-spider, half-velociraptor creature, with a velociraptor head and spider legs. These '''Araknasaurs''' have mechanical parts and are equipped with the Head Cannon. In Velocispider, they had to defend their eggs from the Evil Corporation.
 
Velocispider is an half-spider, half-velociraptor creature, with a velociraptor head and spider legs. These '''Araknasaurs''' have mechanical parts and are equipped with the Head Cannon. In Velocispider, they had to defend their eggs from the Evil Corporation.
  +
  +
== Trophy Quote ==
  +
{{Quote|quote = Velocispider is a lethally dangerous specimen called an Araknasaur. The evil Robot Seafood Corporation found this out the hard way when they attempted to steal it's coveted eggs with an onslaught of weaponized Aquabots. Nobody messes with Velocispder's eggs.|speaker = Velocispider's Trophy Description}}
 
{{Quote|quote = This is the price you face when you protect your eggs from the assaulting Aquabots, the reminder of Velocispider's mortality. In Indie Pogo, every fighter has their own unique death animation when their HP reaches zero, recreated from their original games.|speaker = Skeleton Velocispider's Trophy Description}}
   
 
== Summary ==
 
== Summary ==
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=== Moveset ===
 
=== Moveset ===
'''Side Melee''' : Velocispider performs a sideways chomp, dealing '''5 damage'''.
+
'''Side Melee''' : Velocispider performs a sideways chomp, dealing '''3 damage'''.
   
 
'''Up Melee''' : Velocispider releases an explosion above them that deals '''4 damage'''.
 
'''Up Melee''' : Velocispider releases an explosion above them that deals '''4 damage'''.
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'''Down Melee''' : Velocispider turns upside-down and and fires a downward blast, dealing '''4 damage'''.
 
'''Down Melee''' : Velocispider turns upside-down and and fires a downward blast, dealing '''4 damage'''.
   
'''Grounded Charge / Neutral Special / Side Special | Charge Shot''' : Velocispider shoots a blue projectile in the air, dealing '''1'''''' damage uncharged''' and '''10''' '''damage fully charged'''. This move can be charged in the air and on the ground, and the hitbox grows in size when charged. While in the air, the player can tilt Velocispider up to 90 degrees to the left or right in order to fire more horizontally.
+
'''Grounded Charge / Neutral Special / Side Special | Charge Shot''' : Velocispider shoots a blue projectile in the air, dealing '''1 damage uncharged''' and '''10 damage fully charged'''. This move can be charged in the air and on the ground, and the hitbox grows in size when charged. While in the air, the player can tilt Velocispider up to 90 degrees to the left or right in order to fire more horizontally.
   
 
'''Up Special | Plasma Trail ''': Velocispider shoots an electric arc that can be aimed. When the button is released, they will teleport to the tip of the arc and cause a round explosion. Velocispider travelling on the arc deals '''3 damage''', the explosion deals '''6 damage''', and comboing one into the other is pretty easy.
 
'''Up Special | Plasma Trail ''': Velocispider shoots an electric arc that can be aimed. When the button is released, they will teleport to the tip of the arc and cause a round explosion. Velocispider travelling on the arc deals '''3 damage''', the explosion deals '''6 damage''', and comboing one into the other is pretty easy.
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'''Down Special | Jet Cannon ''': Velocispider drops downward, dealing '''6 damage''' and spiking the enemy. The move can be used offstage to carry the opponent and do a suicide KO. Opponent can mash out of it.
 
'''Down Special | Jet Cannon ''': Velocispider drops downward, dealing '''6 damage''' and spiking the enemy. The move can be used offstage to carry the opponent and do a suicide KO. Opponent can mash out of it.
   
'''SUPER | Omega Laser ''': Velocispider shoots a huge laser doing '''3 damage and really good knockback'''. It covers the whole stage vertically, and they can move during the Super. The Super lasts '''5 seconds'''. However, Velocispider is vulnerable and cannot double jump during the Super, any jump over a pit will be, in fact, deadly, due to the heavy recoil of the laser.
+
'''SUPER | Omega Laser ''': Velocispider shoots a huge laser doing '''3 damage''' and really good knockback. It covers the whole stage vertically, and they can move during the Super. The Super lasts '''5 seconds'''. However, Velocispider is vulnerable and cannot double jump during the Super, any jump over a pit will be, in fact, deadly, due to the heavy recoil of the laser.
   
 
'''Parkour''' : Velocispider is able to '''walk on walls''' using the parkour button. They can also '''use their Grounded Charge''' while on a wall.
 
'''Parkour''' : Velocispider is able to '''walk on walls''' using the parkour button. They can also '''use their Grounded Charge''' while on a wall.
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[[Trevor Lowe|Trevor]] and [[Jaron Lowe]] both said during the Indie Pogo launch day livestream that Velocispider's recolors were based on ''Metroid''<nowiki/>'s Samus' alternate costume in ''Super Smash Bros.''.<ref>https://www.ssbwiki.com/Alternate_costume_(SSB)#Samus</ref>
 
[[Trevor Lowe|Trevor]] and [[Jaron Lowe]] both said during the Indie Pogo launch day livestream that Velocispider's recolors were based on ''Metroid''<nowiki/>'s Samus' alternate costume in ''Super Smash Bros.''.<ref>https://www.ssbwiki.com/Alternate_costume_(SSB)#Samus</ref>
   
  +
{| class="article-table" style="text-align:center; border: none; vertical-align:top;"
[[File:Velo1.png|thumb|left|30px]]
 
  +
! style="text-align:center;" |Skin
=== '''Orange''' ===
 
  +
! style="text-align:center;" |Name
Based on Velocispider apperance from Velocispider. (Base Skin)
 
  +
! style="text-align:center;" |Description
  +
|-
 
|[[File:Velo1.png|thumb|left|30px]]
 
|'''Orange'''
 
|Based on Velocispider apperance from Velocispider. (Base Skin)
  +
|-
 
|[[File:Velo2.png|thumb|left|30px]]
 
|'''Purple'''
 
|Based on Samus' ''Zero Mission'' Gravity Suit in ''Super Smash Bros.''. Could also be based on the color palette of the skull enemy from their game.
  +
|-
 
|[[File:Velo3.png|thumb|left|30px]]
 
|'''Green'''
 
|Based on Samus' green recolor in ''Super Smash Bros.''.
  +
|-
 
|[[File:Velo4.png|thumb|left|30px]]
 
|'''Black'''
 
|Based on Samus' black recolor in ''Super Smash Bros.''. Could also be based on Ridley's palette from ''Metroid'', or the Evil Corporation man’s color palette from ''Velocispider''.<ref>It is unclear if the Lowe Bros. wanted to reference Ridley or not, as Trevor said it was the case, but Jaron denied it. Velocispider and Ridley share similarities anyway.</ref>
  +
|-
 
|[[File:Velo5.png|thumb|left|30px]]
 
|'''Pink'''
 
|Based on Samus' ''Super Metroid'' Gravity Suit in ''Super Smash Bros.''
  +
|-
 
|[[File:Velo6.png|thumb|left|30px]]
 
|'''Grey'''
 
|Based on Samus' grey Light Suit recolor in ''Super Smash Bros.''.
  +
|-
 
|[[File:Velo7-SKEL.png|thumb|left|30px]]
 
|'''[[Supreme Skins#Skeleton Velocispider|Skeleton]] (Additional Costume)'''
 
|[[Supreme Skins|Supreme Skin]] based on the appearance of Velocispider when defeated/KO'd. No additional effects beyond collapsing occur when defeated/KO'd.
  +
|}
  +
==Competitive Play ==
  +
===<u>Attributes</u>===
  +
{| class="wikitable"
  +
! colspan="4" style="background:green;" |<span style="color:#FFFFFF;" ;span>Strengths</span>
  +
! colspan="4" style="background:red;" |<span style="color:#FFFFFF;" ;span>Weaknesses</span>
  +
|-
  +
| colspan="4" rowspan="3" |
  +
*'''Charge Shot:''' Not only is great upwards coverage, but it also provides insane mobility while charging on the ground.
  +
*'''Defense:''' Has up melee to protect himself from upwards approaches, and can avoid most pressure with Up Special's I-Frames
  +
*'''Side Melee:''' Fantastic Neutral Tool that can not only lead into itself multiple times, but also kill off the side.
  +
*'''Recovery:''' Velocispider's ability to climb on walls grants him a much faster wall climb than most cast members.
  +
| colspan="4" rowspan="3" |
  +
*'''Mobility:''' While he's pretty mobile on the ground, his air mobility is limited.
  +
*'''Downwards Coverage:''' Only has Down Special and Down melee to cover the space below him, which can be beaten easily.
  +
*'''SUPER:''' Has lots of startup, so using it in neutral makes you quite punishable.
  +
*
  +
|}
  +
<!--===<u>Techs and Strategies</u>===
 
{{Quote|quote = Insert your Strategy here.|speaker = Insert your username here.}}
  +
===<u>Matchup Chart</u>===-->
   
 
==Update History==
[[File:Velo2.png|thumb|left|30px]]
 
=== '''Purple''' ===
 
Based on Samus' ''Zero Mission'' Gravity Suit in ''Super Smash Bros.''. Could also be based on the color palette of the skull enemy from their game.<nowiki/>
 
 
[[File:Velo3.png|thumb|left|30px]]
 
=== '''Green''' ===
 
Based on Samus' green recolor in ''Super Smash Bros.''.<nowiki/>
 
 
[[File:Velo4.png|thumb|left|30px]]
 
=== '''Black''' ===
 
Based on Samus' black recolor in ''Super Smash Bros.''. Could also be based on Ridley's palette from ''Metroid'', or the Evil Corporation man’s color palette from ''Velocispider''.<ref>It is unclear if the Lowe Bros. wanted to reference Ridley or not, as Trevor said it was the case, but Jaron denied it. Velocispider and Ridley share similarities anyway.</ref>
 
 
[[File:Velo5.png|thumb|left|30px]]
 
=== '''Pink''' ===
 
Based on Samus' ''Super Metroid'' Gravity Suit in ''Super Smash Bros.''.<nowiki/>
 
 
[[File:Velo6.png|thumb|left|30px]]
 
=== '''Grey''' ===
 
Based on Samus' grey Light Suit recolor in ''Super Smash Bros.''.<nowiki/>
 
 
[[File:Velo7-SKEL.png|thumb|left|30px]]
 
=== '''[[Supreme Skins#Skeleton Velocispider|Skeleton]] (Additional Costume)''' ===
 
[[Supreme Skins|Supreme Skin]] based on the appearance of Velocispider when defeated/KO'd. No additional effects beyond collapsing occur when defeated/KO'd.
 
 
== Strategies ==
 
{{Quote|quote = Insert your strategy here|speaker = Insert your username here}}
 
 
== Update History ==
 
 
'''[[Patch 1.0.0.6]]'''
 
'''[[Patch 1.0.0.6]]'''
  +
 
*[[File:Change_Rework.png]] Rolling Leap hitbox relocated to Velocispider's mouth.
 
*[[File:Change_Rework.png]] Rolling Leap hitbox relocated to Velocispider's mouth.
  +
 
'''[[Patch 1.0.12.0]]'''
 
'''[[Patch 1.0.12.0]]'''
  +
 
*[[File:Nerf.png]] Charge Blast damage reduced from 6-12 to 4-9.
 
*[[File:Nerf.png]] Charge Blast damage reduced from 6-12 to 4-9.
  +
 
'''[[Patch 1.0.13.0]]'''
 
'''[[Patch 1.0.13.0]]'''
  +
 
*[[File:Change_Rework.png]] Charge Blast hitbox shape changed from a rectangle to an ellipse.
 
*[[File:Change_Rework.png]] Charge Blast hitbox shape changed from a rectangle to an ellipse.
 
*[[File:Nerf.png]] Charge Blast and Charge Shot now take longer to fully charge.
 
*[[File:Nerf.png]] Charge Blast and Charge Shot now take longer to fully charge.
 
*[[File:Nerf.png]] Velocispider can no longer double jump off of a grounded charge.
 
*[[File:Nerf.png]] Velocispider can no longer double jump off of a grounded charge.
  +
 
'''[[Patch 1.0.14.0]]'''
 
'''[[Patch 1.0.14.0]]'''
  +
 
*[[File:Buff.png]] Velocispider can now double jump off of a grounded charge.
 
*[[File:Buff.png]] Velocispider can now double jump off of a grounded charge.
 
*[[File:Nerf.png]] Charge Blast maximum damage reduced from 9 to 8.
 
*[[File:Nerf.png]] Charge Blast maximum damage reduced from 9 to 8.
  +
 
'''[[Patch 1.0.16.0]]'''
 
'''[[Patch 1.0.16.0]]'''
  +
 
*[[File:Bugfix.png]] Fixed Velocispider's dodge palette.
 
*[[File:Bugfix.png]] Fixed Velocispider's dodge palette.
  +
 
'''[[Patch 1.1.0.0]]'''
 
'''[[Patch 1.1.0.0]]'''
  +
 
*[[File:Buff.png]] Charge Blast maximum damage increased from 8 to 10.
 
*[[File:Buff.png]] Charge Blast maximum damage increased from 8 to 10.
  +
 
'''[[Patch 1.1.2.0]]'''
 
'''[[Patch 1.1.2.0]]'''
  +
 
*[[File:Bugfix.png]] Fixed a bug that caused Velocispider's charge sound to persist after jumping on Welltaro's Heart Balloon.
 
*[[File:Bugfix.png]] Fixed a bug that caused Velocispider's charge sound to persist after jumping on Welltaro's Heart Balloon.
  +
 
'''[[Patch 2.0.0.0]]'''
 
'''[[Patch 2.0.0.0]]'''
  +
* '''Parkour'''
+
*'''Parkour'''
** [[File:Buff.png]] Velocispider can now walk freely along walls.
+
**[[File:Buff.png]] Velocispider can now walk freely along walls.
* '''Up Melee'''
+
*'''Up Melee'''
 
**[[File:Change_Rework.png]] Velocispider's old Neutral Special has been moved to the Up Melee attack.
 
**[[File:Change_Rework.png]] Velocispider's old Neutral Special has been moved to the Up Melee attack.
 
**[[File:Nerf.png]] This move can no longer be charged.
 
**[[File:Nerf.png]] This move can no longer be charged.
 
**[[File:Nerf.png]] Hitbox sized reduced to more accurately match the spritework.
 
**[[File:Nerf.png]] Hitbox sized reduced to more accurately match the spritework.
* '''Grounded Charge | Charge Shot'''
+
*'''Grounded Charge | Charge Shot'''
 
**[[File:Change_Rework.png]] Neutral Special, Side Special and Grounded Charge all come together as this one move.
 
**[[File:Change_Rework.png]] Neutral Special, Side Special and Grounded Charge all come together as this one move.
 
**[[File:Buff.png]] Velocispider can rotate to fire more horizontally.
 
**[[File:Buff.png]] Velocispider can rotate to fire more horizontally.
 
**[[File:Buff.png]] Projectile speed increased.
 
**[[File:Buff.png]] Projectile speed increased.
 
**[[File:Buff.png]] Ground speed increased.
 
**[[File:Buff.png]] Ground speed increased.
* '''Down Special | Jet Cannon'''
+
*'''Down Special | Jet Cannon'''
 
**[[File:Nerf.png]] The opponent can now mash out of this command grab.
 
**[[File:Nerf.png]] The opponent can now mash out of this command grab.
 
*'''SUPER | Omega Laser'''
 
*'''SUPER | Omega Laser'''
 
**[[File:Nerf.png]] Now has a short startup time upon activation.
 
**[[File:Nerf.png]] Now has a short startup time upon activation.
 
**[[File:Nerf.png]] Damage reduced from 8 to 3 to compensate for changes to hitstun.
 
**[[File:Nerf.png]] Damage reduced from 8 to 3 to compensate for changes to hitstun.
  +
 
'''[[Patch 2.0.0.3]]'''
 
'''[[Patch 2.0.0.3]]'''
  +
* '''Grounded Charge/Neutral Special/Side Special | Charge Shot'''
+
*'''Grounded Charge/Neutral Special/Side Special | Charge Shot'''
 
**[[File:Nerf.png]] Grounded time when landing incorrectly with Charge Shot increased.
 
**[[File:Nerf.png]] Grounded time when landing incorrectly with Charge Shot increased.
 
**[[File:Nerf.png]] Invincibility frames removed from Charge Shot knockdown.
 
**[[File:Nerf.png]] Invincibility frames removed from Charge Shot knockdown.
  +
 
'''[[Patch 2.1.0.0]]'''
 
'''[[Patch 2.1.0.0]]'''
  +
* '''Grounded Charge/Neutral Special/Side Special | Charge Shot'''
+
*'''Grounded Charge/Neutral Special/Side Special | Charge Shot'''
 
**[[File:Nerf.png]] Minimum damage decreased from 2 to 1.
 
**[[File:Nerf.png]] Minimum damage decreased from 2 to 1.
 
**[[File:Bugfix.png]][[File:Nerf.png]] Fixed a bug that prevented Velocispider from being punished for landing incorrectly if the player fired a shot immediately before landing.
 
**[[File:Bugfix.png]][[File:Nerf.png]] Fixed a bug that prevented Velocispider from being punished for landing incorrectly if the player fired a shot immediately before landing.
   
  +
'''[[Patch 3.0.0.0]]'''
== Gallery ==
 
  +
  +
*'''General'''
  +
**[[File:Bugfix.png]] Fixed the running sprite for the Skeleton Velocispider skin.
  +
*'''Grounded Charge / Neutral / Side Special | Charge Shot'''
  +
**[[File:Bugfix.png]] Fixed a bug that caused Velocispider to fire 2 shots if they released a Charge Shot right before Pogo'ing an opponent.
  +
**[[File:Nerf.png]] Velocispider's Pogo hitbox now disappears after turning past a certain point.
  +
  +
'''[[Patch 3.0.1.0]]'''
  +
  +
*'''Melee Attacks'''
  +
**[[File:Bugfix.png]] Fixed a bug that allowed Jack to hold onto their melees when touching ground.
  +
**[[File:Nerf.png]] Side Melee's damage decreased from 5 to 3.
  +
  +
'''[[Patch 3.0.3.0]]'''
  +
  +
*'''Side Melee'''
  +
**[[File:Change_Rework.png]] Knockback increased to make chains harder to pull off.
  +
  +
==Trivia==
  +
 
*Indie Pogo isn't the first time where Velocispider crosses over with [[Blockman]], also making a playable cameo in ''The Blocks Cometh''.
 
*The pixel artist of Indie Pogo, Trevor Lowe, said that Velocispider had a "unique character design". <ref>https://twitter.com/LoweBros/status/984142992251514892</ref>
 
*Velocispider was the 3rd character added to the game. <ref>https://twitter.com/LoweBros/status/1017847717719105537</ref>
 
*Velocispider‘s moveset shares similarities with that of Samus from the ''Metroid'' series.
 
**Their alternate costumes are all based on Samus' recolors in ''Super Smash Bros.''.
 
**Their Grounded Charge is named "Charge Shot", just like Samus' Neutral Special in ''Super Smash Bros.''. Both moves share the same utility, being a chargeable blast of energy that can be fired.<ref>https://www.ssbwiki.com/Charge_Shot</ref>
 
**Their SUPER move is called "Omega Laser", which shares similarities with Samus' "Zero Laser".<ref>https://www.ssbwiki.com/Zero_Laser</ref>
  +
 
==Gallery==
 
<gallery>
 
<gallery>
 
VeloKS.png|Velocispider's character box, on the Kickstarter page
 
VeloKS.png|Velocispider's character box, on the Kickstarter page
Line 116: Line 188:
 
</gallery>
 
</gallery>
   
== Trivia ==
+
==References==
* Indie Pogo isn't the first time where Velocispider crosses over with [[Blockman]], also making a playable cameo in ''The Blocks Cometh''.
 
* The pixel artist of Indie Pogo, Trevor Lowe, said that Velocispider had a "unique character design". <ref>https://twitter.com/LoweBros/status/984142992251514892</ref>
 
* Velocispider was the 3rd character added to the game. <ref>https://twitter.com/LoweBros/status/1017847717719105537</ref>
 
* Velocispider‘s moveset shares similarities with that of Samus from the ''Metroid'' series.
 
** Their alternate costumes are all based on Samus' recolors in ''Super Smash Bros.''.
 
** Their Grounded Charge is named "Charge Shot", just like Samus' Neutral Special in ''Super Smash Bros.''. Both moves share the same utility, being a chargeable blast of energy that can be fired.<ref>https://www.ssbwiki.com/Charge_Shot</ref>
 
** Their SUPER move is called "Omega Laser", which shares similarities with Samus' "Zero Laser".<ref>https://www.ssbwiki.com/Zero_Laser</ref>
 
== References ==
 
 
<references />
 
<references />
 
{{CharacterNavbox}}
 
{{CharacterNavbox}}

Revision as of 13:22, 7 September 2020

Velocispider is a character owned by Retro Dreamer and is an unlockable fighter. They appear in their eponymous mobile game, Velocispider.[1]

Character Origin

Velocispider is an half-spider, half-velociraptor creature, with a velociraptor head and spider legs. These Araknasaurs have mechanical parts and are equipped with the Head Cannon. In Velocispider, they had to defend their eggs from the Evil Corporation.

Trophy Quote

"Velocispider is a lethally dangerous specimen called an Araknasaur. The evil Robot Seafood Corporation found this out the hard way when they attempted to steal it's coveted eggs with an onslaught of weaponized Aquabots. Nobody messes with Velocispder's eggs." ― Velocispider's Trophy Description

"This is the price you face when you protect your eggs from the assaulting Aquabots, the reminder of Velocispider's mortality. In Indie Pogo, every fighter has their own unique death animation when their HP reaches zero, recreated from their original games." ― Skeleton Velocispider's Trophy Description

Summary

03-_Velocispider_–_Indie_Pogo

03- Velocispider – Indie Pogo

Velocispider is the first unlockable character. In fact, you can even unlock them right from the start as they only costs 50 coins. As such, they are a really simple character to understand and to play. Their Neutral Aerial and Grounded Charge share the same amount of charge, which is a unique mechanic. Velocispider is about keeping the opponent above them and shoot projectiles before they Pogo them, making it a risky but rewarding character.

Moveset

Side Melee : Velocispider performs a sideways chomp, dealing 3 damage.

Up Melee : Velocispider releases an explosion above them that deals 4 damage.

Down Melee : Velocispider turns upside-down and and fires a downward blast, dealing 4 damage.

Grounded Charge / Neutral Special / Side Special | Charge Shot : Velocispider shoots a blue projectile in the air, dealing 1 damage uncharged and 10 damage fully charged. This move can be charged in the air and on the ground, and the hitbox grows in size when charged. While in the air, the player can tilt Velocispider up to 90 degrees to the left or right in order to fire more horizontally.

Up Special | Plasma Trail : Velocispider shoots an electric arc that can be aimed. When the button is released, they will teleport to the tip of the arc and cause a round explosion. Velocispider travelling on the arc deals 3 damage, the explosion deals 6 damage, and comboing one into the other is pretty easy.

Down Special | Jet Cannon : Velocispider drops downward, dealing 6 damage and spiking the enemy. The move can be used offstage to carry the opponent and do a suicide KO. Opponent can mash out of it.

SUPER | Omega Laser : Velocispider shoots a huge laser doing 3 damage and really good knockback. It covers the whole stage vertically, and they can move during the Super. The Super lasts 5 seconds. However, Velocispider is vulnerable and cannot double jump during the Super, any jump over a pit will be, in fact, deadly, due to the heavy recoil of the laser.

Parkour : Velocispider is able to walk on walls using the parkour button. They can also use their Grounded Charge while on a wall.

Alternate Skins

03-skins

Trevor and Jaron Lowe both said during the Indie Pogo launch day livestream that Velocispider's recolors were based on Metroid's Samus' alternate costume in Super Smash Bros..[2]

Skin Name Description
Velo1
Orange Based on Velocispider apperance from Velocispider. (Base Skin)
Velo2
Purple Based on Samus' Zero Mission Gravity Suit in Super Smash Bros.. Could also be based on the color palette of the skull enemy from their game.
Velo3
Green Based on Samus' green recolor in Super Smash Bros..
Velo4
Black Based on Samus' black recolor in Super Smash Bros.. Could also be based on Ridley's palette from Metroid, or the Evil Corporation man’s color palette from Velocispider.[3]
Velo5
Pink Based on Samus' Super Metroid Gravity Suit in Super Smash Bros.
Velo6
Grey Based on Samus' grey Light Suit recolor in Super Smash Bros..
Velo7-SKEL
Skeleton (Additional Costume) Supreme Skin based on the appearance of Velocispider when defeated/KO'd. No additional effects beyond collapsing occur when defeated/KO'd.

Competitive Play

Attributes

Strengths Weaknesses
  • Charge Shot: Not only is great upwards coverage, but it also provides insane mobility while charging on the ground.
  • Defense: Has up melee to protect himself from upwards approaches, and can avoid most pressure with Up Special's I-Frames
  • Side Melee: Fantastic Neutral Tool that can not only lead into itself multiple times, but also kill off the side.
  • Recovery: Velocispider's ability to climb on walls grants him a much faster wall climb than most cast members.
  • Mobility: While he's pretty mobile on the ground, his air mobility is limited.
  • Downwards Coverage: Only has Down Special and Down melee to cover the space below him, which can be beaten easily.
  • SUPER: Has lots of startup, so using it in neutral makes you quite punishable.

Update History

Patch 1.0.0.6

  • Change Rework Rolling Leap hitbox relocated to Velocispider's mouth.

Patch 1.0.12.0

  • Nerf Charge Blast damage reduced from 6-12 to 4-9.

Patch 1.0.13.0

  • Change Rework Charge Blast hitbox shape changed from a rectangle to an ellipse.
  • Nerf Charge Blast and Charge Shot now take longer to fully charge.
  • Nerf Velocispider can no longer double jump off of a grounded charge.

Patch 1.0.14.0

  • Buff Velocispider can now double jump off of a grounded charge.
  • Nerf Charge Blast maximum damage reduced from 9 to 8.

Patch 1.0.16.0

  • Bugfix Fixed Velocispider's dodge palette.

Patch 1.1.0.0

  • Buff Charge Blast maximum damage increased from 8 to 10.

Patch 1.1.2.0

  • Bugfix Fixed a bug that caused Velocispider's charge sound to persist after jumping on Welltaro's Heart Balloon.

Patch 2.0.0.0

  • Parkour
    • Buff Velocispider can now walk freely along walls.
  • Up Melee
    • Change Rework Velocispider's old Neutral Special has been moved to the Up Melee attack.
    • Nerf This move can no longer be charged.
    • Nerf Hitbox sized reduced to more accurately match the spritework.
  • Grounded Charge | Charge Shot
    • Change Rework Neutral Special, Side Special and Grounded Charge all come together as this one move.
    • Buff Velocispider can rotate to fire more horizontally.
    • Buff Projectile speed increased.
    • Buff Ground speed increased.
  • Down Special | Jet Cannon
    • Nerf The opponent can now mash out of this command grab.
  • SUPER | Omega Laser
    • Nerf Now has a short startup time upon activation.
    • Nerf Damage reduced from 8 to 3 to compensate for changes to hitstun.

Patch 2.0.0.3

  • Grounded Charge/Neutral Special/Side Special | Charge Shot
    • Nerf Grounded time when landing incorrectly with Charge Shot increased.
    • Nerf Invincibility frames removed from Charge Shot knockdown.

Patch 2.1.0.0

  • Grounded Charge/Neutral Special/Side Special | Charge Shot
    • Nerf Minimum damage decreased from 2 to 1.
    • BugfixNerf Fixed a bug that prevented Velocispider from being punished for landing incorrectly if the player fired a shot immediately before landing.

Patch 3.0.0.0

  • General
    • Bugfix Fixed the running sprite for the Skeleton Velocispider skin.
  • Grounded Charge / Neutral / Side Special | Charge Shot
    • Bugfix Fixed a bug that caused Velocispider to fire 2 shots if they released a Charge Shot right before Pogo'ing an opponent.
    • Nerf Velocispider's Pogo hitbox now disappears after turning past a certain point.

Patch 3.0.1.0

  • Melee Attacks
    • Bugfix Fixed a bug that allowed Jack to hold onto their melees when touching ground.
    • Nerf Side Melee's damage decreased from 5 to 3.

Patch 3.0.3.0

  • Side Melee
    • Change Rework Knockback increased to make chains harder to pull off.

Trivia

  • Indie Pogo isn't the first time where Velocispider crosses over with Blockman, also making a playable cameo in The Blocks Cometh.
  • The pixel artist of Indie Pogo, Trevor Lowe, said that Velocispider had a "unique character design". [4]
  • Velocispider was the 3rd character added to the game. [5]
  • Velocispider‘s moveset shares similarities with that of Samus from the Metroid series.
    • Their alternate costumes are all based on Samus' recolors in Super Smash Bros..
    • Their Grounded Charge is named "Charge Shot", just like Samus' Neutral Special in Super Smash Bros.. Both moves share the same utility, being a chargeable blast of energy that can be fired.[6]
    • Their SUPER move is called "Omega Laser", which shares similarities with Samus' "Zero Laser".[7]

Gallery

References

Fighters
Current Characters BlockmanBullet KinCommanderVideoDiogenesFishyJackKickLilacMeat BoyOrcanePenelopeShovel KnightStardropTeslakidVelocispiderViridianWelltaroYolkZorbié
Upcoming Characters OctodadDustGunvoltVoltar